Universal Bug Heroes 2 - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 19, 2014.

  1. kannon778

    kannon778 Well-Known Member

    Sep 4, 2012
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    Thanks for getting back to me guys.


    1. For the more casual gamers audience, I think we care less for the score as opposed to the actual satisfaction in making into higher rounds. And who are we kidding here, I think dying in the later rounds usually spell game over anyhow. I actually didn't know about the debuffs you listed, but it think you guys could do away with even more. Score is probably only ever so important to a small user base. We just wanna have fun ya know?


    2. Yeah, still pretty slow still at least for us. Time is exponentially more expensive when you want two people's time together.

    3. So that's a GC issue even for local play? How about game saves?

    4. It really sucks that I have to tell my friends that "you must solo play yourself to earn stars". It is really kind of lame. Most of us would probably paid for the stars if there was an option, but I understand why the decision was made the way it is. Still encouraging solo grinding is generally not a good idea.
     
  2. batbot6

    batbot6 Active Member

    Mar 2, 2014
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    I agree with kannon778, I mainly play co-op and there's no way to earn stars?maybe after every 20 rounds you can get a star? That would be ok,and would still keep players doing missions, and I don't know if people do this,but you get stars for doing 1v1, and even if the person disconnects after like 5 seconds,you still get a star(not complaining though :p)
    And don't nerf legendaries,there is a reason they are called legendary,and they have major set backs,plus you can only play as one hero,more food when respawning, almost 3 times the wait to respawn(so if you die,pretty much game over, no stash can last 2 minutes on higher rounds)

    Forsaken when we do co-op and a player is using a legendary,so both the players score increases at a lesser rate?what if there are two legendaries? Does that make 20 rounds to 80?
    Also you didn't answer my previous question about the future update on "adding failsafes to prevent hero stun" ?? What does that mean?can you explain please?
     
  3. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    Legendaries have a near impossible time protecting 3 Capture points in later rounds lol. I just have to let mouse die because my gold income is nerfed and nothing spawns but enemies. Maybe a buff, sure they are above normal heroes but not by THAT much lol.
     
  4. RichRuzz

    RichRuzz Well-Known Member

    Aug 19, 2012
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    Using legendaries is never woth it IMO, they aren't even that much stronger other than more HP early.
     
  5. kannon778

    kannon778 Well-Known Member

    Sep 4, 2012
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    Legendarily in CO-op is an entirely different story than in solo play. You and a friend can both be legendaries together.
     
  6. batbot6

    batbot6 Active Member

    Mar 2, 2014
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    Yea, and using 2 heroes makes up for that buff.
     
  7. Chiller ONE

    Chiller ONE Well-Known Member

    Sep 20, 2008
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    There is something wrong with the Grenades skill on the Cicada. One point in it deals 82 damage but it goes down when you put more points in to it.
     
  8. AZengus

    AZengus Member

    Nov 5, 2013
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    #1728 AZengus, Mar 8, 2014
    Last edited: Mar 8, 2014
    I don't find this game very fun anymore. I'm pretty much stuck with impossible missions that I waste a few hours on failing to make them easier, and I'm still having a hard time with it. Spending 2 hours without making progress - this feels worse than a timer-based game. To clarify I have two 5-star missions that won't remove itself and a locked mission because I don't have 70 stars (edit: 62 actually).

    Additionally, the current patch does nothing to fix difficulty and reduces the diamond rewards - I used to spend 30mins in endless grinding something like 20 diamonds, but that has been reduced to 6-8. I can only get as far as round 10, anyway.

    Is there anything I'm doing wrong? I'm trying to save diamonds to buy heroes, because it seems like I have the wrong ones, it could explain why I am stuck in this game. I have only bought one scroll - I did not bother buying more after realizing how small of a bonus they grant (got a melee repel, 5%).

    My heroes are:
    Honey Bee
    Moth
    Slug
    Electrician
    Termite
     
  9. Sambobsung

    Sambobsung Well-Known Member

    May 19, 2012
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    It's not you, it's your heroes. Most of them are actually meant to support more damaging heroes like Aphid, Bumblebee or Black Widow. Grind it out a little more and buy either Aphid or Bumblebee (Black Widow is cheapest at 100 diamonds) and see what happens. Scrolls are game changers at level 5.
     
  10. AZengus

    AZengus Member

    Nov 5, 2013
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    #1730 AZengus, Mar 8, 2014
    Last edited: Mar 8, 2014
    If it is an issue with my heroes like you say, I don't mind giving it another shot. I'll try dropping $1 to pick up one of those heroes, although I'm usually against that kind of IAP (buying premium currency).

