Universal Bug Heroes 2 - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 19, 2014.

  1. Best75

    Best75 Well-Known Member

    Nov 3, 2012
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    I have 5 heroes having not brought any at 69 stars next hero unlock 150 stars
    No glitch just the stars needed for heroes were only lowered a little
     
  2. BugsybroGames

    BugsybroGames New Member

    Mar 10, 2014
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    Just asking but could someone tell me the new stars needed amounts to unlock new heroes for the first 10, thanks if anyone can.
     
  3. sweetdiss

    sweetdiss Well-Known Member

    Jun 15, 2009
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    +1

    My next is at 150, well over twice the previous amount.
     
  4. popjam5

    popjam5 Well-Known Member

    Jun 15, 2012
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    I dont understand either... So originally you needed 75 stars for a new hero. When the update hit, it lowered it to 65.

    After a couple of missions i hit 65, and i unlock a hero at 150 stars next. I thought you needed the same amount of stars every time you unlocked one? I'm pretty sure that's what they said.

    Eg instead of 5, 10, 20, 40, 80, 160, 320 ( gets much harder the more heroes you unlock, making it more boring and not really rewarding you with those hard earned stars)

    It could be: 40, 80, 120, 160, 200 etc.. Making it a constant rate and much more enjoyable.

    Can someone confirm how the stars work in this new update?

    And about the banners, i think they are ok. Maybe the XP one is a bit unfair, but seriously, why are people conplaining? It just makes the game more fun, less grinding. It is peoples choice wether they want to buy them or not. They don't work on endless for leaderboards and multiplayer. Makes the game more flexible, which is what you want, right? Seriously, as long as their are new heroes you are working your way towards, banners have their place.

    Im having fun testing out the +5000 spare parts banner. I feel like a god.
     
  5. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Yeah I updated it, (the little 1 on the settings icon looked horrible) and I have to agree, sadly. I love the game, played for a week non-stop, playing my favorite mode mode: endless, and having fun and unlocking new heroes (already payed more than any other iOS game and missions are so unbalanced) and thought it was perfectly balanced in the coin department before, now its just endless grinding. This game went from my first games page to the last and on cue of being deleted... when a better game releases. So sad at this.

    /rant over

    On the bright side: there are so many other games on the AppStore
     
  6. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    Banners are a good idea since they don't alter the balance of the game and they are are a good option for people having trouble on some missions. Call them cheats if you want. Plus, it's a way for FM to get revenue considering the game doesn't seem to be doing as well as we all hoped.

    That said, I do think scrolls are still too expensive. There was a small decrease in the initial cost, but they still take way too much to level up. Considering how nerfed endless was for diamonds, it's a grind. See, unless you are incredibly lucky it will take forever to level up your favorites since there are so many of them. It could at least be possible to level up our favorite scrolls by paying a larger ammount of diamonds.
     
  7. popjam5

    popjam5 Well-Known Member

    Jun 15, 2012
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    Just get a banner man
     
  8. BlottoBrah

    BlottoBrah Well-Known Member

    Apr 12, 2013
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    He's the hero I'm currently trying to bring up in mastery levels. At first I wasn't a fan due to the low HP and his abilities had to use up food resources. But now he's fantastic, especially once you upgrade his weapons and armor. Plus he's faster than expected.

    Hunger Strike is good for bringing down heroes and bases; usually use that as a first attack on them. Counter is great for high damage on a single melee creep, and they'll drop a food item if you kill them. Scurry is good if you need to get somewhere in a hurry.

    I probably get the most out of Feast. If my base is maxed with food, I use it freely. With the higher damage and heal, I do a lot less trips back to the base.
     
  9. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
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    Under your bed
    I don't see how a mission downgrade system would be unbalancing in any way. If you downgrade a mission, you get less stars and diamonds for completing it. Simple as that.
     
  10. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
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    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    Expedited progression is generally not considered to throw off competitive balance, and is a standard of many competitive free-to-play games, including professional e-sports such as LoL. The primary reason is that any high-end player will have maxed out all possible progression elements anyways, and therefore all contests will take place on equal ground regardless.

    This will probably be especially true for Bug Heroes 2, where (inspite of the recent and rather unpleasant changes to diamond income) owning every single hero, and maxing out the Mastery levels of at least a sizeable number of them, is more viable for a dedicated player than in most desktop MOBAs and other online titles.

    (Also, all of the banners cannot have an effect on multiplayer, as all but three of them cannot be applied to multiplayer and therefore has no effect at all on online play, not even indirectly.)

    So I don't see this as a push towards pay to win. But most probably a push towards more profit. And while this sometimes leads to changes that don't favour players, there has to be a balance between generosity and revenue if we want developers to persist. (Balance, mind you, not a rationalization for greedy developers and triple-A companies to generate millions from exploitation of addiction mechanics :) )
     
  11. tjtoed

    tjtoed Well-Known Member

    Nov 23, 2008
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    less tweaking?

    I wonder if Fours4ken is guilty of "changing/tweaking" things too fast sometimes?

    I still liked how most of BH2 was in the release version. Stars came seemingly quick, there was IAP for those that had to have a certain Bug. The only thing I think needed tweaking was how missions came and their star level and obviously any major "bug" or issue.

    It seems now we have moved from the "it's too easy to get stars" whiners to the "stars are too hard to get" whiners.

    It's like Fours4ken can't win...

    Don't get me wrong, you guys are my favorite iOS developer... hands down. I have spent the most IAP on your games and will continue to do so just to try and do my part to ensure you guys are successful. What do you guys use as your justification of making balance changes, just out of curiosity?
     
