Universal Bug Heroes (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Nekcik, Jan 6, 2011.

  1. Paradiso

    Paradiso Well-Known Member

    #361 Paradiso, Jan 10, 2011
    Last edited: Jan 10, 2011
    Also, an idea for another mode: practice

    It puts you in any map, on the medium difficulty, with infinite money.
    No leaderboards, just being able to play around with all the different upgrades and strategies.

    If anything it would make the top spots even more competitive, as everyone would have a chance to see how a particular ability works, or a certain strategy for a certain situation.

    Just an idea. Plus it'd be too cool having 4 fully upgraded magnifiers, not gonna lie :)
     
  2. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    I like this too. You would have everything unlocked, I assume?

    Edit: We've had 15 posts in 40 minutes. This thread can move so fast at times.
     
  3. Paradiso

    Paradiso Well-Known Member

    Hmm maybe. On one hand it would let you explore everything right off the bat, but on the other, having to unlock everything yourself to use in practice mode would be even more incentive to play.

    I like your idea too, I see a lot of games doing that, usually when you beat a stage though, you can move to the next or keep racking up your score.
     
  4. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    Yes, that's what I meant. But having everything unlocked in the practice mode would ruin the excitement and surprise of getting it in the real mode.

    It's like a friend going "here's what your getting for Christmas, and you can play with it as much as you want too."

    I think our two ideas are the best, though.
     
  5. dizzyjw

    dizzyjw Well-Known Member

    Nov 4, 2010
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    YES YES YES... great idea. That's what is missing. I 2nd this idea
     
  6. SLDROFHLA

    SLDROFHLA Well-Known Member

    Oct 23, 2008
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    Any plans for co-op multiplayer in the future? If so, this would be like Dungeon Defenders but without all of the crappy controls. This game is amazing. Great job, guys!
     
  7. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    They've said that it may happen, but Co-op is an insane amount of work and they're focusing on adding new content now.
     
  8. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    #369 Foursaken_Media, Jan 10, 2011
    Last edited: Jan 10, 2011
    Thanks DK! Great video and explains most of the game play perfectly :)

    @ other game ideas (practice mode, playing after you die, etc) -- some interesting and good ideas in there guys... I'll bring them up for discussion with the team and let you know if anything develops.
     
  9. Dyelon

    Dyelon Well-Known Member

    Dec 21, 2010
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    How the hell do you revive dead heroes in this game?? Im searching every menu I can and I don't see it anywhere!!
     
  10. #371 Ablueleaf, Jan 10, 2011
    Last edited by a moderator: Jan 10, 2011
    A video of my gameplay :)

     
  11. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    The "equip button" will turn into a "revive" button on the hero select screen when a hero is dead. They are expensive to buy back, but are half the price when playing easy mode. However, note that if you're playing on Hard you cannot buy back dead heroes at all.

    @ Abluefleaf -- awesome video, thanks! I see you're playing Hard mode ;)
     
  12. WCFields

    WCFields Well-Known Member

    Dec 6, 2009
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    steel worker
    #373 WCFields, Jan 10, 2011
    Last edited: Jan 10, 2011
  13. Arashi541

    Arashi541 Well-Known Member

    I have a idea which would solve the multiplayer. The formula is similiar to super quick hooks where you can challenge people by using openfeints and see who can survive the longest round. This would require no big multiplayer coding problem.
     
  14. Osujxu

    Osujxu Well-Known Member

    Apr 11, 2010
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    ok so this post is gona be about maps. first off i would like to say that the kitchen and office maps seem way to alike with the base being on the left and some hidden arease to the right. as for other maps in the future i would like:
    1. more maps that have some kind of special ability. i like the robot in the playground map. also for the yard map, it says i have to save certain bugs to make them fight for me but i have no idea where and how to get to them? but i just like those two maps because they have like a special ability about them. i would like maps with abilities or something unique in the future.
    2. a map that takes advantage of the day/night feature. whats the point of a day/night cycle besides one powerup for spider? a map for example, could be in the desert, where during the day, the sun is really hot and it damages opponents alittle, and at night its really cold and slows down opponents a little.
    3. a like rainforest map. or if you want it to be like more of a place where bugs are, it could be like called "garden". the special thing about this would be during the day, you would see rain falling from the sky. also some kind of winter map could work the same way where snow falls from the sky. there could also be an ice portion of the winter map where its harder to control your guy.
    4. an elevation map. this would have obstacles such as ramps that as you climb on, gives you a better view of everything an increased firing rate since you would be firing down. also you can then grab like turrets on the ramps and fire. then you can add like certain powerups that slow down the time. just thoughts :D
     
  15. LordGek

    LordGek Well-Known Member
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    Feb 19, 2009
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    I like where you're thinking there!

    I too would love to see maps with some neutral environmental hazards that pose a danger to both the player and AI. A basic example might be something like a pressure plate that fires a cannon at that spot a second later. If the player isn't careful they could get seriously hurt from this but, at the same time, a clever player could use it to to shoot at baddies you have managed to draw into the line of fire.
     
  16. Nekcik

    Nekcik Well-Known Member

    Sep 18, 2009
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    Aiken, South Carolina
    But that's not multi-player is it? How about simply adding Game Center invites , Person inviting can chose scenery or Vote. Both players Defend food area , Increase amount of enemies per wave to compensate for the extra co-op player.
    Add this for now and expand from that later. Can't be to hard to Code in ( I have no expertise in coding I might add) but I can't imagine this would be too hard.

    I'm sure it's much more simple putting it on paper than actually doing it that's why this is just an idea of a multi-player I would like to see vs something from Openfeint crating challenges and sending it to a friend to see if they can beat the challenge. Sounds a bit "Boring" if you ask me. No offence to Arashi541 for the idea.

    I also wouldn't mind (if Multi-player Co-op was added) seeing a button we can press that would mimic a "Bugs are eating our food" and removing the automatic game version to make the game a tad bit more challenging adding more of a team effort to make sure your food is not being eaten. that way if member A is out hunting food and member B is overwhelmed by bugs he could use this button to call for back-up.

    What do the rest of you guys think?
     
  17. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Love some of those level ideas ;) We are starting to get to work on some new levels for the future so any and all suggestions are welcome. Keep them coming!
     
  18. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    That sounds awesome, but I'd still leave in the automatic one, but also include a button to call for your teammate's help if you cornered somewhere or for defending the food, or whatever.
     
  19. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    How bout an attic or in a factory?
     

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