Universal Bug Heroes 2 - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 19, 2014.

  1. heringer

    heringer Well-Known Member

    Oct 2, 2011
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    If missions stay the same I don't see how the flow will be better, since they will reward less diamonds (unless the heroes are MUCH cheaper, but since they dont want us unlocking with diamonds, I assume they mean they will be cheaper in stars).
     
  2. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Yeah which seems to be the case with every game nowadays. Ah well what can ya do

    Hehe but by bad reviews I was referring to 4 star reviews :p
     
  3. Liche414

    Liche414 Well-Known Member

    Jan 19, 2014
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    The lag is annoying
     
  4. robotrigger

    robotrigger Active Member

    Feb 4, 2014
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    I can't beat a mission. I don't understand. It's "Range War". Fortify the food stash and complete 6 rounds. I made it to round 10, but stupid mission wouldn't complete. Anyone else seen this or have any idea?
     
  5. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Does it require you to build any turrets in the mission subscription?
     
  6. deadclown

    deadclown Well-Known Member

    Apr 13, 2009
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    Thanks for the exhaustive reply. I appreciate it. I am digging deeper into BH2 and seeing more of what you're talking about. Though, I got to a level with H&C where my character was dancing and weaving like Muhammad Ali. I'm not there yet (ironically) with BH2...rather than twitchy, I would say it's a bit mashy. But you might be right and I just haven't mastered the action mechanics yet.
     
  7. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    You would instantly unlock a new hero in that case as soon as you booted up the game.

    The star requirements to unlock new heroes has been lowered after the first few unlocks. When all is said and done, total time to unlock all heroes via stars will be about half of what its at now.
     
  8. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Oh dear.
     

    Attached Files:

  9. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
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    @Foursaken and Pro Players

    Is the Stinkbug as weak as I hear? He sounds, on paper, like the ideal support character but since all of his abilities require massive micro management and his base stats/weapon are useless, he seems stuck between two worlds.

    This actually leads me to a new query for an update down the road. How about having the option to allow my support to use abilities at will? I mean we know via the skirmish games the AI CAN somewhat intelligently use these abilities while, at the same time, I do appreciate how, by default, you the player need to initiate when these abilities are used.

    How about being able to tag each of my heroes' abilities as either "Hands off to AI use" or "AI can use at will"?
     
  10. Fangbone

    Fangbone Well-Known Member

    Oct 30, 2012
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    #1010 Fangbone, Feb 25, 2014
    Last edited: Feb 25, 2014
    Sometimes I feel like the TA app should be preloaded on every idevice so that idiocy would hopefully be avoided. RE: JCho's link of a review on app store
     
  11. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Stinkbug can be powerful - even his raw damage can be good. He's also unique in that he's the only hero where his main weapon damage is partially tied to his mastery level (ie his passive). Also, he cuts through armor better than anyone, and can be geared up to be a pretty decent tank.

    As for AI using abilities, we discussed this for a while internally during development, and ultimately decided it wasn't the direction we wanted to go. We absolutely wanted to avoid the "fire and forget" mentality of just having a hero run around with you while you basically forget about him (bc the AI can do everything for you). Part of the game design is being able to switch between and manage your two heroes (for better or for worse :p). That's also a reason why for ex, we don't even let Termite automatically use his passive on turrets while not being controlled.

    Of course there are some heroes better suited to AI control (Pillbug, for ex), but generally the best players are the ones that control their 2 heroes the best. Adding auto-ability usage kind of cheapens the threshold for skill, imo... even if its an option.

    Also, legendary heroes are kind of the alternative for those who don't want to (or can't) keep up with managing 2 heroes at once.
     
  12. Fangbone

    Fangbone Well-Known Member

    Oct 30, 2012
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    I don't mean to come off as an elitist or a snob but in a week where we have one of the best releases, by one of the greatest iOS developers how are people voting for Tiny Goalie or Flapthulu!? Did these people even play BH2? I downloaded both of those games and while they are cute and good games in their own right they are basically just time wasters and high score chasers, while BH2 is a full gaming experience. But I guess opinions are like a$$holes, everyone's got one.
     
  13. Killerluffy246

    Killerluffy246 Well-Known Member

    Feb 23, 2014
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    Also, legendary heroes are kind of the alternative for those who don't want to (or can't) keep up with managing 2 heroes at once.[/QUOTE]

    ya , legendary = noobs :p
     
  14. Killerluffy246

    Killerluffy246 Well-Known Member

    Feb 23, 2014
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    Have anyone finish the game ? who's the last boss ?
     
  15. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    The offensive upgrade (last one) called Invigorate, is quite meh - "LEveling up (in game) gives a 3/6/9 secnds damage buff of 2x damage)

    You level up maybe 10-20 times on average in games, and you cant quite choose when to level up so you cant easily time this for important things like hero vs hero clash, destroy base etc.

    Could this perhaps be a little reworked? I would suggest "Add 0.2% damage for every level your character gains" So on the average it would add for levels 10 a 2% constant damage boost, and by level 20 you will have 4% damage boost.

    What do you guys think?
     
  16. tjtoed

    tjtoed Well-Known Member

    Nov 23, 2008
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    I am by no means a "pro" player, but I use Stinkbug and Moth quite a lot. I like stinkbug's ranged attack and armor piercing is the highest I think. Add in Moth's healing and knock back/down attack I find it's pretty effective.

    I do use two speed scrolls cause he seems slow...
     
  17. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
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    This game does not have a "Story mode" per say, it has solo missions, co op multiplayer, vs in multiplayer and endless. There is no such thing as beating this game...
     
  18. Killerluffy246

    Killerluffy246 Well-Known Member

    Feb 23, 2014
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    Huh ? seriously ...... I was hoping for an ultimate last boss , such as a bird , lizard or anything else that is an insect predator
     
  19. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Hah that wasn't an AppStore review, that was a legit critics review from Digital Spy. Which just makes it worse
     
  20. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Could be a cool idea to work bosses into missions ;)
     

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