Universal Bug Heroes (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Nekcik, Jan 6, 2011.

  1. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    #381 ArtNJ, Jan 10, 2011
    Last edited: Jan 10, 2011
    Hmm, got to 19 again on kitchen easy. It seems to me that the way I play, the centipedes are not so worrysome, its the swarms that kill me.

    I played vastly better in general, my heroes all had good health when I died.

    One thing I did wrong was level beetle's armor and regen too much, clearly I need to level stun cause you cant possibly have enough specials to stop the hordes without help. Another was that I died with poison could unused, which surely could have helped some.
     
  2. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    I like the idea of an attic!

    Yeah Ant, you definitely need to get a hold of some crowd control abilities. Beetle's stun skill is great, Poison Cloud as you mentioned is a key tool in slowing down everyone around you, Superior Assassin, Earthquake Jump, Stampede, Repulsar waves... all of those are excellent at controlling large groups of enemies. Also an upgrade Zapper Turret or FireCracker Turret can help a ton in these situations!
     
  3. ps49556n

    ps49556n Well-Known Member

    Nov 7, 2010
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    #383 ps49556n, Jan 10, 2011
    Last edited: Jan 10, 2011
    Level suggestions:

    -Inside of a refrigerator
    -Inside of a computer/large data server (I think it would be cool to have all the chips and circuitry in the background)
    -Dashboard and into the engine compartment of an old, abandoned car
    -Restaurant kitchen


    The more I play this game the more satisfying it is...I am telling everyone who is into iphone gaming to buy it and they all agree how enjoyable it is. Although free updates would be great, I would surely be willing to pay for add-ons.

    BTW, the music is great!
     
  4. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    alea iacta est
    Yes, stun is a necessity for Beetle.
     
  5. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    You know, I never thought of repulser waves as crowd control, only as ant survival in colloseum. Now that you say it, it almost sounds like a no-brainer, get it every time choice because its cheap and lasts a while. Turrets, Better Base, Repulser Waves and then some high damage skill for ants 4th (probably not necessary until later). (I havent found teleport too worth it, but I guess it has a stun also...)
     
  6. ArtNJ

    ArtNJ Well-Known Member

    Jul 13, 2009
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    Also, on 18 or 19 on Kitchen easy, I took the quest "survive a grub invasion" or something like that. Did that spawn extra monsters? If so, it was a foolish take seeing as I have yet to get past 19!
     
  7. eusti

    eusti Well-Known Member

    Jul 9, 2010
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    Let me just start with saying I like this game a lot.
    I'm especially taken by the insects' voices like ant's "Do you really think this is a good idea?" They always make me smile! Thank you for that!

    Here's what I don't like:
    - The game crashes a lot. I'm on an iPhone 3 GS and usually make sure that there are not a lot of other apps open. And still often when the scenes really heat up, e.g. switching heroes, buying equipments and using abilities the game just crashes and quits. The save that I can use when going back to the app is most of the time very far behind (seems like several rounds old, but I'm most of the times not really paying attention to the rounds when playing...)
    - As said the auto-save isn't really up to spec... Why not let us save by hand into several slots? That would get rid of some of the frustrations...
    Especially when playing the game on the subway etc I always fear that my progress is not correctly saved... Or I'd like to figure out how to solve certain situation without building everything up again from scratch.
    - The rounds system doesn't make any sense to me. I mean I understand that it's to time the survival, but there is no clear stop between them... The bugs are still coming even though the round is over... Weird!
    - I agree with the sentiment of people wanting some kind of carry over of previous achievements in this game. Don't know how to do this fairly, but would still love to see something like that.
    - Someone earlier complained about the glass table in the office and I have to agree that this is a mobile device and in contrasty light situations this is a tough one to see... As well the copper coins are sometimes tough to spot in the kitchen.

    I guess that's it from my side here. All in all I really enjoy playing the game although with the recent crashing I might hold off playing for a bit now...

    D.
     
  8. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Oh man, teleport is one of my favorite abilities... gets you out of almost any tight spot, lets you travel the map quickly, and is especially useful to get right up on long ranged/powerful enemies such as MG teams and BumbleBees (with their huge mace range), then switch to a different hero and use a different powerful ability ;)

    Yes grub invasion spawns an extra wave of grubs... thats an easy quest though :p Its basically a freebie bc grubs are generally easy to kill with a few turrets to help.

    @ ps -- added some of those ideas to the potential level queue ;)

    I also wanted to bring up the deal with how we are likely to proceed with updates. First of all, we will be rolling out several free updates with new equipments for each of the current heroes. We've got some cool things like "Ant glasses" which increases his sight range, "Dual Shotguns" for Beetle (expensive, but gives him a ranged option), and more! And of course we've got Game Center support coming soon as well.