    Edit: Actually, before I spend the diamonds, what heroes are useful for range wars? I need to survive 5 rounds against ranged bugs
     
  11. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    In this case, you're supporting four struggling brothers who make some of the best mobile games around.
     
  12. Bamboo

    Bamboo Well-Known Member

    Sep 10, 2011
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    Struggling? Is that propaganda, or are you serious?
     
  13. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    Just a quick tip for people trying to die on a level to lower the difficulty- stand behind the food stash and turn away from it so your other hero goes inside the stash. Bullets fired at your other hero should now hit the food stash and damage it.

    Also, to those not understanding why less diamonds are earned, Foursaken is trying to encourage people to unlock heroes with stars, which will be much easier once the next update is out. If the diamond reward rate was the same, people could unlock every hero in less than 2 weeks.
     
  14. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    I don't know how much money Foursaken makes, but assuming they don't have other income sources, I imagine their wealth is based on the popularity of their games and people spending IAP to support them/say thanks, and that figure would be split into four for each members individual pay.
     
  15. AZengus

    AZengus Member

    Nov 5, 2013
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    I actually threw in $3. I'm trying to be careful with how to spend the 500 diamonds; I think I made a dumb choice buying the Ladybug for the -7 range damage equipment she can get, it's not helping me beat the range war scenario. I finally lost enough times for it to switch to easy, though. I'm going to give it another try.

    Side note: It would be nice to have selectable difficulty for the missions.
     
  16. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Next update fixes quite a few things. That being said, apparently, there's still an issue present where you can get +/- 2 stars from where you should be, instead of +/- 1, which also might contribute to getting missions you're not ready for (meaning a 3 star player could get unlucky and get a 5 star mission). Could've sworn that fix made it into the update, but it turns out it didn't >_<

    Also, if you lose a mission twice it should downgrade... so theoretically you shouldn't ever get "stuck" if you can't beat a mission. Perhaps we should lower it to if you lose a mission once it gets downgraded? We wanted to make sure to give players at least 2 cracks at a mission, but I'm not so sure anymore...

    While we definitely appreciate people supporting us with IAP, we always want people to first and foremost be happy with their purchase! Only buy if you truly want what it gets you :)
     
  17. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Yes, the score modifier is PER legendary. I can't remember exactly what the modifiers were. But 2 legendaries have to last much longer than 1 legendary + 1 normal hero, which has to last longer than 2 normal heroes to get the same score.

    The stunlock failsafe is basically a cooldown between stuns, based on the stun time. So if you were stunned by something for 1s, you wouldn't be able to be stunned again for another 3s. We also added a max stun-time for heroes bc I agree, nothing is more frustrating (or unfair) in an action game than to be stunned for 5-10s and automatically die. Those stuns in general were always meant to be more of a weapon against creeps anyway.

    We changed it so those missions/rounds can only be a mix of protect 2 points. 3 was too much.

    Agreed, which is why we buffed their cooldowns on all legendary abilities later game. You should be able to use abilities much more often now at level 3-5 to compensate for only having half the amount of abilities.
     
  18. AZengus

    AZengus Member

    Nov 5, 2013
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    I guess it's situational, mine is a worst-case scenario where I have 5-star missions and not the right heroes. There's also a sense of not making any progress; I gain very little (exp) on loss and it takes me 10-20 mins to lose a mission... Part of the problem also seems to be that they don't try to attack your base. Too many times I'm stuck on a respawn loop because I can't kill any of the ranged bugs and I can't run behind the food stash quickly enough before dying, things like that make it take forever to lose the mission. Quitting the mission doesn't change difficulty, either.

    I managed to beat ranged wars on easy - was still a bit of a challenge, but it looked like the spawns got a lot weaker. Number of mobs got cut in half and they dealt half damage compared to medium difficulty. I suggest improving the scaling or allowing a difficulty select...

    I understand that Apple takes forever to review patches, hopefully it gets approved soon and things get better for players like me.
     
  19. RichRuzz

    RichRuzz Well-Known Member

    Aug 19, 2012
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    I'm guilty for buying lots of gems... still no luck on lvl 5s for most scrolls -_-

    Anyone for co-op?
     
  20. tjtoed

    tjtoed Well-Known Member

    Nov 23, 2008
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    I think losing twice is perfect. Three was too many and frustrating as heck but I think one is too few. It's good to try twice. Feels perfect for me.

    Also on coop did you make the easy or medium difficulty harder? My son and I like to do coop and if it ramped up too fast that would suck. We haven't had any luck getting a coop though since the update. Every game ends with the out of sync errors.
     

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