Universal Bug Heroes (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Nekcik, Jan 6, 2011.

  1. iJay

    iJay Well-Known Member

    Jan 11, 2011
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    #2721 iJay, Apr 20, 2011
    Last edited: Apr 21, 2011
    from the 8 minutes he showed:

    Turrets:
    sniper zapper
    sniper sniper

    Fly:
    money shot
    quick draw
    spinning shot
    scoundrel

    Beetle:
    boom sticks
    stampede
    earthquake jump
    colossus

    Termite:
    autocannon turret
    railgun turret
    sparkplugs
    food cultivator
     
  2. dbarrows1

    dbarrows1 New Member

    Apr 20, 2011
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    has this happen to anyone else? for fly, it says equipment locked: 7500 exp needed (218% completed). it hasnt unlocked surprisingly. plus i have gnat banditos unlocked but not this..
     
  3. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    This is a ton of work for all 6 heroes... I may see what I can do, but can't promise anything. Currently have a lot on my plate for the next HUGE new thing for Bug Heroes ;)... can't spill any beans yet but I think a lot of BH fans will be pleased :D

    This seems to be an extremely rare problem, but it should be fixed in the update that we submitted a few days ago... so just sit tight for a few more days (hopefully) and make sure to update when its available!
     
  4. Deth4U2

    Deth4U2 Well-Known Member

    Aug 19, 2009
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    Just wanted to say I'm loving this game! :) thanks for the cool game. It does make me itch lots when I play it though. :D
     
  5. dbarrows1

    dbarrows1 New Member

    Apr 20, 2011
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    ahh ok thats good to know. great game...just got it yesterday and im still trying to find what bugs i enjoy the most and what combinations are good. currently using ant termite and a random 3rd (either fly worm or beetle).
     
  6. K?!

    K?! Well-Known Member

    Nov 5, 2010
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    alea iacta est
    It can't be multiplayer. You do 2D and 3D graphics, not user interfaces... so there isn't any work for you to do. There's a ton of code, but not any new art, which leaves just one possibility...

    The platypus.
     
  7. Versago

    Versago Well-Known Member

    Sep 28, 2010
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    :0 spilling beans!
     
  8. iJay

    iJay Well-Known Member

    Jan 11, 2011
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    hahaha...
    but no, Jamie said he is the game balancer, and multiplayer would take a ton of balancing...
     
  9. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    There is one bug I want to report, i'll want to contact Devs directly, am way too sleepy now..... Don't know if its already discussed / known to them
     
  10. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
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    We do need to know how a lot of the abilities work. We need to know what equipment/abilities affect one another. Like whether Spinning Shot is affected by Fly's pistol upgrades, or if Worm's shotgun is affected by Aim.
     
  11. Jackifus

    Jackifus Member

    Apr 18, 2011
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    #2731 Jackifus, Apr 21, 2011
    Last edited: Apr 21, 2011
    A million

    I thought I'd try out fly, termite and worm on easy kitchen just to get used to them.

    Thought it would be quick...
    It'll get wiped soon. But cracked a million points.

    Used 2 MG, 1 zap, and a mushroom.

    Will get a life soon. At least until Apple approves the update.
     
  12. Wilbair

    Wilbair Well-Known Member

    Aug 13, 2009
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    [​IMG] Foursaken_Media [​IMG]
    Senior Member
    Join Date: Jan 2010
    Posts: 1,077


    [​IMG]
    Alright, for you number junkies out there, this has been requested quite a bit. Of course all numbers are subject to change, as I am constantly tweaking values with each update to keep the game balanced.

    Also my disclaimer: Please do not ask for value changes or balance changes based on this information... this is strictly for strategy purposes and analysis. Remember, things like cooldowns and many other factors balance out certain abilities, attacks, etc.


    ENEMIES --

    Name - Hps / damage / ranged armor / melee armor
    armor = a straight subtraction from damage dealt, unless there is AP
    * AP = can pierce through armor

    SIEGE
    grub - 80/10/2/0
    siege maggot - 150/15/4/0
    giant grub - 240/35/10/10
    butterfly - 200/80/100/50
    grub launcher - 250/50/0/0
    centipede - 2000/55/2/0

    RANGED
    army flea - 70/10/0/0
    army ant - 90/12/0/0
    pillbug - 160/3/6/10
    MG team - 80/13/4/0
    slug - 240/35(melee attack,AP)/4/0
    cockroach - 200/40(AP)/3/0

    MELEE
    flea - 70/8/0/0
    ant - 90/10/0/0
    spike bug - 100/35(if you melee them)/0/50
    armor ant - 160/35 (AP)/15/15
    small snail - 240/40/4/5
    assassin bug - 100/60(AP)/0/0 (takes 50% damage from melee attacks)
    small scorpion - 300/30(AP)/3/10
    vampire bug - 400/55(AP)/2/5
    bumblebee - 800/60 (AP)/3/5
    giant spider - 450/0/3/10
    queen ant - 600/0/3/0
    snail - 1500/70/3/5
    elephant snail - 1500/70/3/5
    scorpion - 2500/50(AP)/2/0