    As for larger things like new heroes and new levels, these do take a significant amount of time to create, and will likely come in the form of IAP, however we won't charge an arm and a leg for each new thing. We'll make sure that everything is very fairly priced. Also new levels will be complete packages, most of the time coming with new enemies and sometimes a new unlockable turret.

    Man, I can't wait to spill the beans on the new heroes we have planned ;)
     
  9. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    -There should not be any other apps open. Also, switch graphics to low to improve gameplay.
    -Saving should be fixed in the submitted update, this should't happen.
    -You're just not killing the bugs fast enough. I have a 10-15 second break between rounds.
    -They are going to work on some sort of retain progress system.
    Turn your brightness up or play in darker surroundings. I play most of my games in pitch blackness with high brightness so I can see everything, but this is the extreme.
     
  10. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Thanks! Don't worry, the update should be coming out soon which fixes most, if not all stability issues. There should literally be no more crashes, and auto saving stutter between rounds has been removed (but it still works). Hopefully Apple will approve it in the next few days (been in submissions for 2 full days now).

    As for the Round system, its not really a system at all. Really we just put them in to give you a sense of progression. There is a short delay inbetween rounds to let you catch up a little bit, but overall we wanted a more persistent, continuous type feel. The rounds just help you identify which enemies you will fight (although some rounds are random), and to get an idea for how far you have lasted.
     
  11. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    /signed.

    Then it is probably right, and we are all wrong ;)

    Google - tomorrow's SkyNet, today.
     
  12. Osujxu

    Osujxu Well-Known Member

    Apr 11, 2010
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    lol his name isn't ant. its art haha you've been playing too much bug heroes!!
     
  13. Osujxu

    Osujxu Well-Known Member

    Apr 11, 2010
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    also what are the best turret combinations? i have them all unlocked except the last. and how often do you guys level up the turrets?

    and also for the dual shotguns for beatle, is it like the shoulder turrett for ant? i would love the beatle to have a long ranged weapon while keeping his melee attack. it would make him the ultimate killing weapon!!

    o and also when i asked how sales were doing,i didn't mean like how many exact sales you have, but more in terms of ranking and recognition. this is only because i don't seem to see the game in the top 50 which is pretty dissapointing
     
  14. Arashi541

    Arashi541 Well-Known Member

    Hey Foursaken media maybe you could make the maps free but have the characters and multiplayer IAP.
     
  15. eusti

    eusti Well-Known Member

    Jul 9, 2010
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    Thank you for your feedback K?!.
    Although game makers should keep in mind that these are mobile devices and what might look great in a darkened room might be tough when you play traveling with lighting conditions outside your control. And I'm not saying everything should be super flat, but the glass table is definitely a little too dark when the outside lighting is very contrasty.

    @Foursaken_Media: Thanks for listening and fixing things! That's what I love about this platform. We all profit from these interactions.

    D.
     
  16. tongkl

    tongkl Active Member

    Sep 3, 2009
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    Really enjoying this one, looking forward to the patch to fix the crashing.

    Suggestion for a map - something along the lines of the best campaign in Left4Dead 2, Heavy Rain. A map where it starts raining at night, creating areas of water (puddles, streams) which slow you down or are impassable.
     
  17. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    #397 K?!, Jan 10, 2011
    Last edited: Jan 11, 2011
    For rankings look here: AppAnnie.com

    I've gotten to 50,000 XP normal kitchen on the harder beta with 2 Snipers, one MG and a magnifier.
     
  18. Joshnsuch

    Joshnsuch Well-Known Member

    Sep 29, 2009
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    I saw you mentioned new characters and skill sets coming..

    For some reason the first thing that came to mind was a praying mantis.

    My next thought turns to a monk-ish class for it. Heh.

    What sort of ideas do you guys have coming up for content updates? Specifics on characters and stuff if possible.

    Awesome game, by the way. I've told all my iOS friends about it. I'm truly drooling for the day when I open the App Store on my phone and see an update for this game.
     
  19. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    They have refused many times to tell us new heroes/levels, but your not the only one for a praying mantis.
     
  20. TiltMyTouch

    TiltMyTouch Well-Known Member

    Jun 10, 2010
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    So I've been recommending this game to quite a few people just because it is "unique" even though I personally haven't even played it myself (shhh :eek:). I finally got to actually checking this game out beyond just being impressed it combines DSS/castle defense/RPG, but I'm not so sure anymore. Gameplay seems very confusing, and I'm not really sure how each of the previously mentioned genre's elements come into play. Basically, you're an insect, you level up and fight against enemies, and you set up turrets to help you?
     

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