Looking into this as well. We'll look into making Easy a bit easier depending on how much more people think it should be done. Looking at the high score list though, Easy is flooded with some pretty massive scores... we will likely do some minor tweaking such as slightly decreasing the amount of enemies, but likely not much more then that. We also have some level tweaks (office and yard, most noteably) which will make those areas a bit easier as well.
No no no... This is a problem I suggested during the beta, but that they ran out of time to fix. Kamikaze butterflies and grub launchers destroy your food, but the message that pops up is thAt they are eating your food. Because you would certainly see a kamikaze butterfly explosion, there is a Grub launcher hiding in the distance. Find it and destroy it before all your food is gone!
I don't see why that should matter at all. The whole point of having Easy difficulty levels is for people who don't care about high scores, and don't expect to be competitive with the world's best players. Not so that the best players can play at Easy rather than Hard to rack up even higher scores. You could get rid of the leader boards for low difficulty levels altogether, I think.
Oh of course, but the leaderboards are a tool to see how far people playing easy are making it, and how well they are doing in general. Right now, judging by this information, it seems that there are huge amounts of people playing Easy who are making it very far and doing quite well. Based on this data, the question then is: Do we need to make easy easier? I'm not saying we do or don't at this time, just saying the data shows that most people are not having a hard time with Easy. But like I said, we've already toned it down a little bit and tweaked some of the individual level balance which will help as well. The "easier easy" mode won't make it until the next update though, as we've already submitted this stability update.
Have you considered adding a night only turret? Not sure what it'd be, but something to balance the magnifier.
Understood. As a casual gamer, I just wanna have fun. The leaderboards do not concern me. I had a similar experience with quick hook. The devs kept the game very much the same in the updates and I concluded the game just wasn't for me. That's fine - they made a choice. I really like NY Zombies BTW and find it ramps up nicely for me.
Really? I thought the leaderboard just tells you how the best players are doing. But the whole point of the Easy level is for the average or worse players, and this tells you nothing about how they are doing.
Hehe thats actually kind of funny... we got so many complaints about how hard NYZombies was Even after toning it down a million times... But no, don't get me wrong I agree with you, especially in a game with 3 difficulty modes, Easy should truly be easy... but on the other hand you have to draw the line somewhere... Like I said though, we are working on some smaller tweaks to make easy a bit easier at first, and we'll take it from there. @ Paradiso -- interesting idea...
Well, we have access to the entire leaderboard data on our servers, from top to bottom. This is the data we analyze. I don't necessarily think that just bc you are a casual or average gamer you won't submit your score... But anyway, it doesn't really matter about the leader boards. As I mentioned we are listening and will make tweaks as necessary So if anyone else wants to chime in on their opinion of the difficulty it would be much appreciated!
But surely there is a correlation. I just don't see what you have to lose by creating easier modes that don't even have any online leaderboards. Some people will get into the game who otherwise wouldn't. Maybe it will help them get far enough into the game to experience more of it. Civilization IV has five more difficulty levels below the easiest level I would even consider playing the game on. But they are all good for someone, and their existence doesn't hurt me in any way.
Just wondering. How many scores are there of 0 points? Like how many people started a game and went to get coffee? Also, multi level maps would add a ton of possibilities, but they are out of the question do to the game engine rendering all Hero movement on a flat plain, correct? GregB, did you get my tip about grub launchers? Also, correct, every submitted high score gets save on the Dev's servers.
I think it applies to Easy as well, except it only shows later in the game, because rounds 15 to 19 are quite difficult. I would have preferred if instead, for example, on medium difficulty, round 1 would be like round 2 in easy, and round 2 would be like round 4...etc or something like that, which would also be more challenging and faster paced than Easy, but with a different feel to it. But I do fully understand your approach, and I don't think it's wrong by any means. Just thought I'd share my thoughts. I like playing Easy simply because it allows me to delve deeper into different builds at higher levels, and experiment with different defense combinations.
Maybe I've just been playing too much Bug Heroes but I think I just saw a spider on my counter top dual blade chop some sugar ants...
Part of the reason I can't get past round 18 is because every time it announces a new round the game lags for about 6 seconds. During this 6 second period you lose control of the hero, and they keep shooting and moving in the direction they were right before the lag. I'm playing an an iPad, 4.2.1 with nothing else running. As far as easy mode difficulty, I think it's ok as it is now, probably even better after the tweaks. I have all the turrets unlocked, and most of the abilities, but it's still frustratingly overwhelming at times. Like when there's 6 armored ants attacking at once, with about 5 grubs right behind them. I'd really like to see the strategy of the people making it into the 30th round. Maybe instead of taking out enemies, you could give more money on easy mode. That would help a lot, and make it easier to explore different strategies for higher difficulties, without having to worry about buying the wrong thing at the wrong time and losing because of it.
I was thinking that maybe you guys can add some sort of casual and/or exploration mode into the game that do not record high scores for leaderboards, etc. The casual mode could be very easy, and the "exploration" mode is just for players who want to look around the maps without any sort of pressure (i.e. no enemies, etc.). To go even further, maybe add a new training area in which players have an unlimited amount of money so that they are able to play around with every upgrade and item in the game.
I would agree Paradiso. One of the things in the NYZ beta is that on easy mode, you should be able to experiment and not buy one wrong thing and lose because of it. Perhaps even a "wave bonus" of $500 per wave for the first ten waves or so?
Hahaha... no that was real. @ Paradiso -- Both of those issues are fixed in this update (was submitted yesterday). I've gone through and already toned down some of the later waves a bit. I'll see about increasing the money a bit in easy mode.
This is normal...just make sure you take your medication on time... Darn! Left my iPod Touch at home and now, I have no device to play this!
Aha! I've found an answer. When your food runs out or your heroes die, a message pops up saying "post your scores to the leaderboards and quit or continue playing but not earn acheivments or post to the leaderboards. Your health and food supply would go into negative numbers." This wouldn't require new balancing and would let people experiment with what to buy. I really like this idea; any feedback?