Is it just me or does anyone else feel that this game is being castrated by this leader board bullshit??? no offense, but who the hell actually plays to be at top of a leader board??? there should be an option so that if you do not care about meaningless rankings to have some type of carry-over progression....this is the most frustrating aspect of the game... oh by the way, if it matters I love this game and I played it for hours today
I love the leaderboards and without them I feel that I'm trapped from the other players. Im driven by seeing other peoples scores and tryig to topple them.
I agree, i don't really care how much better other people are at it than me. Leader boards are the most fun for people in the top ten I think. I do like how they limit it to your best scores though, so we don't have to see 50 scores from someone who does nothing but play this game all day long lol I don't care for the checkpoint suggestion, as the whole idea of the game is seeing how long you can last, but having some carry over progression that isn't just cosmetic would be nice. Maybe a percentage of the money, or turret upgrades, something. Just so it doesn't seem like your doing the exact same thing over and over before you die on the same round again. Im loving it so far too, and it seems like it'll keep getting support, which is great.
A checkpoint that carries over would make the game way too easy...like I have said already twice in this thread....take a que from Solomon's Boneyard in how they implemented the gold system....you collect gold while playing that you can only spend outside of the gameplay, this allows you to spend your continuously accumulating gold on items and ideally would force you to choose to equip what is strategically the best. I think a very simple and easy to implement idea would be to allow accumulated money to carry-over once you have a game over, whether it is $200 or $5000.
This guy reads my mind. Couldnt care less bout the leaderboard, need more stuff to be carried over. Probably put it in different mode, so that it wont mess with the leaderboard.
Game Impressions I really enjoyed beta testing this game! Not only is this game a great mix of genres, but it also has great support from the developers. As it has been said so many times through this thread, this game is unbelievably polished and a steal at $1.99!
First of all thanks for the feedback and ideas Though imo there are plenty of persistent things and cumulative goals to keep most players busy for quite a while. For the first 10-20 games you are constantly unlocking new levels, new turrets, and new equipment to try out and experiment with. And then there are so many equipment combinations and hero strategies that the game really wasn't designed to be played the same way over and over. The idea was that as you unlock new stuff, players would try out new and different strategies and different equipment to try to do better then their last game. My main issue with the gold carryover idea is it could almost introduce a sense of "grinding", where you would kamikazi through a few games just to save up a bunch of gold for the future, and then spend it all in one game in the very beginning, making the rest of that game very easy and with nothing to build up to. The balance would just be totally out of whack if you were able to save up money and buy several upgraded turrets + equipment from the very beginning of a game... Now, having a separate store which uses some kind of cumulative currency would be fun, but definitely would be a large undertaking...
Did you happen to stumble across my "never-ending adventure" mode ramble earlier in this thread? It is an alternative to gold carry and other suggestions for additional persistent elements that might not satisfy all senses, but that also does not mess with the current balance of the game at all.
Hmmm, some kind of practice or endless mode like this could be interesting... This would be a large undertaking though so while the team will discuss additional game modes for the future, right now we're going to work on new content, including equipment, heroes and levels
Third on leader boards for kitchen normal and this is still with original equipment. Once I unlock all equipment it is on Jamie
Any hopes to see a co-op mode in The future? Also, what is the tower just before the magnifier one? Is it normal that it's still not unlocked whereas the last turret on the list is?
Plans for a coop mode is not in the immediate future, although this would be an awesome game to play it in... And yes, it is possible to unlock the turrets out of order. In order to unlock the next level you need to beat wave 7. In order to get the corresponding turret for that level, you have to beat wave 10... so you must've unlocked the Yard level and then died before you reached round 10. To get that last turret just play through round 10 on Playroom
Was buying NYZ at its release, full price, then it decreased and also was even free so I'm waiting for the good time before taking this new release ! Sure it's a good work as their first title.
dude i know but i just highly recoomend getting it now. besides this games is already at a low price for how long it took to make and it will probably be a long time before a sale and even longer before free answer my earlier question? what new armor?
Are there things to hide behind and shoot from (if ant) in the level designs? If not, might be interesting to consider for new levels. Would like a level theme thats outdoors or even sci fi/fantasy and not from around the house.