Oh my gosh.... I can't believe I missed this!!!! I'm in Rome and just got to wifi for te first time this week! This could be the best game ever. I can't wait
First hero profile... Cicada can wreak havoc with his passive stealth ability, allowing him to move into perfect striking distance before unleashing a quick burst of high damage. He is particular adept at guerilla tactics, slowing enemies down with Burrow Traps or planting c-4 on enemy buildings, turrets, or in the path of incoming enemies. Commando Strike is also a powerful ability, piercing through heavy armor and instantly stealthing Cicada after use. Finally, Grenades are a near perfect crowd control ability, throwing 3 grenades in a wide area, dealing AoE damage and high knockback.
I can't wait to see how the AI is. Imagine smashing bugs as Beetle while Ant covers your back from stupid fleas. Cicada looks really cool and I get more excited every time you release more info. And I'm so excited that it'll be out in Jan (hopefully) Good Luck with this project
This was literally my facial expression when I heard about this. Man. I'm SO excited. Excited is a pale word compared to my anticipation towards this game! Man, FM, I wanna just say thanks for doing what you do. Your games have what so many other developers lose focus of: actual fun. There's no pushing to pay more money, no timers, you don't try to clone another game to ride off of it's success, just pure, original fun. I mean it when I say, you guys are the best!
Bug heroes are legendary for me, it was the firs iPhone game that got me hooked, ever. This game (BH1) told me about Foursaken
I've been waiting for this! Seriously, I've noticed there are no other iOS games that keep my attention anymore except for games by FM. Might sound like I'm trying to be a fanboy, but it's the truth!
By the way, I hope there aren't so many pauses in the game. One of the few things I disliked about the first game are the endless pop-ups that pop-up everytime you complete a quest, do an achievement, level-up...etc. It really disrupted the flow of the game, and sometimes gets you killed when it happens at the wrong time.
Man, I thought you were the king of Bug Heroes! And you're saying you would have done even better!?! Just bugging you, friend. I'm probably as hyped about this sequel (triquel?) as you are!
It's not that significant. It might have saved me a few times as well. When everything's going crazy, and a pop-up pops up, it gives you a few seconds to regain your clarity before resuming. I just think it's better for the game to have a smooth flow. I hope they manage to maintain the depth of the first game. I spent long hours just thinking about what combination of heroes and defenses to try out next, and there are still plenty that I haven't experimented with.
Yeah, I agree, those pop-ups were cumbersome at times. Especially when there was an enemy bug poised to strike your hero just as the pop-up popped up. Then when you dismissed the pop-up, suddenly your hero is hit. And I also agree about depth. Bug Heroes had/has seemingly endless possibilities. I hope this sequel maintains that quality.
Don't worry, there won't be The nature of BH2 is smoother now, with objective based rounds (its almost like we've combined the quests into the actual game itself, to a lesser degree). As for depth, the nature of the depth has changed in some ways, but it'll definitely still be there, probably even to a greater degree, overall. For one, we'll have over twice the heroes to explore and try out. While each hero isn't as "generalist" as in the the first (you could essentially counter almost any threat with any hero with the right abilities in BH1, though of course some better than others), the combination of 2 heroes out at once in BH2 is all that much more important. You will really need to think about how to use the 2 heroes together to thrive. Plus with all new gameplay elements like "sieging" enemy bases, or capturing and holding strategic locations, it will matter even more. Finally there is more of a tactical element in BH2 as well, with cover, and managing and positioning your 2 heroes for optimal use.