Awesome!!!! I've been wanting that Random Hero select ever since there was more than 3 heroes to choose from
About the glitch i wrote about on page 424, my friend posted it on YouTube. http://m.youtube.com/index?desktop_uri=%2F&gl=HK#/watch?v=YEZcIlCRXpI Fast forward to 0:50
I found out another semi-useful turret setup: 1 maxed MG 1 maxed Charger Turret 1 maxed Magnifier Turret 1 maxed out Scouter Turret It turns out that during the day the Magnifier and the MG take care of everything, and during the night, the Charger kicks in and turns the MG into quite the damage-dealer. Basically for the first 10-15 rounds in Hard Kitchen I didn't really have to do much, the turrets did everything. Thoughts?
It sounds really inefficient. As in, the charger turret only buffs one damage dealing turret, and thats only at night, whereas in a normal charger setup it would buff three. The scouter turret only buffs up to 2, and thats only during the day. I think to full maximize the bonus you get from a charger or scouter you have to use three other damage turrets. Using a charger with a magnifier is an especially bad idea, since the charger will never buff the magnifier. Scouters work with magnifiers though, especially if you use zappers to slow enemies down at night until the morning comes and the magnifier slaughters them all. Note that chargers are amazing with spider and mantis's night skills, because you can activate them during the day whenever you're being overwhelmed to boost your turret damage. They are really helpful for vamp hunter quests too because those give you a lot of extra nighttime.
That's very true... plus, MG's don't have that much damage anyways. Hmmm... I need to try zappers with magnifiers... thanks!
Alrighty, I will. Idk what's wrong with me, but lately I can't seem to get past round 20 in Hard or even round 30 in Normal. I'm getting out of shape, it seems... :/
FINALLY! I finally cleared up enough space to install the new update! woop woop! Let's give that random button a few tries! I'm more exciting about the Quest warnings though
Personally speaking, I haven't come up with any satisfactory turret set-ups lately. I think I've been playing too much Bug Heroes Quest and not enough Bug Heroes
Is Slug a sufficient replacement for Worm? The main reason why I don't really use Worm is because of his Health and lack of armor, which makes him die all the time. In what ways is Slug better?
hey foursaken, i know you guys already put a lot of work into this game, but i have just two more requests. 1) people have already mentioned this, but damage numbers like in bug heroes quest would be awesome. 2) notifications at the top of the screen when abilities have recharged. I hate it when i switch to worm and realize ive completely forgotten about placing claymores for the last five minutes. oh, and is there any way you guys could make miracle worker more consistent? ive started using hopper since the balance update, but i always find that miracle worker can give almost no food at all sometimes. I wouldnt mind paying $1000+ and having a longer cooldown if, for example, it made all bugs killed drop 30 food 100% of the time. (this would also make hopper way more appealing btw)
I just started playing BH and I am wondering if the campaign levels ever end? Being a campaign I would expect the levels to end in some way, but so far they seem to just keep going and going. The game is quite challenging overall. I haven't tried Mantis yet and I just started playing with equipment for the other three heroes.
just got third on attic hard using slug, hopper, and wasp. here are my observations. tower setup: 2 MGs, 1 zapper, 1 charger. I think that MGs benefit the most from chargers because MGs are affected by enemy damage armor reduction the most. By giving MGs a damage boost, MG turrets get a bigger boost in terms of % damage dealt. leveling up: wasp: speed->stun->self defense->health hopper: parry->faith->health->brawler slug: demolitions->boom shot->health->take aim I think thats the typical build for wasp. speed first to move around the map, then stun to keep bugs from attacking you, then self defense to knock things back and allow you to stun more targets, then health last. For hopper, parry comes before faith because it allows you to keep the assassin spiders from hitting you. if one of them manages to hit you and you parry it, the assassin spider cant teleport away. faith comes next because it allows you to heal and has great synergy with rocket jump and inner chi. I leveled health before brawler because wasp is already stunning things at this point and health increases your potential inner chi damage. As for slug, i find autocannon and take aim to be a bad choice in this map simply because using it makes you vulnerable to the bugs that steal your money. max demolitions first to increase ability damage, then boom shot for crowd control, then health to prevent instant death, and then take aim last because its not a good idea in the attic map. abilities: slug: grenade, claymore, explosive ammo, nuke hopper: rocket jump, inner chi, inspire, miracle worker wasp: executioner, assassin bomb, superior assassin, night hunter All of slug's abilities are boosted by demolitions. I didn't use slug as an active hero except when i found an opportunity to regenerate him or explosive ammo was available, simply because he is really slow and prone to getting robbed. claymore is awesome for defending your base and if you need to kill something quickly, you can use hopper or wasp to knock a bug into a claymore. grenade can be used whenever you see a group of bugs or need to knock something back. Nuke is really powerful when used with night hunter and miracle worker. Lay down a nuke when there are lots of bugs around, then activate miracle worker. when there are less than 10 seconds left, switch to wasp and activate night hunter. when all the small bugs are killed, you'll have increased food drop % on all of them (which could mean a lot of food or barely any at all. depends how lucky you get.) and wasp will heal 15 health for each bug killed. For hopper, rocket kick is your "escape" ability. You can use it if there is a huge stream of flea gunner team bullets coming at you or if you're surrounded. Inner chi is great for taking down a mob of big bugs, like the snail swarms later in the game. Inspire is good with wasp's superior assassin, as it allows wasp to dish out really heavy damage. Superior assassin is also useful for timing assassin bomb and slug's grenades. Executioner is another escape and knockback skill in case rocket jump or grenade are still cooling down. In addition to the nuke combo mentioned earlier, night hunter provides wasp excellent mobility at night, which is essential to finishing quests. It also allows you to turn your charger on for emergency situations during the day. Specific bugs: giant brown web spider things: use wasp to cut them down. wasp is immune to their webs, while slug and hopper will be slowed and stunned. so switch to wasp whenever there are webs in your way. thief bugs: wasp is actually as fast as these guys with maxed speed and even faster with the night hunter bonus. use wasp to kill them or rocket kick if there are multiple thieves after you. mutant berserker monsters: attack and stun them with wasp until they're green, then leave. they'll be unable to move in the frenzied state until its too late to catch you. assassins: try to punch them off a ledge with hopper. they'll be unable to teleport away when they fall and die. as stated earlier, parry also prevents them from teleporting after they attack you Necromancers and ant queens (from queen killer quests): use rocket jump or grenade to knock away zombies/ants. fleas: knock them away with hopper, then switch to slug to pick the mob off from a distance. Later in the game, just use hopper. thoughts?
I've heard so many good things about this game. And now it's free, there is no excuse for me to not check it out, it seems.
True thing about Charger and MG. I tried 1 MG and 3 chargers once, with Treasure Trove active. Wasn't at all practical, but it was fun, especially with Better Base Defenses and Spark Plugs. I never tried your build, but I'd rather go with Worm than Slug, because 200 HP is not THAT much smaller than 300 compared to the massive difference in regen speed. And for Hopper, I prefer Faith first, because early in the game it's all about killing smaller bugs for Hopper. Parry is more for big bugs than armor, so it's not as useful early on. And I prefer Brawler over health, but that's just a preference.