Well, yeah that's true. With Pickpocket + Scoundrel + Spinning Shot, activate them all with a ton of bugs on the screen, that really makes a lot of money. But I don't think he's overpowered at all. If anything, some of the other heroes (Grasshopper in mind) are a bit underpowered. Yeah, that's what I was saying. And you're right, Fly doesn't have much armor, especially in later levels, where he can be reduced to a pulp by a few Bumblebees and Armor Ants, this is where he needs the help of other heroes. I think it all balances out for Fly. In other news, I made it to Round 30 in Normal Kitchen!!! I used Fly, Termite and Beetle. This seems to be my favorite Hero combination so far, it just works out pretty well. If there's anyone out there who can't make it past Round 20+ in Normal, let me know if you want tips or anything. Not that I'm a pro or anything... EDIT: Lol, Oxynidus, I posted this before I saw your last post XD *reads*
We won't increase Hoppers armor, or Ladybugs crowd control... they lack in neither of these areas (in a round about way), its just they have to be used differently to achieve the same results... you cannot just pick Ladybug and expect to use her the same way as Beetle for ex... her strength in fighting against large groups is that she has can (if you choose) have the armor to shrug off most attacks. With just her basic armor at lvl 5 she can shrug off fleas and Ants, a boast Spider could only dream of, even with Iron Hood equipped. Throw on Fencing Mask or More Shields (depending on the situation), and she's one of the few heroes in the game with a lengthy invulnerability. More Shields on Playroom for ex (which is mostly ranged) is nearly a joke... Hopper on the other hand, is not meant to be durable per se. He uses a completely different paradigm then Beetle does for example, in that he relies on his "Faith" ability and either Prayer (twice as good as regen mind you) or Miracle worker to easily replenish his HPs often -- its also more important to level up Hoppers health so you don't "waste" his healing. When I play with Hopper he is nearly always at full health... its awesome to gear him up to be the healer of the group with Self Sacrifice, full Faith, Prayer and Miracle Worker and pretty much have a field day with healing everyone. I'm not saying the heroes are 100% fine as is, but doing some of the things people suggest would completely alter their intended personas. On a side note, Fly will no longer earn extra money (theft/pickpocket) from base/termite turret kills. On another note, expect some sweet news soon... which is related to the discussion above
Yeah, that's true about Ladybug. She does have insane armor and her Impale ability is great against big bugs like Queen Ants and Giant Spiders. On Grasshopper, I seem to remember something about his collision detection being lower then intended and that it would be fixed in the upcoming update, is that true, by the way?
Yes to Hoppers hit detection being increased. Also, don't forget with Termite we have increased his role as a "base buffer" with Spark Plugs and Satellite now affected your base turrets. Also Shield Generator is now much more powerful, so he should be a pretty solid choice even if you have no intention of ever building a single turret. But what we are currently experimenting with termite turrets is greatly cheaper placement costs, but higher cost to initially buy the equipment, and slightly less damage across the board.
I like the idea of Pickpocket only working on enemies who were killed by Fly himself. That would seem to balance him fairly nicely. Now my biggest concern is that when the update is posted, it will take 2 or 3 weeks for it to go through. :/ I would certainly like to give Hopper and Ladybug more time, but the only problem I have now is that games last over hours of time. However, once I get started, it's hard to put this game down. Does hard move at a faster pace? I don't mind spending a good amount of time pounding away through hours on a level, but I would like the ability to get the same experience in a shorter amount of time. Then again, I don't want to go into hard and just get hammered down in ten minutes and struggle continuously for any upgrades. Congrats on surpassing round 30! It can feel like a landmark, right? The team I have been using my last few plays was.. I believe Fly-Termite-Worm. What if there was a skill to make Worm slightly more durable? I'm not asking for a giant improvement, but something to at least make him not die from a giant Bumblebee mace. EDIT: The Hopper and Termite comment in the second paragraph.. Are those what is coming up? I don't think I'd want the change for turrets to be cheaper and last less time. It's nicer to forget about them when you post them at choke points.
