what are your thoughts on gnat banditos? it seems like a powerful spell to use along with pick pocket, and has such a fast cooldown. what are exactly its strengths/weaknesses compared to quick draw? im guessing banditos has a higher base dmg increase?
Foursaken already covered that a few pages back. Personally I feel gnat banditos are good but overpriced, and although they give good raw damage they don't provide the utility of something like quick draw that allows you to get out of danger or safely get to an important target. Some maps like attic though they may be preferred as there are alot of dangerous melee enemies where you might want to focus on ranged firepower.
Hey, thanks dude. I check this page almost everyday but its so poppin' I still seem to miss some conversations... yeah I really like wizard + worm combo (wizard for high hp/armor, worm for multiple enemies/AOE damage)....but they obviously both insanely slow so fly goes good with them, but I just find myself unconfident in how I utilize him, especially in the sense of MAKING MONEY: what are the best combos/strategies to get the MOST of the fly's unique abilities? I saw 1 person comment on the nuke/pickpocket combo...that seems pretty good, any other tricks anyones come up with? thanks
Well any ability that has a delay and can kill groups of bugs means you can make good money for example asassin bomb or claymores/grenades. Other things that should work would be activating wizards lightning storm or asteroids and then switch to fly and use pick pocket. You can also combine Fly with hopper or termite to barter off excess food with miracle worker/cultivator and you only need about 25% of the bar for the £300(assuming lvl 10 stash).
Apart from abilities, with Wizard and Worm being slow of body and mind, Fly is best suited to taking on ranged opponents, such as the gunner teams and the cockroaches, since he can easily dodge their attacks. Also, he can draw away dangerous close combat enemies and keep evading them as he and the turrets fire away at them. Basically, as soon as a powerful ranged opponent appears, or a pursuing melee enemy, switch to Fly.
Ahhh just got 4th on Yard (i only play on hard)....was so close! gotta get better at AoE control with Fly-Worm-Wizard.....does anyone else feel like asteroid field is underpowered? my screen can be full and it just doesnt seem like its destroying everything as much as Id like....who knows though, I've only used it 4 or 5 times i refrain from earthquake as that glitch that prevents the $$$ gain from enemy deaths is pretty harmful in hard mode and i love explosive ammo to death, but its so freaking hard to pull off in the later rds of hard!! i mean the screen is swamped, theres melee enemies following you everywhere or coming from behind and taking off 25%-75% of worm hp with each shot! if you dont have really good control of the screen at the moment when exp. ammo is in use its REALLY hard to get going i think overall wizard is very well balanced, i love how brutely STRONG his basic attack is...very fun character to use Addendum: i DID notice that tremor grenade and explosive ammo is a great combo, put urself in a place where your back is safe with the grenade right in front of you and explode away....tremor grenade in general is nice little nifty skill for certain situations (i even use in lieu of a teleport ability when I'm about to get creamed by a vampire bug/scorpion)
Yeah Worm has the potential to be very powerful like you mentioned, especially with his Take Aim ability... IF you can keep him alive... you definitely have to do some work to really keep him effective, but its definitely possible. Tremor bomb, Bayonet, Stickbugs Protection Aura, and Termites Shield Generator are all great abilities that can allow Worm to do his thing while you get some added protection. PS shield gen getting a buff in next update... will destroy projectiles 100% of the time, and give a straight up 50% melee bonus to heroes inside of it... so it will be very powerful. Satellite and Spark Plugs will also now affect base turrets (there was a bug with Spark Plugs), so he will be able to be a solid "base buffer" and support hero without using his turrets if thats how you choose to play. It should open up some more options at least. Oh, and his turret durations were slightly buffed as well.
Can anyone offer any advice for using Beetle? He seems so ineffective against everything as his basic attack is useless in later levels... Any good tactics with him (or just ditch him for another character from the IAP lot?)
fully upgrade his main weapon and buy colossus. add on abilities like adrenalin, warrior gauntlet, and shockwaves, and he becomes arguably the most powerful hero.
Any chance of this game turning into MULTIPLAYER online? ala DOTA MODE? e.g., 3 heroes vs 3 heroes with small bugs and occasional hero bugs spawning.
Yep. His strength lies in being able to hit ten or twenty enemies at once and stun or knock back most of them, as well as being able to take sh*t load of damage.
Foursaken Media has, explicitly, if my recollection serves, said that they will probably never have the time nor the resources to implement multiplayer. However, let me be the first to agree with ya: a (slightly) DotA-inspired multiplayer mode where groups of heroes face off and attempt to take down each other's bases, possibly with the aid of the AI-controlled bug armies that normally serve as enemies, would be one of the most amazing multiplayer modes ever, on any platform. The non-persistant aspects of Bug Heroes' adventure mode (base turrets, leveled hero stats and purchased equipment) would be an almost perfect fit for DotA-style long match gameplay, and the very skill-based combat would make for a game where reflexes, precision and tactics truly trumps all else. Hell, even a 1-on-1 coliseum mode (perhaps with some kind of semi-persistant mechanics, where the battling heroes earn gold and experience and progress, but only for the duration of the current tournament or competition) would stand a good chance of offering a multiplayer experience beyond anything available on iOS.
Even if multiplayer will not be implemented I'd like to see a Dota mode implemented. It would still be fairly entertaining to play against AI-controlled heroes
I'd much rather see co-op multiplayer than competitive multiplayer. It would be a hell of a lot easier to balance, for starters. I think it'd be pretty much impossible to turn the current Bug Heroes framework into an even remotely balanced competitive environment.
back in beta, Jamie personally told me that more than one hero on screen at a time would wreck havoc on second generation devices and lower. What would six do? Better be prepared for a "third gen and up" if this happens
@Foursaken, is this true? Because every time I use barter it removes all the food on me for $300. If only 25% of level 10 food stash is required to get the full amount, is it possible to make it such that it removes only that amount of food on you each time you use it?
That is definitely something I'd like to see. Because of the way its implemented now I don't upgrade the food stash beyond about L6 so less food is wasted, which of course leaves the stash more vulnerable. If that was intended, so be it, but it's definitely not a fun way of doing it.
A couple of questions first for the praying mantis hero contest if you don't vote you won't receive the new hero?
Correct... the Mantis Hero will be unlocked for everyone should the contest succeed. Speaking of which, we would really appreciate it if everyone could swing by our FB page and vote on our current poll! http://www.facebook.com/pages/Foursaken-Media/330872832397 You don't have to be a fan of Foursaken Media to vote, so if you own Bug Heroes, please vote!