You mean like sandbags? no, there is nothing like that, although using obstacles as cover is important against things like MG teams, cockroaches, and slugs. And there is an outdoor level, the Yard If anyone has any specific suggestions of levels they'd like to see we'll be listening @ Osujxu -- We will not be talking about BH sales publicly Suffice it to say we are pleased so far, especially considering we missed this weeks Apple feature. @ Arashi -- these armors are just visual addons, which start off minor and slowly build up on your character. At first its just a gauntlet or a legging piece, but you will end up with spikes and other things. Its just a little extra when leveling your guys up.
Cumulative experience. Basically the more you play as that hero, the quicker these armors will unlock. You can check your cumulative xp and rank in the "Awards" menu, and looking at the specific heroes.
Do you have any choice to choose these armors. Lets say i have a cool spike thing and then i get a armor upgrade. Can i go back to the other armor
They build on top of each other. So for example Spider starts with some minor shoulder pads, then gets leggings, then gauntlets, then spikes.
Perhaps a outdoor winter level with ice patches that make you slide around and snow drifts that slow you down. Also, a level of narrow, branched passages could be a fun idea to explore...
I just wanted to add that I adore this game! I've always been a fan of iOS twin-sticks, but nothing has seriously moved me since Minigore - until Bug Heroes. But to label BH a twin-stick is a massive disservice, because it's so much more, and the levels of depth on offer here is quite unexpected! With the exception of some framerate issues, this exceptional little game is exceedingly polished for it's pricepoint too. For some, I might be way off here, but for me atleast, BH is everything that Dungeon Defenders FW wanted to be (and in all honesty should have been), but isn't. I can't wait for the planned updates, and I for one, am only too happy to support the developers with a peppering of 99c/59p IAP's if they felt so inclined. Oh, Game Centre would be co-ol too! I have an unexpected new favourite game. Gonna hit the colosseum now with my main Ant buddy inda house...
Thanks Simon, we really appreciate it! Game Center support is planned for this next update @ Deiden -- iiiinteresting idea... could be a cool change of scenery with some interesting dynamics
I have a few objective criticisms about the gameplay, if you don't mind. 1. The higher difficulties are only for the challenge, not the fun. Playing with lower HP is less fun. I would rather the game be faster paced with more bugs and big bugs and such at higher difficulties instead. 2. The quests aren't so reasonable in larger maps, like the Yard. Getting 10 coins, or rescuing guarded bugs is just too much. My spider isn't fast enough to run around and search for them while my base is being pounded. 3. The screen isn't so responsive when you tap it mid-game, which is very troublesome when you need to quickly switch to another bug. I think it's because it requires a precise tap, and if your finger slips for just a fraction of a centimeter, it doesn't respond.
1. To each his own, I like harder difficulties. 2. In the bigger maps, you have more room to run around and avoid enemy attacks, So quests are less risky for your health. You also can upgrade Spider and Ant's speed, and use teleporter to zoom out and scour large areas of land quickly. 3. This sounds like a bug, I'm on a touch 2G and haven't had such a problem.
Wierd thing - I kept getting the 'Bugs are eating your food' message and I could see the food meter dropping, but I searched around my stash and couldn't find any bugs. My turrets wern't firing either. Didn't feel fair as there was (apparently) nothing I could do. This was Playroom level 5.
Of course we don't mind... we love realistic criticisms We want to make Bug Heroes better. That being said, we might not always agree with it. In this case, Hard not being fun is totally subjective. For one, actually Hard mode is how the game was initially balanced and designed for. Everything is scaled up for the lower difficulties... so its not so much that you have less HPs on hard, but you have more HPs on normal and easy. And Hard is not just for more of a challenge, but also for those who enjoy quicker play times. Just as those who want to last longer can enjoy Easy mode. I for one like that in Hard mode you really have to be skilled with your characters... every bit of food counts, and how and when you use your heroes is much more important. Where in Normal and Easy you can kind of just sit there, take hits and be effective with most heroes in most situations, Hard really forces you to pick the right hereos at the right time. Point 2, we'll look into making a change for this. We'll see about increasing some of the longer search quests have a longer completion time for larger levels like playroom and yard. But also keep in mind part of the strategies of quests are to only accept those you know you can complete! If your base is getting hammered for ex, it probably would be unwise to accept a search quests at that time. We'll look into Point 3, thanks! Though right now the character select box is actually very large. It probably is more likely to have something to do with the "tap" method we are using.
Regarding difficulty, I guess in the app store a good approach, if feasible, is to offer a range or modes that cater to both casual and hardcore gamers. I'm more casual and finding the game a bit frustrating so far. Bear in mind a casual gamer's frustration tolerance may be lower than your beta tester's. I don't want to regress to minigore though, I like the three characters, different attributes, the idea of side quests (although I've failed on many-only completed one so far) etc. Edit: Just read Forsaken's post just before this one. Guess what - I'm playing on easy! Suggest Easy be much easier than it is now.
We'll check this out. What probably happened is a grub was at the back end of the food stash and you couldn't see it. If that ever happens again, just use beetle and whack around your base a few times.
Will do. Turrets were not firing either - should that happen? Can bugs get inside the range of the turrets?