Universal Bug Heroes (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Nekcik, Jan 6, 2011.

  1. SuRfPiG

    SuRfPiG Well-Known Member

    Apr 23, 2011
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    I really like the dig idea! Hopefully FM decides to implement it!!

    Its a bummer knowing no more updates are coming:( It was always exciting to sign on TA and check the bug heroes boards to see if there was any more news. Cant agree more that the game is already above and beyond most other games, I just hope FM decides to reconsider ;)
     
  2. TotallyImba

    TotallyImba Well-Known Member

    Jan 14, 2010
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    Anything special about the Treasure map which you can buy?

    I read somewhere that it allows infinite money? is this true and does this make getting some of the achievements quicker?
     
  3. Seitrie

    Seitrie Member

    Jun 6, 2011
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    #3863 Seitrie, Jun 19, 2011
    Last edited: Jun 19, 2011
    Treasure Trove $0.99 IAP is a one time purchase that enables an option to start any game with $1,000,000, allowing for experimentation, or a more casual game. Currently you get achievements with it on (which sort of eliminates the process of *achieving* them IMO), but FM is considering changing it in their "final" tweaks/bug fixes update. It also unlocks all equipment, skills, turrets, levels, and armor.
     
  4. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    I was one of those who felt it should have never been allowed to begin with, but there is absolutely no point in closing the door now. Allowing how many ever thousands of people purchased the TT a month or more to rack up achievements with TT and then removing that will make the achievements even less of an attractant. Yes, it makes some of them, like Locked and Loaded (along with my 6 hour marathon game to get it originally) a bit of silliness, but the playing field needs to remain level. Most of the achievements are still relatively unchanged.

    There's that old saying about closing the barn door after the horses already got out, and that's what tweaking that aspect of Treasure Trove would be.
     
  5. hydrosparky

    hydrosparky Member

    Jun 4, 2011
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    I have several bugs on my game. :( For example, I was playing Slug, Pillbug, and Roach in the Yard level, and I had the option to buy the same equipment that I had already bought again! So I bought two nukes for Slug to see what would happen, and I really did have two nukes, except that I had to choose one or the other. Then, the both of them would start recharging again. Also, the screen would turn a bit red, then zoom out, and freeze my character while he's being slaughtered by 5 scorpions. :eek:

    Just a question but I thought that Roach, Slug, and Mosquito couldn't be poisoned. Is this a bug?
     
  6. J2o

    J2o Well-Known Member

    Mar 4, 2011
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    Explosive posted that only Slug and Wasp seemed to have immunity to poisoning. Check them again?
     
  7. Seitrie

    Seitrie Member

    Jun 6, 2011
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    Either way they proceed, it makes little difference to me. Ultimately, FM should make a decision based on what they feel is the better route to pursue, and in the end, they are just virtual achievements that give me about 5 seconds of satisfaction and perhaps 1% of my friends will ever know about.


    On an unrelated note, I'd like for the reinforcement heroes to show up on the leaderboards when they are used; I feel like it makes a difference as even you (FM) said that the different skills change the way you play the heroes, even if their original purpose was just to serve as alternate skins. Sorry if this already happens and I just didn't notice; I haven't had an abundance if time to play BH lately, unfortunately.
     
  8. explosive

    explosive Well-Known Member

    Feb 18, 2011
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    Okay, I just tested the heroes with poison again.

    Fly & Wasp: Do not get slowed or take damage.

    Slug & Roach: They are slowed, but immune to damage.

    Mosquito: Slowed & takes damage(which is odd since he has wings).
     
  9. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    #3869 Ayjona, Jun 20, 2011
    Last edited: Jun 20, 2011
    I just had my most successful Coliseum run so far with Spider (don't ask for level and difficulty, because you will not be impressed :) ), and the key to it was the Wolf Spider Pistols, a piece of equipment I had previously overlooked. I protected Spider with Iron Hood and Evade, and used Executioner and/or Assassin Bomb to soften up the really big guys (with some smaller cameos from Night Hunter, Snare Web and Superior Assassin for specific situations), but I finished them off with the pistols, at a safe distance, saving me some potential HP loss from close confrontation.

    The pistols were also surprisingly useful at defeating everything from Vampire bugs (the knockback keeps them away indefinitely) to large groups of ant warriors, armoured ants, weak ranged enemies, etc.

    Perhaps the truly skilled can attack groups of enemies with Spider and still avoid enemy melee blows, but for the rest of us, the pistols do the job of clearing up groups of weak enemies who might still bite in close quarters, knocking away the slightly bigger, wearing down the truly big, and keeping Spider's precious HP (in short supply without a powerful healing ability) around for the truly difficult confrontations.

