Will I be able to make my Beetle pink? btw, I do notice that there isn't that much of a difference between a basic Cultivator and a fully upgraded one. Is it just me?
Heaven forbid someone has a different opinion than you! The learning curve is not the same for everyone. I'm very familiar and proficient at Dual-Stick Shooters and RPGs, and I got to round 45 in my second game. By that point, I had a very good idea of what Bug Heroes was all about. And you know what? In the 10+ hours I've played since, I've realized that my first impression of it was right on the money. Not everyone is going to like the same things you like. I can easily how someone could dislike Bug Heroes. I know people who hate Dual-Sticks. I know people who won't play any touch screen game with virtual sticks. I know people who abhor anything with resource management. These people would know after 5 minutes that Bug Heroes wasn't for them. Personally, it's right in my wheelhouse, but that doesn't mean I'm going to get upset if someone else says it's not their cup of tea. Bug Heroes is a fantastic game, and it's incredibly nuanced, but it's not nearly as deep and inscrutable as some people here are pretending it is. It might take you hours to get a really good feel on the interplay between the different abilities, but it'll only take 5 minutes to figure out exactly what kind of game it is- it's a dual stick survival game featuring resource management and RPG elements. It's not the first game to do any of those things. Most people playing this game will already have a lot of experience with those genres. To use an analogy... if Bug Heroes was a dog, then you'd know it was a dog after 5 minutes of playing. You might not know what exact breed of dog, but it's pretty obvious from the get-go that you're dealing with canis lupus familiaris. If you're not a dog person, you don't need to take the extra 5 hours to figure out its pedigree to know that you're not going to like it. If everyone followed that logic, every single free game in the app store would be rated 5 stars. How on earth would that be useful to anyone? People have opinions. You might disagree with those opinions, but others might agree. Ratings best serve the consumer base when they accurately reflect the length and breadth of consumer opinions. The simple fact is that Bug Heroes plays very, very slowly (play Gun Bros or Minigore sometime and see if you disagree with me). Some people think that's boring. Those people should have a platform to tell other potential buyers what they think without getting shouted down by everyone who disagrees. Besides, in what world is a 3 a bad score? 3 is average. Average != bad. Come on, people, I love this game, but let's not all be mindless fanboys who are shouting down anyone who dares (DARES!) to rate this anything below a 6 out of 5. You don't have to try everything dozens of times before you are qualified to say you don't like it. Sometimes, all it takes is trying something once. Sometimes, you don't even have to try it to know that you don't like it. My wife doesn't like bananas despite the fact that she cannot remember ever having tried one in her life. You know how I know that she really doesn't like bananas despite the fact that she can't remember having tried one? Because if she smells a banana, she will quite literally vomit. Are you telling me she should eat a giant helping of Bananas Foster and Banana Pudding and Banana Bread before she dares (DARES!) to opine that she doesn't like bananas? And if so, are you volunteering to come over and clean my house after she hurls all over everything? If you'll permit a little reductio ad absurdum... do you like eating dirt? If not, how do you know? How many different types of dirt have you eaten? Maybe you don't like eating sand, but you'd like potting soil or modeling clay or loam or a very finely-crushed basalt gravel. How can you possibly know until you've tried it? I mean, you're suggesting that someone try dozens of flavors of ice cream before saying he doesn't like ice cream, so you must be willing to try eating dozens of varieties of dirt before saying you don't like eating dirt, right?
I actually think it would be interesting if you guys made a hero that actually *IS* unbalanced... but in exchange, he takes up two "hero slots" (so you can bring him and one other hero instead of him and two others). Of course, I'm sure that would be a nightmare to balance, and he'd ruin colliseum, but it would certainly make for some interesting choices. No it wouldn't, it would just take a new game mode. Adventure, Colliseum, and Co-Op Colliseum. Both players get one bug of their choosing, then they see how long they can last. That should be balanced just fine. Heck, even if it's not balanced, I'd gladly trade balance for the ability to game with my wife. She's not very good so she gets frustrated too easily, and it would be nice if I could give her Ant and tell her to sit back and shoot while I grabbed Beetle and kept the bugs off of her.
If you had to play a series of games randomly chosen from everything in the App Store, I think you'd quickly realize that the average iPhone game actually is pretty awful. There might be thousands of good games, but there are tens of thousands of lousy ones.
