New record in Kitchen since the difficulty change: Round 47 -- 193155 points. It was a complete spam-fest. I couldn't get out of the base for like 25 rounds.
Get it, and if you enjoy it, even if only enough to barely keep playing, purchase all the IAP (except possibly Treasure Trove). They are all worth the money, and add considerable value.
AutoLock Is it cheap to use auto lock in bug heroes? I use dual stick (not auto) because I think it really isn't fair to auto lock, and it's just not as fun. What do you guys think? Which is better? Is my dream of making the leaderbords possible with dual stick?
Auto aim is considerably worse for any ranged hero and not all that with melee characters assuming you have any skill whatsoever. It picks whatever is the closest target so there you'll be trying to fire away at a bumblebee and you'll switch to the passing grub, then to the next closest grub, and so on.
Yeah, auto aim is for kids mostly. Even beginners should have more success with dual stick. Ayjona, Treasure Trove is one of the best IAPs, even (or especially) for casual players! LOLavi, you should definitely get this game. Even when it cost 1.99 it was super worth it.
This unfortunately is just the nature of a crash... a lot of times the crash will happen a little while AFTER whatever went wrong happened... so you'll start at a weird time, not actually where you died. That being said -- mushroom size is now properly restored on loading a save game, and we're really hoping that after this update there won't be any more crashes at all! We are really hoping that the lingering crashes have been fixed with this substantial bit of code we've reworked... Of course if there are still issues, we'll continue to fix.
I don't think there is anything wrong with using auto-aim. I'm pretty sure no one else is going to stand up for it because they don't want to be lame, but I feel that auto-aim has its ups and downs. Ive played with both control sets a lot of times and it really is up to preference. The major downfalls of it however are that it randomly autolocks to the closest bug( not the most dangerous) and that you can't really aim for bugs outside the auto aim zone Thanks for the planned update FM. I finally am also experiencing random crashes, but not too a point where it's really bad. Are you sure you don't want to also release a surprise content update? lol
Worth a try haha. Is bug heroes quest planned for the middle or end of summer? Edit: scratch that I just checked the tread for it. Mid July can't come sooner!
Exactly, which is why it's not really up to preference. If you have any ability to aim and any notion of what you should be targeting then manual aim is superior by magnitudes because the advantage of not having to aim to hit something are surpassed greatly by taking out what *needs* to be taken out and aiming at distant dangers like flea gunner teams. My 3 & 7 y.o.s use auto-aim. Their best achievement is nowhere close to my worst, and the times I have played with it (like when I was unlocking stuff for my 3 y.o. before Treasure Trove and forgot to turn it off) the game was considerably *harder* for me. Unless you're simply terrible at aiming (c.f. my 3 y.o.) and pretty much just shoot at whatever (c.f. my 7 y.o.), there's simply no way you can do worse with manual aim than auto aim.
hey FM, just a quick question: with the new alternates, how are heroes ranked in terms of speed? are hunter and flea just as fast as fly/mosquito and spider/wasp? EDIT: also, does the charger turret multiply turret damage or just add a fixed bonus? how does this stack with better base guns/sparkplugs?
FM, is there a way to disable the option where if you don't have Wi-Fi you can post up your score later? I'll be going somewhere for a month without Wi-Fi and I want to keep playing the game.
This I dont agree with however. Ive gotten into the top 10 on hard numerous times with auto-aim on. The game becomes more focused on your dodging skills, something Ive gotten good at. As I said before, it depends on how you play
I have found it to be useful when playing Stickbug, as I don't have to worry about missing with his slow rate of fire. Also in the case of Fly, when using Drunkard, so I can focus on dodging and not get my directions all mixed up. Beyond these two scenarios, I greatly prefer auto-aim to be off, especially with ranged chars like Ant. The use of auto-aim does allow for less thought to be put into aiming and more into dodging in general so it does have its advantages. And in defense of it's viability, I have gotten to rounds over 300 with it on Easy, and rounds over 100 on Normal. Do I prefer it? Of course not. Do I scorn even the thought of using it? Definitely not.
you can override those 'saved' games. just tap on the difficulty level you want (instead of continue), and it will ask you if you want to override the old game...
Here's a few bugs that have been around forever. I know I should've done that before the update was submitted. >_< 1) Stampede, Assassin Cut and Lunge are wasted if you have your back sticking to a wall (or some walls). It's easily reproducible. 2) If you accept a Vampire quest, and you're offered a second vampire quest, things get screwed up whether you accept the second one or not. If you decline it, the temporary night you got from the first quest is cancelled. If you accept, then the night is also cancelled once you complete one of the two quests. I haven't tried this, but perhams FM should also check if it's possible that if you used Night Hunter or Mantis's night-inducing ability during a vampire quest, it may screw things up. 3) If you use Earthquake Jump and immediately switch to another hero, the screen gets stuck in a super-zoomed state. Luckily that goes away when you switch to another hero. 4) If you de-equip the staff (and possibly other equipables) Stick is currently using, he will hold nothing in his hands, and hence he won't be able to attack, and if you use a spell, it's wasted. While I'm at it, questions for FM: 1) Which of these abilities are affected by factors such as weapon upgrades, mushrooms and other damage buffs? *Stampede *Squash 'Em *Execute *Assassin Cut *Warrior Blade *Riposte *Lunge *Hopper Kick *Rocket Kick *Inner Chi *Bayonet 2) Why does it seem like Ant's Better Base Defenses far superior to Spark Plugs despite having the same price? Probably not as much of a damage booster, but the fact that it affects all turrets without having to be close to them makes up for that. Plus, it provides a massive boost to their range as well. 3) Does Elephant Snail Rifle's damage benefit from Scoundrel? 4) Are there any plans to fix the problem where Worm's Autocannon loses its momentum everytime a pop-up pops up?
FM have given us fixed numbers for some of these abilities, which might indicate that they are static. This, in turn, might indicate that all or most direct attack abilities inflict a static damage number. Might, mind you The numbers and abilities given by FM that correspond to the abilities in your list are:
a few months ago, FM specifically said that Squash 'Em (and I think Stampede also) are affected by weapon upgrades...
Squash 'Em, Stampede, Executioner and Assassin Cut are all affected by weapon upgrades. I'm not sure if they're affected by other buffs.