    So, for those avoiding the pistols as they seem out of place, contraproductive and possibly redundant for Spider, try them out in the Coliseum arenas!
     
  10. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Actually, yeah! It was pretty interesting!

    Here's my impressions of the alt heroes so far:

    Bumble: 8/10 He's basically a Beetle with much less armor, but with no need for Adrenaline, because of his innate Speed skill. Granted, Shield and Warrior Gauntlet are NEEDED for Armor, and even then it's not as much armor as Beetle, and I wouldn't say he's better than the original, but he's still pretty good.

    Mosquito: 9/10 Mosquito actually surprises me. When I first heard that FM was substituting Theft and Chance for Regen and Vampirism, I thought that there was no way he would be of any use. But actually, I'd say he's better than Fly in Coliseum, because of his new skills. And he's actually a lot of fun.

    Roach: 9/10 He's better than Termite. I say that because,with his Armor and Lucky Shot skills, it's easier for him to actually feel like he has a use besides just a support hero (Nail Gun + Lucky Shot is AWESOME) and the fact that he doesn't have Workmanship doesn't really hinder his turret-building abilities either. I really like Roach, especially in Coliseum, he's definitely better than Termite there.


    Will post more later. And is it just me or does Normal feel way harder? (Not a bad thing, IMO)
     
  11. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
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    In Coliseum, you can't really afford a spot for Elephant Snail Rifle, especially since you rarely get to face large bugs without small ones all over you, and in Adventure, you would ordinarily have other heroes are more suited for taking out larger bugs, so I only find it practical while Fly is high on mushrooms.

    I think it should be made such that the rifle would take out an additional percentage of the target's life (or max life). That way it'd be most suitable for larger bugs just like its name suggests.
     
  12. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    #3872 ninjackid, Jun 21, 2011
    Last edited: Jun 21, 2011
    Yeah I've only used it once, and it just seemed pretty useless to me. I'd stop using it and use Gnat Banditos instead.

    BTW: I've thought of an awesome ability/spell for Stickbug. "Summon the Finger of the Gods" and it would be like $1500 and have a long cool-down time and it would summon a human finger to squash any bug for you. Crazy, huh? :D
     
  13. Greenburger

    Greenburger Active Member

    Dec 22, 2010
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    Leaderboards bug?
    I just reached round 117 on easy with a score of 430565, and when I posted it it said I'm rank 419. And when I check the high scores for easy, I see that rank 48 has 427805 points (his name is KYDT)!! That place should be mine!
     
  14. SuRfPiG

    SuRfPiG Well-Known Member

    Apr 23, 2011
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    Finally got the last two IAPs :) Ive only gotten to play around a little but they are both really fun! Ive had one crash, so Im hoping its not a new reoccuring thing. I love the flea lol
     
  15. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
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    Finally got my IAPs. Impressions (Mostly theoretical):

    Snail:
    I'm not that much of an Ant user, but I sure wouldn't replace Speed and Lucky Shot for Armor and Hardened Shell. While protection might be useful against fleas and their fellows (and I'm not sure it's better than Speed even in that department), the slowness and inability to push back enemies leaves you very vulnerable to the larger bugs. Not something I want in Coliseum nor Adventure.

    Bee:
    Actually pretty good in Coliseum. The mobility comes a long way in later rounds, and with some armor from Warrior Gauntlet, fleas and their fellows aren't that troublesome. Everything else you're suppose to dodge anyway, and the speed boost makes it so much easier. One of the main Beetle-killers in later rounds are the giant spiders. The speed allows you to keep your distance from the baby spiders long enough to smash em, and even when you're slowed down, you're not necessarily doomed. In Adventure, however, Armor is far more important to Beetle than Speed. The reason you'd pick Beetle in the first place is tanking.

    Wasp:
    I think Wasp is superior to Spider in Coliseum for two reasons: immunity to slime poison, and the ability to stun-lock some of the troublesome enemies like scorpions. You still have a decent chance to critically hit just from the weapon upgrades. As for Adventure, I prefer raw damage over stun; you want to finish off your targets before all the fleas come. However, in narrow maps, avoiding slime is quite important, so if you're not using Fly or some other flying bug in such maps, you may want to pick Wasp over Spider.