    ABILITIES --

    ANT
    MG - 8 damage, 5 rounds per second, upgrade increases the amount of bullets shot per second
    Shoulder Turret - 1 damage, 10 rounds per second, ability increases range and damage by 2 for 15 seconds
    Burrow Mines - 100 damage each
    Plasma Cannon - 350 damage in an AOE
    Howitzer - 40 damage per bullet (pierces armor)
    Porta Turret - 4 damage, 5 rounds per second
    Better Base guns - 2x damage, 4x range for 20 seconds for turrets and porta turrets


    BEETLE
    Stick - 30-50 damage, +10 damage per upgrade
    Shield Bash - 35 damage, 10 second stun
    Warrior Gauntlet - 120 damage
    Stampede - 160, 8 second stun
    Earthquake Jump - 12 second stun
    Squash Em - 650 damage
    Shockwaves - 25 damage each (is affected by adrenaline and you can hit enemies with melee and shockwave at the same time)
    Colossus - persistent +10 damage, activate to give +75 damage for 10 seconds
    adrenaline - +15 damage for 15 seconds (+ speed and melee armor)


    SPIDER
    Swords - 35 damage per swipe (pierces through all enemy armor), +10 damage per swipe for four swords, +20 more damage per swipe for assassin blades
    Poison Cloud - 7 damage per second + slow
    Executioner - 200 damage
    Stick Bomb - 1500 damage
    Assassin Cut - 500 damage



    TURRETS --

    note: all turrets gain extra range and various other perks per upgrade as well, especially for the final upgrade

    MG - 3 damage, 5 rounds per second, +2 damage per bullet per upgrade, +4 damage for the final upgrade
    Zapper - 10 damage AOE, 10% chance to stun, slows enemies to 75% move speed, +4% chance to stun & enemies move 4% slower per upgrade
    Sniper - 80 damage (with armor piercing), +15 damage per upgrade, +30 damage for final upgrade
    Bug Bomb - 200 damage to all enemies on the map, 12 second stun
    Firecracker - 30 damage in an AOE, +10 damage per upgrade
    Laser Turret - 30 damage (shoots in a straight line through enemies), +7 damage per upgrade, +15 damage for final upgrade
    Magni Turret - 40 damage per second in an AOE, + 10 damage (and AOE size) per upgrade



    Hopefully Foursaken will provide us some more numeric data about the new heroes / turrest:)
     
  13. eev

    eev Well-Known Member

    Oct 26, 2009
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    Germany
    thanks a lot! somehow i have not found that post.
     
  14. Wilbair

    Wilbair Well-Known Member

    Aug 13, 2009
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  15. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    #2735 Ayjona, Apr 21, 2011
    Last edited: Apr 21, 2011
    I'd take a HUGE new thing over numbers any day ;)

    I just found a post from you I didn't know existed with just the information I was looking for! (Thanks Wilbair.)

    Including the six new heroes, their abilities, and the new turrets in this post would be wonderful, but far less urgent, now that lots of the info is already available. If it does happen, though, it would be really interesting to know the Heroes' armor, speed and other level stats as well (speed and health is rather visually obvious ;), but armor values for the heroes would do lots of good now that we know how much damage enemies inflict, and if they pierce or not).

    A quickie, though: how does armor piercing work? Halves the armor? Piercies it completely?
     
  16. explosive

    explosive Well-Known Member

    Feb 18, 2011
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    UK
    Just want to let you know I will be making a big guide soon that will cover my personal favorite hero combinations and turret setup for every map as well as details on why they are effective. Will also give some tips and advice for specific maps or enemies and will be based on either normal or hard difficulty(haven't decided yet).

    As far as the 3 new maps go, I'm liking 2 Zapper, 2 Snipers since the new maps are more about new individual threats such as necromancer and hungrybug where Kitchen/office were more focused on hordes of grubs/siege plus I now prefer zappers over mg turrets.
     
  17. K?!

    K?! Well-Known Member

    Nov 5, 2010
    1,366
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    alea iacta est
    Protip: to find the survival guide from the main thread, delete "and page=x" and change the last two digits, 59, to 60.

    Also, I'll be updating the guide shortly. A lot of the info is very old; outdated even before the 2.0 update. So I'll be making some big changes.
     
  18. ninjackid

    ninjackid Well-Known Member

    May 27, 2010
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    Co-op multiplayer would be awesome! :D
     
  19. K?!

    K?! Well-Known Member

    Nov 5, 2010
    1,366
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    alea iacta est
    I wasn't being sarcastic. I seriously don't think we're getting multiplayer.
     
  20. Oxynidus

    Oxynidus Well-Known Member

    Dec 11, 2010
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    Co-op would be like designing a brand-new game.

    I tell you what I would like though. More music!
     

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