  12. Intendro

    Intendro Well-Known Member

    Aug 6, 2013
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    #1812 Intendro, Mar 10, 2014
    Last edited: Mar 10, 2014
    As far as I know, stars aren't any harder to get.
    It's actually faster now. Less stars to unlock heroes. Two losses drops a mission's stars by one instead of three losses (so it's faster to get a mission that's too hard to become possible for you). And balance fixes in general.
    The problem of support enemies is not fully dealt with yet: they have less armor now. They are going to prevent stuff like healers healing shielders who shield healers...
    So it'll be easier (and by easier I mean not as annoying with those support enemies, not "easy"). :p
     
  13. ednan

    ednan Well-Known Member

    Oh, they can't win. That's how internet nerds work. Someone will always be complaining. Too easy, too hard, too expensive, too cheap (yes, people complain about something being cheap/free), file size is too big, doesn't look nice enough, framerate rage, drains battery, has IAP, etc. etc. etc.

    Maybe if nerds tried to enjoy stuff instead of grinding to the max, there would be less whining. But hey, they need get their 99c of worth while drinking their mountain dew and eating their doritos that costed much more than that and will turn into poop in a couple of hours.
     
  14. Twenty One

    Twenty One Well-Known Member

    Jan 19, 2012
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    Oil & Gas Engineer
    Oklahoma City, USA
    #1814 Twenty One, Mar 10, 2014
    Last edited: Mar 10, 2014
    IPad 2 framerate issues....

    Nevermind
     
  15. tjtoed

    tjtoed Well-Known Member

    Nov 23, 2008
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    sorry, meant diamonds...
     
  16. tjtoed

    tjtoed Well-Known Member

    Nov 23, 2008
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    LOL, that's funny.
     
  17. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    Yeah, everybody thinks differently and all agreeing on something is quite unique. Everybody has a different perspective.

    Insulting proves your intelligence...

    Yeah, nobody want to play a game and feel like is a walk in the park. Those are boring.

    As long as the game is good, it helps with replayability

    Fault devs for underselling their games. Blame Angry Birds for making 0.99 a standard. Blame poor people that cant afford all the insane amounts of games being released. Blame something ;)

    Some developers undersell their games. Its not their fault, its the market.

    I have a 16gb device and managing the space sometimes can be really tricky.

    Thats a personal preference

    Well, BG2 lagged quite a bit, so its understandable.

    Cellphones are getting more and more powerful but the batteries haven't evolved much. They should get a boost.

    This works in both directions.

    etc. etc. etc.[/QUOTE]

    Yeah there is quite a few....

    There is a certain amount of joy in grinding: you have a purpose for the grinding, you are after something that eases the grind, and make it more fun. But when that reward is gone, so is part of the fun.

    Some spends way more money than 99 cents, some dont... Also, I cant compare an app to a Doritos for example, an app has so much more value. Doritos is like consumable IAP, the game app itself is an endless bag of Doritos.
     
  18. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    #1818 Foursaken_Media, Mar 10, 2014
    Last edited: Mar 10, 2014
    Not at all - believe it or not we get 50-100 various emails a day across email, FB, twitter, website, etc... TONS of people request stuff like this. We were very careful to make sure none of the "cheats" affect competitive gameplay in any way.

    No, not sure where you get this idea. They weren't touched in this last update other than INCREASING in hard, endless.

    I don't believe we ever mentioned an increase in diamonds. The star levels were decreased. Banners a fun little extra - ignore them if you don't care about them, get a few if you want to have some mindless fun, test out strategies, etc. Even BH1 had a cheat option.

    You should've unlocked a hero right away (bc the 3rd unlock moved from 75->65), which it sounds like you did if you have 5 heroes. next hero unlocks went from 175->150, 350->250, 600->350, 850->450, etc... In most cases the star requirements were HALVED. As I mentioned before, heroes take the same time to unlock now via stars that they took before to get via diamonds... its not as simple as "less diamonds = more grinding", bc that just isnt true.

    Look, I know many people want to automatically unlock all the heroes in a $.99 game in a few hours... but that just isn't going to happen. The reality is we wouldn't have spent the extra time making 25 heroes if we were only going to get $.99 from them all... we would've stuck with 3 heroes like in the original game and just stopped there. You can say thats greedy or whatever, but I could just as easily say its greedy to demand unlimited content for $.99 (not referring to anyone, talking about in a general sense, mind you).

    I've said it before, but I think the game offers PLENTY of content for $.99, even if you only unlocked 3 heroes and everything else was an IAP only unlock. Right now, in about 2 hours of play you can get 5 heroes and literally unlimited gameplay... that's a lot imo.

    Thats because you already got an unlock for a hero at 65 stars, and you're now in the new bracket for the NEXT hero, which is lower than before in this update.
     
  19. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Yeah, ugh, missed that one mission at round 15 >_< Everywhere else its hold 2...

    Other than that, endless will be harder. It was flat out bugged before where if you loaded you game, all the enemy modifiers would be erased, meaning round 100 wasn't much more difficult than round 30... Now that it's working as intended, we'll see about re-tweaking it to get the right balance.
     
  20. sweetdiss

    sweetdiss Well-Known Member

    Jun 15, 2009
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    Makes sense. : ) Was just curious about the next few star requirements so I know what to shoot for. Thanks!

    Keep doin' what you guys are doin' and try to ignore the haters. This is your best game to date IMO - though I haven't had a chance to play BFW yet (can't put BH2 down).
     

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