    Hunter:
    Hunter is like a combination of Spider and Wasp both size-wise and ability-wise. The lack of AOE damage provided by Vicious makes it much harder to make use of abilities like Fury and Predator, and makes him less effective against groups, and his reduced armor renders abilities like Rage and Unstoppable less practical, but Assassinate, Stun and Speed make him much more effective against single targets. The question is, is he ever worth picking over Spider/Wasp? I can't tell just yet, but he can certainly take out a centipede in record time just with Ambush.

    Mosquito:
    Ignoring the fact that Vampirism doesn't work (for me at least), Mosquito would be better than Fly in Coliseum if he were able to fly over slime. His Regen and Vampirism gives him much better survivability. Theft becomes irrelevant at some stage assuming you don't overuse Money Shot/Banditos/Gamble, and I'd much rather have a reliable ability like Vampirism or Regeneration than Chance. Unfortunately, his inability to fly over slime greatly reduces his advantage in survivability.

    Pillbug:
    I think I prefer this guy over Ladybug, not just because he looks so awesome, but also because he's more viable as a tank. I was never impressed by Ladybug's ability to tank. I was actually impressed by Self-defense. I used to think it was nearly useless, but when an actual tank uses it, it's actually pretty useful. Still, not exactly one of my favorite heroes, and the lack of speed makes him more difficult to play with in Coliseum, but possibly more useful as a tank in Adventure, though he still lacks a game-changer ability which most (if not all) of the current cookie-cutter heroes have.

    Flea:
    Pretty awesome actually. Probably the most powerful multi-target damage dealer, with both AOE attacks + Assassinate. He should probably be used similarly to Spider, due to his fragility.

    Leafbug:
    Takes away Stick's most powerful attributes in favor of survivability. An adjustment that's obviously made for Coliseum. It works quite well, until you get to round 21 and get brutally overwhelmed by fleas. I managed to get that far with Stick before with the use of Wind Staff, but it was much harder. I may have been able to survive longer with Leafbug if I escaped from the fleas if I used Wind Staff though.

    Slug:
    Health instead of Regen. Helpful, but not nearly enough to fix Worm's survivability problem, which is more of his inability to escape than his low health. It hardly fixes anything in Coliseum, but in Adventure mode, I would say he's probably a better choice than Worm, since it lowers the chance of sudden death. Immunity to poison damage is mildly useful for keeping the regeneration.

    Roach:
    Probably the worst alt hero. I know he's meant to be more combat-based, but regardless, Armor and Lucky Shot combined don't make up for the loss of Worksmanship. I don't know what's the point of Lucky Shot either; both the drill and the nail gun are armor-piercing, and the knockback is hardly reason enough. Without the use of turrets, Roach is pretty helpless, and without Worksmanship and Optics, Turrets are much less useful.
     
  16. J2o

    J2o Well-Known Member

    Mar 4, 2011
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    Been busy so I didnt have time to play all of the new Heroes, but I agreed how useful Wasp and Hunter can be depending on the map. Hunter can kill faster IMO.

    However, I disagreed 50% of what you said about Roach. Then again I only have been using him in Coliseum and havent had a chance to use him in Adventure. However, it's in my opinion that he can easily dominate the Tree Stump map for the first 16 rounds Hard on my first attempt without even trying. What I did was that I had Roach bought the following abilities in order: Nail gun, Overdrive, Termite Trap( for scorpions, little fleas, bumblebees, heavy hitters, etc), and Shield Generator. You will have so much money that you wont need turrets or upgrade weapons. Upgrading weapon wont stack with nail gun anyway.

    Overall, I like Roach for Coliseum, but not sure about the adventure mode.
     
  17. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Yeah, I personally prefer Roach over Termite in Colisuem. And Mosquito would be 10 times better if he was immune to posion like Fly.
     
  18. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
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    #3878 Oxynidus, Jun 23, 2011
    Last edited: Jun 23, 2011
    The price's been reduced to $1200, and it's been buffed, though I still question its usefulness.



    They spawn mushrooms like the ones in Tree Stump. You need to get to round 10 in Garden.
     
  19. SuRfPiG

    SuRfPiG Well-Known Member

    Apr 23, 2011
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    I think Ive run into a bug. When I used treasure trove and set up my base turrets, one always reverts back into being a MG level 0 turret. It happens randomly at the start, but only once a game. Anyone else have this too?
     
  20. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
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    It's not just you. I've seen it multiple times. If I've noticed the pattern correctly, it happens when you don't start with the standard MG, you just have 4 empty spots, you build 4 turrets, but where the MG should have been then reverts to the starter MG.
     

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