from the 8 minutes he showed: Turrets: sniper zapper sniper sniper Fly: money shot quick draw spinning shot scoundrel Beetle: boom sticks stampede earthquake jump colossus Termite: autocannon turret railgun turret sparkplugs food cultivator
has this happen to anyone else? for fly, it says equipment locked: 7500 exp needed (218% completed). it hasnt unlocked surprisingly. plus i have gnat banditos unlocked but not this..
This is a ton of work for all 6 heroes... I may see what I can do, but can't promise anything. Currently have a lot on my plate for the next HUGE new thing for Bug Heroes ... can't spill any beans yet but I think a lot of BH fans will be pleased This seems to be an extremely rare problem, but it should be fixed in the update that we submitted a few days ago... so just sit tight for a few more days (hopefully) and make sure to update when its available!
Just wanted to say I'm loving this game! thanks for the cool game. It does make me itch lots when I play it though.
ahh ok thats good to know. great game...just got it yesterday and im still trying to find what bugs i enjoy the most and what combinations are good. currently using ant termite and a random 3rd (either fly worm or beetle).
It can't be multiplayer. You do 2D and 3D graphics, not user interfaces... so there isn't any work for you to do. There's a ton of code, but not any new art, which leaves just one possibility... The platypus.
hahaha... but no, Jamie said he is the game balancer, and multiplayer would take a ton of balancing...
There is one bug I want to report, i'll want to contact Devs directly, am way too sleepy now..... Don't know if its already discussed / known to them
We do need to know how a lot of the abilities work. We need to know what equipment/abilities affect one another. Like whether Spinning Shot is affected by Fly's pistol upgrades, or if Worm's shotgun is affected by Aim.
A million I thought I'd try out fly, termite and worm on easy kitchen just to get used to them. Thought it would be quick... It'll get wiped soon. But cracked a million points. Used 2 MG, 1 zap, and a mushroom. Will get a life soon. At least until Apple approves the update.
Foursaken_Media Senior Member Join Date: Jan 2010 Posts: 1,077 Alright, for you number junkies out there, this has been requested quite a bit. Of course all numbers are subject to change, as I am constantly tweaking values with each update to keep the game balanced. Also my disclaimer: Please do not ask for value changes or balance changes based on this information... this is strictly for strategy purposes and analysis. Remember, things like cooldowns and many other factors balance out certain abilities, attacks, etc. ENEMIES -- Name - Hps / damage / ranged armor / melee armor armor = a straight subtraction from damage dealt, unless there is AP * AP = can pierce through armor SIEGE grub - 80/10/2/0 siege maggot - 150/15/4/0 giant grub - 240/35/10/10 butterfly - 200/80/100/50 grub launcher - 250/50/0/0 centipede - 2000/55/2/0 RANGED army flea - 70/10/0/0 army ant - 90/12/0/0 pillbug - 160/3/6/10 MG team - 80/13/4/0 slug - 240/35(melee attack,AP)/4/0 cockroach - 200/40(AP)/3/0 MELEE flea - 70/8/0/0 ant - 90/10/0/0 spike bug - 100/35(if you melee them)/0/50 armor ant - 160/35 (AP)/15/15 small snail - 240/40/4/5 assassin bug - 100/60(AP)/0/0 (takes 50% damage from melee attacks) small scorpion - 300/30(AP)/3/10 vampire bug - 400/55(AP)/2/5 bumblebee - 800/60 (AP)/3/5 giant spider - 450/0/3/10 queen ant - 600/0/3/0 snail - 1500/70/3/5 elephant snail - 1500/70/3/5 scorpion - 2500/50(AP)/2/0 ABILITIES -- ANT MG - 8 damage, 5 rounds per second, upgrade increases the amount of bullets shot per second Shoulder Turret - 1 damage, 10 rounds per second, ability increases range and damage by 2 for 15 seconds Burrow Mines - 100 damage each Plasma Cannon - 350 damage in an AOE Howitzer - 40 damage per bullet (pierces armor) Porta Turret - 4 damage, 5 rounds per second Better Base guns - 2x damage, 4x range for 20 seconds for turrets and porta turrets BEETLE Stick - 30-50 damage, +10 damage per upgrade Shield Bash - 35 damage, 10 second stun Warrior Gauntlet - 120 damage Stampede - 160, 8 second stun Earthquake Jump - 12 second stun Squash Em - 650 damage Shockwaves - 25 damage each (is affected by adrenaline and you can hit enemies with melee and shockwave at the same time) Colossus - persistent +10 damage, activate to give +75 damage for 10 seconds adrenaline - +15 damage for 15 seconds (+ speed and melee armor) SPIDER Swords - 35 damage per swipe (pierces through all enemy armor), +10 damage per swipe for four swords, +20 more damage per swipe for assassin blades Poison Cloud - 7 damage per second + slow Executioner - 200 damage Stick Bomb - 1500 damage Assassin Cut - 500 damage TURRETS -- note: all turrets gain extra range and various other perks per upgrade as well, especially for the final upgrade MG - 3 damage, 5 rounds per second, +2 damage per bullet per upgrade, +4 damage for the final upgrade Zapper - 10 damage AOE, 10% chance to stun, slows enemies to 75% move speed, +4% chance to stun & enemies move 4% slower per upgrade Sniper - 80 damage (with armor piercing), +15 damage per upgrade, +30 damage for final upgrade Bug Bomb - 200 damage to all enemies on the map, 12 second stun Firecracker - 30 damage in an AOE, +10 damage per upgrade Laser Turret - 30 damage (shoots in a straight line through enemies), +7 damage per upgrade, +15 damage for final upgrade Magni Turret - 40 damage per second in an AOE, + 10 damage (and AOE size) per upgrade Hopefully Foursaken will provide us some more numeric data about the new heroes / turrest
It was in the Bug heroes survival guide http://forums.toucharcade.com/showthread.php?t=79560 But the data is a bit old and before the update
I'd take a HUGE new thing over numbers any day I just found a post from you I didn't know existed with just the information I was looking for! (Thanks Wilbair.) Including the six new heroes, their abilities, and the new turrets in this post would be wonderful, but far less urgent, now that lots of the info is already available. If it does happen, though, it would be really interesting to know the Heroes' armor, speed and other level stats as well (speed and health is rather visually obvious , but armor values for the heroes would do lots of good now that we know how much damage enemies inflict, and if they pierce or not). A quickie, though: how does armor piercing work? Halves the armor? Piercies it completely?
Just want to let you know I will be making a big guide soon that will cover my personal favorite hero combinations and turret setup for every map as well as details on why they are effective. Will also give some tips and advice for specific maps or enemies and will be based on either normal or hard difficulty(haven't decided yet). As far as the 3 new maps go, I'm liking 2 Zapper, 2 Snipers since the new maps are more about new individual threats such as necromancer and hungrybug where Kitchen/office were more focused on hordes of grubs/siege plus I now prefer zappers over mg turrets.
Protip: to find the survival guide from the main thread, delete "and page=x" and change the last two digits, 59, to 60. Also, I'll be updating the guide shortly. A lot of the info is very old; outdated even before the 2.0 update. So I'll be making some big changes.