Haha, totally. I know some people are all about the numbers (me being one of them ), but for many people it probably just makes it more confusing then it should be This is why we chose to go the generic route for the game itself.
What does better base guns do? It would be nice to add that into the tower section of your descriptions.
So, can you give me an answer concerning the abrupt pauses that happen during the game due to achievements and level ups and such? They can disrupt your focus and control. Maybe add a short countdown or something. Thanks in advance.
I think one of our guys said he was able to fix it so controls wont be disengaged during pop-ups... i'll let you know.
They're not performance-related pauses. I'm talking about the messages that pop up, like when you level up. When you resume the game, it resumes straight away without giving you a chance to get your thumbs in position. That's why Minigore added a 3-second countdown whenever you resume a paused game. Thanks.
We already said we were addressing it don't worry.... high score data has been encrypted for the next update and once one of our programmers gets back to his computer he'll be able to delete the fake high scores.
I finally gave this game a try last night, damn it was already 4 AM before I realized.... Sure was a heck lot of fun. It is very different from Dungeon Defenders, in the sense that it's a lot more of an action game rather than a RPG or Tower Defense, but it's a great one. Now I see why everybody's raving about this game. The graphics gave me a Wall-E kind of vibe though a bit too dark during night times, I was able to easily convince my gf to play it (and she's still playing it right now). Though I'll have to say that the maps need to be more interesting in their design, and it'd be nice to see where the enemies actually spawn from, along with a mini-map.
wow 1,5 hour streak at hard, my thumbs hurt, but well worth it (round 51 ) Experience quite some lag though while playing on itouch 4g in the higher rounds. any chance of fix for this??
Hmmm thats strange... actually the amount of enemies doesnt increase after round 20 (they only get stronger) exactly to prevent too many enemies from building up, so I'm not sure why you would be experiencing lag at that stage and not earlier. We'll look into it though.
i finally found the perfect set up for the kitchen level.. i think could continue lot more rounds but got killed due to the scorpions smart use of the lag haha got cornered
ok but to let u all have the fun of experimenting also i'll only tell what not to do. 1. dont buy main weapon upgrade till late game 2. dont focus on base turrets in early game 3. dont buy bug bomb 4. dont accept quests in late game 5. dont get cornered 6. dont not accept quest in early game 7. dont panick when your base is being eaten 8. dont get hit by bullets 9. dont care about big spider that much and finally dont not use all heroes.
Thanks! I'll try not to do those things... except why shouldn't we panic when the base is being eaten? Isn't it best to get rid of the things eating it as soon as possible before more damage can be done? Also, is all you did just getting abilities? Because that's the only thing don't I see you telling us not to do .
just look at the rate of how u lose food then decide whether u actually want to rush back. number 2 answers your last question