Well, no one wants the heroes' purposes to overlap, but we need them to be able to handle themselves in various situations. Ladybug has to fight bugs one-by-one, but later in the game she ends up fighting huge swarms of bugs and it's too impractical to poke them one by one with her needle, and the smaller bugs disrupt her ability to parry and use her other blocking abilities while she's fighting the big bugs. She's the equivalent of the Sniper turret, which still isn't that useful, thanks to the massive amount of bugs. Maybe you should look into reducing the overall number of enemies. Hopper is good early in the game, but he becomes far too squishy as the game progresses. You get ambushed by a bunch of fleas, and before you know it, half your health is gone, and you end up switching to another hero or using hop to escape instead of fighting them. He really doesn't scale very well. But then, I don't assume you're balancing the game around how it gets in round 40+. Ah, there goes Termite. I'm not sure how I'm supposed to play with him now.
Heh, the only way Worm can be one shotted is if you reach about round 130 and you get hit by an Elephant Snail. With Hard, its a bit different... you earn money primarily by completing quests. If you can't beat quests often, you will struggle with money. But generally yes, the games tend to be much quicker on hard mode. As for Termite, "But what we are currently experimenting with termite turrets is greatly cheaper placement costs, but higher cost to initially buy the equipment, and slightly less damage across the board." Not reduced deployment time. @ Oxynidus -- Hopper has so many things to handle hordes... from his innate Parry, to Block, to Rocket Kick, to Inner Chi, to Holy Aura (TWENTY seconds of invulnerability... are you kidding me?) to just flat out killing everything in 1-2 volleys with Inspire...
I think the problem with Termite is while he is obviously a support character, the amount of money it takes to do what he is s'posed to with all of these turrets isn't feasible to work with. Eventually money completely drains out with him if you only try to use him. I've yet to try Nail Gun, but I don't know how useful it would be because I would rather use his four skill slots for other things. To touch on what Foursaken mentioned, I was responding to that post earlier that asked about halving costs/duration of turret times. For the other thought of what you quoted in your last post, I could see that working out well.
Or nuked by 3 vampires through the Kitchen wall. I love that. And yes, no reduced turret period plz. >_< It's already a pain making sure all the turrets are up.
No plz. >_< I find that to be true before reaching rounds 30-45. It's not reliable to count on cooldowns after round 40 or so, when you're consistently being harassed by bugs, in which case I either need a hero that's capable of consistently avoiding damage while dealing it.
Awesome about Hopper, that oughta make him more useful, and I really need to experiment on his various skills that you mentioned in your other post. And equally cool about Termite's turrets. So basically his turrets would be slightly weaker, and the only way to buff them is with Termite's support abilities?
The thing is, the actual number of bugs after round 24 doesn't increase at all... they only grow more powerful after that point.
Yeah, that's cool to know... I always thought there was more fleas coming, back I guess it was just that they didn't die as fast.
Alright guys here's some cool news... remember that big news we talked about earlier? Well, this is NOT it, haha but this news is still pretty sweet none-the-less Introducing, the "Alternate Skin Pack" coming soon! To be clear, these are not "all new characters" per se... they share the same animations and equipment/abilities as their counterparts. When you choose a character you can then decide whether to play as the original or alternate version. HOWEVER, they aren't complete clones either Each of these new heroes have slightly varying level up Skills from the 9 current heroes. For example Bumble Bee has the Speed skill instead of Armor, Snail has Armor and Hardened Shell instead of Speed and Lucky Shot, etc... it actually adds a huge amount of diversity (much more then it may initially seem), and the characters truly play very differently from their originals Now, can you guess what all the new bugs are and what you think their different skills are ?
This sounds like a very balanced way of handling Termite because you can always use his buffs to strengthen his turrets. Also glad to hear Hoppers hit detection is going to be increased. I hope he gets some more skills along the way too. Are you guys updating(or planning on) the insectopedia with the DLC characters best skills used for enemies? EDIT: OH *$%&!?!?!?!?!? * Mouth Drops* I am truly at a loss of words right now... FTW!!!! EDIT one more time: GENIUS!!!!