No regrets. Exceeds expectations. Want iPad version, if only to reward the developers with more $$$. Thank you. I'm suddenly having trouble with selecting Spider though. The game crashes. The problem went away for a while, but now it's back. I tried to restart the device, but no good.
The crashing won't be fixed without your crash logs. Find out how to get them here. http://www.ispeeddial.com/how-to-find-the-crash-log-for-an-iphone-application/ Also, can you give impressions on an iPad? Like how are the controls, the graphics ect? A ton of potential buyers seem to have iPads, and most of them are holding off till they here how the game handles.
@ Oxynidus -- What device do you have? There is a crash related to one of Spider's persistent armors if you are on low effects which crept up out of nowhere for the release build... We apologize greatly for this, and have been working nonstop to get an update submitted tomorrow to fix this and most other issues. Thankfully, Apple is on a roll though -- we just had a different games update approved in only 3 days Can you check your settings and make sure you are on High effects? Again, for those having issues we apologize. The update will be submitted tomorrow!
I have an iPad and bought it anyways. The controls are spot on I think, not too big not too small. Graphics actually don't look terrible, just kinda pixelated. Definitely playable though. The lighting effects still look quite nice. I just want an iPad or universal version to get that polished feel. I'd say buy now if you have an iPad, to support the devs, and on the hope there will be a universal update. I'm still having a lot of fun with it, and I usually pass up iPhone games. And I vote hero for an update. A new level would look nice, but a new hero would add even more strategy and fun to the game.
I'm playing the game on an ipad also. It doesn't look that bad. When i first started playing the game i was getting alot of stuttering and slight freezing but i saw where someone closed all of there apps that were running in the background so i tried it and it worked. I had like 50 apps running in the background. Once i closed them the game ran fine... The only slight downfall to the game is starting over every time. After making it to like level 18+ and then dying i want to feel like i have earned something. some sort of advantage...Something... Still an awesome game tho. GREAT JOB devs can't wait for the future updates it seems like you're really in touch with the fans and i know everyone appreciates it. Thanx
Thanks for those impressions dizzy There are some persistent elements which carry over from game to game. For one, you can see each hero has several equipments which are locked -- these abilities are generally more powerful (and can give you a greater edge the next time you play through) and are unlocked over time as you gain cumulative xp. Also there are visual armor upgrades and overall ranks which are permanent. We are compiling all the feedback though, so keep it coming!
This game really looks fantastic and it sounds like you guys are having a blast. But it was seeing Foursaken's active participation in this thread that sealed the deal and convinced me to click 'buy' just now. Syncing now.....
p.s. if anyone is getting the "unresponsive controls inbetween rounds bug", simply exit Bug Heroes all the way (completely close it out from multitasking as well) AFTER you have created your profile, and then restart the game. This should fix it... this bug will be permanently fixed in the first update. @ cjsbug -- looking forward to some impressions
how is difficult yard level?!?!? i was on easy (or normale, i don't remember) and about at wave 10 i have to kill, scorpions, 5 vampire bug (of the sidequest ), 1 ant queen, 1 grub lancer and tons of grub :| @Foursaken- what about the idea to upgrade also the skills?
I've watched this game since the pre-release concept art filled thread and I'm really glad to see it finally out. I'm really enjoying the game so far, but I have experienced one major bug. I'm on an ipod touch 4th gen, iOS 4.1 and running the game with high detail. I was a fair way into a continuous playthrough when I noticed that the background music had stopped and the skill icon pictures were missing. I figured this was a minor issue and ignored it. A short time later the game crashed to the springboard, and upon reopening the app I found I had lost the last 15 minutes or so of gameplay, completely wasting the effort it took to do the "Food Hoarder" challenge. Aside from that, the game is really good. The exploration and upgradeable aspects definitely make the game more fun than the average dual stick shooter. There's nothing wrong with the graphics (I've seen far worse in 3D, and I like that it has a consistent style) (I especially like the high-res teeth textures for the siege grub), except that I find that the "firefly" that lights your view at night comes in a little bit late, so you're still left in considerable darkness in the sundown period. The decision to start at level 0 is a game design choice and, like Knights Rush, works with how the game is set up (I personally think the design change in Knights Rush was for the worse, the whole point was that you leveled up very quick on each level and built yourself up in a short period of time, so you could try different builds with the same character, based on what works on that stage. They should've at least made it optional). You do also carry over something between playthroughs, unlocked skills (ones unlocked for purchase by accumulating total xp for that character, such as the Iron Hood for the Spider. Thus on the next playthrough, you can buy that ability straight away).
I get a few crashes where I instantly exit the app, I tried closing all other apps didnt work, will try rebooting. So far level 13 is my best...seem to have a hard time turning down the quests and they usually get me killed.
Reading this thread reminds me of Fastar. Will this game 'hook' me for weeks like Fastar did? No issue with $1.99 - I just have so many games and so little time. I find the 80/29 rule applies though - I spent 89% of my tune with 20% of the games Will thus be one of the 20%?
2nd gen iPod Touch. The settings are on low. I played it once on the iPad. It has the same issues other non-HD dual-stickers have on the iPad, mostly due to the controls. The virtual sticks are a bit too big and too far from the edges, which can strain the hands. Also, I keep accidentally hitting the shrink button, reducing it to iPhone screen size, which can be disastrous in intense games. The graphics are rather pixelated, but not too bad. Aside from the control sticks, interacting with the interface is rather nice, especially because unlike other dual-stickers, there is a lot of tapping involved to upgrade, equip, feed...etc, which can result in accidents on the small iPhone screen. That said the game is still quite playable on the iPad, and the main reason I'd rather play it on the iPod Touch is because I just don't like playing iPhone games on the iPad, but if you have no problem with that, it's very much worth it. I'm probably pickier than you with games, but this game does almost everything right, and it's very addictive. So go for it.