Holy cow, YES!!! Let scorpions return! Well, it causes some issues to developers which suffers from these mistakes. I wish they (reviewers) could fix it and write some public apology so their readers can change their minds about the game
Foursaken, question: Termite normal attack makes my whole screen shake as if there was a Earthquake every 3 seconds, it really is dizzying after a while of spamming attacks on turrets... any chance to change or add option to disable this shaking? Definitely see no benefit or immersion from constant shaking of the screen every 3 seconds Other Termite question: why isn't his attack a bit more aoe so its easier to add time to his turrets? Right now we are forced to put our turrets as close together as possible and move him millimeter by millimeter to set it up so he can give durability to 2-3 turrets at same time. Once we finally hit that sweet spot of hitting 3 turrets at same time we dont want to move! Sigh
yes , thats right , it will be more awesome and challenging . for example : by defeating those SUPER tough bosses we will be able to unlock new heroes , I mean those not on the list ( secret heroes ) I am hoping for strong bosses such as Japanese hornet , scorpion , lizard , bird , frog and iguana...... Secret hereos : tiger bettle , stag horn beetle , huntsman sipder and so on ......
In BH Quest we had regular scorpions and the scorpion lord which was just bigger, stronger, better and it was enough for him to be the boss
...human foot? I was thinking a super fast, weak, poisonous sniper rifle holding hornet would be rocking awesome, dudes, as a playable character.
Well sometimes I use Aphid and Termite, and they do pretty good. Aphid does all the killing and once Termite has range+ and food cultivator I just leave him at base.
I currently have a duo consisting of Stinkbug and Slug, thinking of dropping Stinkbug for a heavy hitter. Like a ranged damage dealer to compliment slug
Might be a bug then. Probably will get fixed in the next update. Can you send me the description of it from the mission menu?
Mission Tips for 4/5 Stars. - Defend against melee bugs for X mins. I like to buy needle rounds for your ranged char asap since they are going to be doing most of the killing then upgrading weapon. If it's a mission where you have stash try 2 Autocannon/2 Cannon. Good Heroes to use: Crab Spider - Can completely cut melee off including hungry bugs which stops their advance and allows ranged heroes to kill everything while Crab stalls. Pillbug - Can kill most melee easily before they get close. Buy needle ammo and coolant equipment. Ant - Mostly for the ability to buff the turrets, but forcefield is very handy for stunning melee and stopping ranged. Bumblebee - I like to use toggles to move in hit hard and back out which knocks back groups with high damage while the ranged hero is firing away. Beetle/Waterbug - Basic aoe attack for small bugs and stuns for support. - Defend against armored enemies for X mins. Obviously you need Sharpened Edges/Needle Rounds immediately as well as using AP potions. If you have stash 2 Autocannon/2 Sniper works well. Good Heroes to use: Pillbug - Armor Piercing & Explosive ammo abilities, big clip and damage. Bumblebee - His berzerk ability gives good AP as well as breaker punch to stun and support your ranged hero. Crab Spider - Can use both toggles to tank everything from the front while your ranged hero kills them. Slug - Starts with 50 Armor Piercing as well as lots of abilities that can help vs armored enemies mainly conductor that jumps to the next enemy. Stinkbug - Starts with a massive 100 AP and poison is very good vs armor, make sure to constantly use Poison shells ability. Works well under AI control since they don't miss. - Defend against ranged enemies for X mins. I recommend focusing on armor upgrades hero since your under alot of fire. For turrets I like 2 Autocannon/1 Shielder/1 Firecracker, big range and aoe of firecracker helps here. Good Heroes to use: Crab Spider - His line breaker ability stops all attacks from front as well as 35% chance to deflect back projectiles. Ant - Shield generator is extremely useful here as is craftsman for extra armor protection. Can boost weapon range to pick off some enemies like flea gunner that are problematc to get at. Aphid/Black Widow - Can use speed & damage to kill key threats like flea gunner/mortar/siege cannon but needs to be used well. - Hold 2/3 Capture Points for X mins. Tanky melee heroes work best because it's mostly lots of small bugs like fleas & gnats attacking you so heroes like crab, beetle, waterbug, bumblebee & army ant. Also upgrade the turret on the point that your secondary hero is covering so you can just focus on defending the point your main hero is at. Global upgrades that give your turrets armor and health regen are extremely useful so if your stuck you could try respeccing to get those. - Defend against Siege Bugs. Since you have no enemies attacking you heroes with high damage are very good. You should also buy mercenaries as well to assist in the kills since they will last the whole mission. For turrets try 2 Autocannon/1 Shielder/1 Gunner, gunner is there mostly for the dragonflies. Good Heroes to use: Bumblebee - Turn both toggles on and just destroy everthing. Aphid/Black Widow - Kills very fast and can hunt and destroy siege cannons. Honey Bee - Summon creeps to assist in killing since they won't be getting killed. Pillbug - Great at destroying large groups at once thanks to explosive ammo and large clip. Beetle - Very useful abilities for dealing with lots of bugs, has a lots of stuns to support other hero/turrets. Worm - High damage and splash, sticky bombs and bomblets proivde good damage to waste groups.
odd So, what to do now? One open mission requires bumblebee which I don't have. The other two require more stars than I have but even if I had bumblebee. I know most of this will be fixed, but still funny.