You're having trouble understanding my point. They split the economy update. They did not need to. I'm not talking about combining two updates into one. I'm talking about critical performance fixes, hero fixes, mission lockout fixes in one update and complete economy patch in the second update. Anyway, I came back to this game and thread because the update was being built up as the glorious fix that will make everything better. I've found nothing better about the update. On that note, signing off.
I don't use it either. Was just wondering if anyone did and if there is any advantage to using it. It seems to me like you would be at a disadvantage with auto attack enabled.
Just played few 1vs1 games against team with lvl5 stun scroll. 45% stun change. Nothing to do. Too OP. Need stun resist or somerhibg. How the hell people even get lvl5 scrolls. Need to buy million scrolls for that!
Can anyone please tell me how many total heroes can be unlocked by getting enough stars? At the moment I can earn another at 600 stars (and I'm at 350). I'm wondering how many total because I've been keeping track of ones I've gotten and I only have about 6 heroes left, so knowing how many I can get free would be good. (And maybe I'd earn enough gems for the rest before the next update which lowers stars needed for free heroes.) Including the two starters: 7 free heroes at 350 stars. Can someone who made it further in Endless say how many gems they got and how far? And which difficulty and map? I'm curious how much it compares with my round 15-ish usual runs and my round 25 best run... (Because of major fixes I'm updating as soon as I can, but still...) And come out and comment, Foursaken! (I know you're probably busy, I'm just trying to be slightly funny.) Please tell us Endless won't be so bad (as that one picture looks) at getting diamonds in the future. Seriously, I don't want to be forced to play mission mode for better diamond payouts. (I have enough stars for all the upgrades, so now I don't have to play mission mode... Unless I can earn another random hero.)
Hey, look at me. I have a movement speed of at least zero. I just had this diabolical idea of equipping multiple stun scrolls on field mouse.
Good point. I think we have splintered the grinding moniker into several confusing subsets. When grinding refers to less enjoyable (or even tiresome) activities required to progress or to access the primary (and usually fun) parts, it is truly an obstacle to enjoyment, and changes which alter the rate of content access or progression easily have a drastic effect on fun. But when progression and content unlocks are simply a result of playing the best, most fun, primary or only parts of the game, the definition of grinding becomes muddled, misleading and confusing. In this category, Bug Heroes 2 is probably best enjoyed by those who play it primarily for the fun of the general combat and strategy mechanics, and who see heroes as flavour and variety (even if the most important such in the game, second only to the core gameplay). Even if you see the current gallery of heroes as essential, so tightly integrated into the core mechanics that there would be no game without a large variety of different champions, I think it is possible to often disregard slow acquisition rates (and changes thereto) if you chose to see new heroes as a pleasant long-term bonus, and try to fiddle with turret setups, scroll expansions and existing hero combinations whenever the struggle towards the next little heroic bugger grows long and tiresome. For multiplayer affecionados, I understand if endless, missions and skirmish mostly feels like a necessarily evil (or boring) to unlock heroes for PvP and co-op. But even then, the single player modes also provide training and experimentation for online play. And hopefully, regular online play is or will be a good (hopefully the best) source of diamonds, f2p MOBA-style. (I suppose it is possible to see unlocking heroes as the best part of Bug Heroes 2. But anyone who does so is probably at odds with the intentions of the developers, and are bound to be continously disappointed.) Personally, I would gladly see hero prices doubled or unlock rates slowed down for the sake of Foursaken's profit margins, if this was necessary for the developer's continued survival and involvement in iOS gaming (which I don't think it is), or even to ensure content updates for BH2. This is by no means a noble, self-sacrifical sentiment : I want to see more games from Foursaken, and I particularly want BH2 to do so good that we'll see a regular stream of new heroes, maps, scrolls, variety and flavour. As a result, I focus more on what might be required to make this project profitable, and less on the rate at which I can unlock heroes and purchase diamonds.
Guys just chill out. Its a very sad situation to see here. Everyone just flipping out. If you all go to the earlier pages, Some of the suggestions were made by the people themselves(ex. Scroll cost reduction). The chance of getting heroes is actually not lessened as the next update reduces the star requirements. Plus the gem rate hasn't reduced for missions, which was the actual aim of the game. Plus most of you people were complaining like " Oh man I was grinding for 10 hours getting gems for my legendary" hence the update. IT WASN'T AN ECONOMICAL UPDATE, Forsaken media is better than that, they could have totally gone economical if they wanted to. We should support the developer, instead of crying. Suggestions are another thing, but flamming? ANYWAY good with the update FM, great fix on the lag, can't wait for the future updates
Have devs given even a rough idea of how they plan on flattening the star hero unlocks? Perhaps endless diamonds were a bit generous but this revision of star unlocks had better be JUST AS MASSIVE as the diamond farming nerf, imho.