I love bug heroes and it is probably my favorite game at the moment, with that being said I disagree with your point. 3 is an average score. In that sense 3 is the middle ground it implies that nothing is oustandingly bad about the game but at the same time nothing really is outstandingly good either. The negatives are minor but the game also lacks that extra bit to push it over the fence. The average iPhone game is the average game. In that sense the average game is what is most common. In the AppStore the most common games are shovelware while the least common are good games. If you want to use the same meaning of average then you are either saying the average iPhone games are rated 3 (which is redundant) or you are saying all games rated 3 are awful which is a highly untrue and unfair statement.
You've already contradicted yourself. If the average game is "shovelware", and the average game gets the average rating, then it is fair to conclude that a game rated 3 should be awful.
Average is the midway between extremes. In this case the extremes are 1 and 5. Ill give you a couple minutes if you need to do the math. Feel free to write it down.... ... ... ... Done? Ok now think about this carefully when is awful the midpoint between extremes.
That's an easy question: when most of what you're averaging is awful. If 90% of games are awful, and 10% are good, and if the distribution of ratings is something like 10% "1", 20% "2", 40% "3", 20% "4", and 10% "5", then all of the "1", "2", "3", and "4" games are going to be awful; only the "5" games will be good.
I see your point, so basically what your saying is: your a 12 year old still trying to figure out this crazy game we call logic. If we say games rated 1-4 are awful and games rated 1-4 make up 90% of the games on the AppStore that's called a majority. I see where you were headed though, because both majority and midpoint start with "m" they must be similar. While a majority can be a midpoint your definition of "awful" (1-4 ratings) is not a midpoint. And so it is not the same average. Also let me put it like this to you 5=______ 4=______ 3=awful 2=______ 1=______ Fill in the blanks without reusing "awful"
Since this is online I can't tell I'd your serious or not but if you are serious I hope this argument was a joke. If you're serious on both accounts then you are in a truly lamentable position.
One of us doesn't understand basic mathematical logic. I know where I'm placing my bets. You can read my dissertation here: http://www.desjardins.org/david/
I didn't read your dissertation but if youd go through the trouble I believe you You still haven't finished my scale. Im assuming you mean the u.s. When you say "in the country". In the u.s the scale of 1-5 is made up of equal increments. If turned into percents it would go 20,40,60,80,100. Each rating goes up 20% (again this is to show the equal scale) assuming the AppStore follows the same general code and each rating, 1-5, is equidistant from the number above or below it, it is safe to assume that a 3 is not awful. If for a moment we assume a 3 is awful on that scale and we assume that awful is the midpoint between extremes, then at best a 5 is decent and a 1 is below horrible. If we make the scale change more radically with each increment then a 5 can be great but a 1 is so low words cannot describe it. It would be the equivalent of Microsoft giving a 360 owner the original pong as a full $60 complete game
I'm with PhD guy on this. Dachamp. Just quit. I really love how the past two pages of this are just people bashing each other. Literally nothing is being accomplished. And on topic.. I'm psyched to hear what Foursaken has in store for that larger update that is coming. Also, I hope the mantis contest comes along nicely when its out. I wish the update with bug fixes and stick bug teleport would come more quickly.
Being completely honest if you refered to him by his name rather than his credentials I would have. Because that would be 2 people telling me I'm wrong but your comment makes me think you agree with him because he has a degree
It really depends on what you're sampling. If the sample is "all songs ever written", then we should rate the absolute worst song on the radio a "5" because it's still several standard deviations above the "average" (anyone who has ever been involved in a local music scene knows exactly what I'm talking about, here). If the standard is "all meals ever cooked", then I've got to give my wife's slightly-burnt chicken casserole a "5" because there are people in Africa subsisting on a mixture of cow blood and milk. Likewise, if we're including my cousin Larry's failed attempt at recreating pong because he wanted to practice his coding, then sure, calling a game "average" might be an insult. Of course, if that's the sample that we're dealing with, then ratings are entirely pointless as anything even passably mediocre should be getting straight "5"s. Dealing with a more reasonable sample, though (say, the top 1,000 games in the app store, or all games that spent more than 40 hours in development, or all games that a moderately informed consumer might be halfway tempted to download), then calling something "average" is not at all an insult. I've played a lot of different games on my iPhone, and I've actually been very impressed with the across-the-board quality level. Hell, I think the Wii might have more of a shovelware problem than the app store, and the Wii is a major console developed by the largest video game company in the world.