Universal Bug Heroes (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Nekcik, Jan 6, 2011.

  1. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    I agree with you two... I get SO MAD when I forget about a quest like that and fail... ugh... :mad:

    Oh well, still one of the best games on iOS :D
     
  2. curtain_moth

    curtain_moth Member

    Jul 14, 2011
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    I just found out some thing, if all of you are in america then i get bug heroes quest before all of you MWHAHAHAHAAH!!... unless one of you is in new zealand?
     
  3. DAV!DiOT

    DAV!DiOT Well-Known Member

    Nov 13, 2008
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    #4143 DAV!DiOT, Jul 29, 2011
    Last edited: Jul 29, 2011
    One more request: the option to set auto aim on for certain heroes in your party. I think most people would appreciate the option for melee heroes. I just want it so that weapon swap abuse with riot gear/rifle on worm (just like boomsticks/wrench on beetle or firestaff/windstaff/normal attack on stickbug) wouldnt be that hard without an ipad =)

    For those of you who don't know what i mean: When you're using worm, get riot gear, equip it in the top right slot and stand in one place. Use your left hand to tap the riot gear button between shots (you could probably do this with your right index finger on an ipad). This will cause worm to fire rifle rounds between the shotgun shots, effectively doubling his rate of fire. Boom shot will keep bugs away from worm (I think riot gear+boom shot can knockback centipedes, but i dont exactly remember. Ill test it out.) and take aim will constantly increase your damage. With explosive ammo you could probably clear rooms (i still have yet to experiment extensively with this lol) You could easily do this on the move with autoaim on, but i find it difficult without autoaim.
     
  4. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    #4144 Foursaken_Media, Jul 29, 2011
    Last edited: Jul 29, 2011
    We are still listening! I will be honest it may be difficult to find time to fit in some of these requests, but I am still jotting everything down ;)

    @david We did want to purposefully have pros and cons of auto aim... in a competitive game we didn't want either mode to have a real advantage, per se, especially auto aim. The "all or nothing" mode with auto aim I think makes sure it has some good pros and cons vs manual aim.

    In regards to balance, even though we think the game is at a pretty good state for being as complex and having as much content as it does, we looked some of your suggestions. Things you will see in the next update are: Beetle slightly tweaked to have worse ranged armor (keeping his strong melee armor) -- this is a minor change. Ladybug tweaked to have stronger ranged armor, (with the same melee armor she had before, which was fairly weak). Damage on abilities such as lunge and seven stabs improved significantly with upgraded weapons, especially after the 2nd weapon upgrade. Reduced damage taken with advantage and riposte on a successful block. Initial damage of impale increased greatly. Grasshopper's starting speed slightly increased. % increases for parry and faith increased per level up point (we always wanted Hopper to be survivable, but not in the typical means -- he should rely on healing and parry to stay alive). Gave him slightly more starting melee armor. Reduced cooldown and cost of block.

    Also, a note that some people may find interesting is that we are releasing a "deluxe" version of Bug Heroes soon. This will basically include all of the IAPs from the get go and cost $4.99, the same price as if you got the free version and individually bought all the IAPs. I know many would've wanted this type of version before, but, we just didn't feel comfortable putting it out until we were finished adding in new IAPs.
     
  5. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Well, good news, we fixed up a few of the remaining qualms that people posted about since I last asked... a few of the changes:

    - fixed a bug with Stickbug's staffs
    - fixed a bug with multiple vampire quests
    - added a 1 second delay when the quest window pops up so you don't accidentally accept or decline a quest
    - added a warning if you have an honor quest active and attempt to switch characters
    - various balance tweaks, including slight buffs to many of Ladybug and Grasshopper's skills and abilities

    The BH update will be submitted shortly after BHQ goes live.
     
  6. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
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    You rock! :D

    Anything about Worm's Autocannon though?
     
  7. DarkPDA

    DarkPDA Active Member

    Jul 16, 2011
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    in the future RANDOM option for the game choose heroes and maps can be added ?

    this feature can add lots of replay to game.
     
  8. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Yeah ;) -- You will have to stop shooting for a full 1 second of active game time before you lose its firing momentum. So as long as you keep shooting right after a pop up, it'll keep its firing rate.
     
  9. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    I put it on our list. Love the idea, but I'm not sure how feasible it would be at this point, tbh.
     
  10. iJay

    iJay Well-Known Member

    Jan 11, 2011
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    great update.
     
  11. SuRfPiG

    SuRfPiG Well-Known Member

    Apr 23, 2011
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    Great to hear about the auto cannon, and about the update! I'm guessing you guys decided against an escape ability for worm?
     
  12. lebeanz

    lebeanz New Member

    Jul 26, 2011
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    Thanks, great to see some of my comments addressed! Does this one apply to food hoarder too though?
     
  13. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Yes, food hoarder notification is in as well.

    Also, random hero select will make it ;) Simply tap on the "?" portrait and it will randomly select 3 heroes for you. Should be an interesting option for those looking for a different sort of challenge.
     
  14. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    New York State
    Thank you so much for finally addressing this. This is something I've been wanting since the new heroes came out. I love that sort of random challenge that pushes you into thinking in new ways about solving problems. Thank you thank you thank you :)
     
  15. DarkPDA

    DarkPDA Active Member

    Jul 16, 2011
    31
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    thx for add the RANDOM option

    let the games begin !!! survive will more hard and challenging with this :)
     
  16. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
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    #1 cause of premature loss: Accepting Vampire quests too early. :mad:
     
  17. DarkPDA

    DarkPDA Active Member

    Jul 16, 2011
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    why ?

    i already accept 2 vampire quests together lol

    of course, no with centipedes or others danger swarms coming to my food stash
     
  18. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
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    Depends on the situation, turrets and heroes picked of course, but they're such a pain when you're trying to defend your base, especially early in the game. Could lose as early as round 5.
     
  19. SuRfPiG

    SuRfPiG Well-Known Member

    Apr 23, 2011
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    Really? I've never found them to be much of an issue. The only time I don't accept them is when I have like three other active quests. I find the game much more exciting when I accept everything that comes my way lol
     
  20. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
    632
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    Never got harassed by vampires while trying to fend off grubs early in the game?

    Must be the way I spend my money. I tend to be broke with only one MG turret when that happens.

    Mind you, it only rarely happens, but it's frustrating when it does. I'm like: "Get off my #%* you *$%#@^! vampire!
     

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