When the update came out I checked leaderboards and there were only 4 scores.. When I finished my 1st endless after the update, the game uploaded MY BEST SCORE (from before the update!!) instead of the new one. FM, this really needs to be fixed
Well, I'm sorry we lost some peoples' trust. This update had us caught between a rock and a hard place... it has some very important fixes (like removing mission locks, removing requiring heroes you don't own, fixing some major bugs, etc), but not having all the stuff we wanted in it. By the time we had realized that the update was taking longer than usual to approve, we were already a week into the queue. Had we rejected it, we would've had to first finish up all the other fixes going into this NEXT update (which is now already done), then possibly wait ANOTHER ~2 weeks for approval. While that would've come out as one pretty package, it would've been fixing the most basic and important issues a month after launch. The reality is, we're not going to "cash in" by dropping diamond income for a few days until the next update is released - if that was our intention, I wouldn't bother responding here. If all we cared about was making a buck, I wouldn't be on TA forums at all. We even tried to let you guys know what was coming last week - I think we've been pretty transparent! Are some of the values too low right now? Probably - we'll tweak them until they're right - we always do (try at least). Were they too high before? Yes, I honestly think so - heck, we think players get TONS of bang for their buck, even if you only had the first 4-5 hero unlocks! At the end of the day, we've released 12 games and been on these TA forums for 4-5 years now... we definitely make some missteps along the way, but we are always going to try to find the best happy medium between player satisfaction and what we think a game is worth. If its too skewed in either direction, its not going to work! Hopefully, all I can ask is that players stick around for the next update. I'm sure for many it won't fix all of their issues and they'll still think we're just being greedy, but it makes the game into something that we think is that good compromise.
I believe that's what the :rolleyes: face is for. At least when the sarcasm isn't ultra-obvious. Naturally, this is to be expected, everyone. Don't freak out too much, they can fix it. ... I didn't mean to sound rude with that first sentence. *cough* Anyway... I'm updating as soon as I can, but before I can- no offense or anything- I'm grinding the less than 200 gems I need for a legendary. And judging by all the comments, it will be the mouse.
I know you guys aren't "EVIL" and have delivered some classic titles BUT find your new business models in your last couple of releases such a step down from the clean and simple IAPs of BH1.
I'm not flipping out, I'm just not excited about the rewards getting reduced. For the record, I've bought the $5.99 and $1.99 IAP's which is exactly $7.98 more than I spend on most games these days and probably more than most randoms are paying FM.
I'm surprised your accountability and transparency has even been called into question. With your track record, with your developer profile and well-documented history for fanbase communication and percipience regarding player suggestions and criticism (not to mention post-launch support, rebalancing and additional content), I would have expected any player familiar with your products to assume that Foursaken will eventually find a balance (probably one that leans slightly in the direction of the player) between player access and developer profits. One might almost come to the conclusion that the past three years of changes to the whole App Store and mobile market is a step down in cleanness and simplicity, and that this is what influences changes in business models
The IAP scheme looks pretty clean and simple for me. You play the game, have fun, eventually unlock stuff and continue to have fun. If you want to speed things up, since the game is dirty cheap (I got it when it was free), you have the option to buy some gems to speed it up. That's it. --- I think some people confuse "grinding" with the game itself. Nobody is forced to unlock every single character in a determined limit of time. I think this is a problem amplified in the last few years, where people mindlessly grind to collect "stuff" without even considering if it is actually worth doing it. Collecting for the sake of hoarding stuff. Sure, here the characters adds variety, and they will be easier to unlock as soon as the next update is available. As stated by the developer, reducing the diamonds income was intended to make people stop grinding and actually playing the goddamn game. Obviously, if you like mindless grinding to collect the next stuff this is bad. But maybe the problem isn't the game but the person holding the device
FM please comment my post below - leaderboards needs to be re-resetted. Endless is not funny when I can't beat my own score that I don't even know how did it appear there (it appeared after I scored something around 20000 score)
Trust me, I wish we could just completely ignore IAPs and sell a game for $4.99 and call it a day. The market has changed exponentially from Bug Heroes 1 days. Block Fortress: War is a bit more basic though. One play through of the entire game will allow you to unlock about 85-90% of the game, without any grinding whatsoever. Heck, even in H&C you could unlock most of the game in a single playthrough...
Yeah - leaderboards have to be reset in the next update again anyway >_< We really wanted to avoid multiple leaderboard resets but its almost inevitable its going to happen the first few updates as all the exploits and balance gets tweaked and fixed.
I have 384 and I'm not playing misions becouse I would have to get 216 stars to unlock a hero and that is too much