Universal Bug Heroes 2 - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Feb 19, 2014.

  1. C.Hannum

    C.Hannum Well-Known Member

    Feb 13, 2011
    2,512
    0
    36
    New York State
    Again, though, the very notion of "2-3 hours grinding" and "Hard difficulty" already put such a measure far outside normal :p

    I'm in no way saying it shouldn't take 4+ hours to unlock a hero, I have no problem with that whether I view it in terms of my own play skill or abstract it to a more general p.o.v.

    My comment was more to do with the notion that this game needed more diamond sinks on day 5 because of how generous it was. It's not that it doesn't reward Diamonds at a good clip, it most certainly does, but that for most people, there's a huge amount of time before they will be worried about needing somewhere else to spend their diamonds.

    I've been concentrating more on the missions than endless because of the star upgrades, and missions are probably averaging about 4-5 diamonds a pop. Only done, I think 4 endless so far and on Normal, seem to be getting about 10-15 Diamonds a run there. I'm sure that will go up as I put more time into the game, but that's that's been my experience in these first days.

    That certainly makes for a doable pace for hero unlocks in the abstract, but at the rate I get to play, already someone who arguably spends too much time playing games for a grown adult, that's going to be 1-2 heroes a week. Between hero unlocks and scrolls, I'm not going to be looking for any more Diamond sinks for a solid month or two.
     
  2. anumbersix

    anumbersix Member

    Apr 14, 2011
    19
    0
    0
    You can upgrade your teammates turrets. One thing you can do, is buy lvl1 gunner turrets as place holders for your better turrets. Then when you have enough money you can demolish the gunner and build what you want.
     
  3. Sieghart

    Sieghart Active Member

    Dec 6, 2013
    31
    0
    0
    #983 Sieghart, Feb 25, 2014
    Last edited: Feb 25, 2014
    Hi,

    I'd like to write down some inconsistencie I've found in the game, please hear me out FM.

    While the game is amazingly fun, polished character, innovated cross-genre, detailed and addictive, the game is a little bit away from perfect functioning (for the moment).

    At some occasions, a match reach a point where enemies forces turn to be colossal. Enemy's forces overrun everything in your screen, thus the game moves to a really slow pace and gameplay converts into something fragmented. I assume this happen to massive screen overload, I don't know.

    Second, missions become unexpectedly hard after a couple of games, something I'm sure a good amount of players make great effort to deal with. There doesn't seem to exist sinergy on missions. Only way I've found to go through that is by dying, thus reducing my earnings such as stars and diamonds, but it all ends up in being irritating. What I'm trying to say is: Keep at least one medium-level among the missions.

    Other thing about missions are requirements to accomplish said missions; again, at early game, you are thrown up in a a match with everlasting tasks. One of these I experience was to Fortity my Food stash and also build 4 level 4 snipers turrets, then protect it for about 10 rounds. Such mission was imposible for me at that moment. Nonetheless, I tried to accomplish it; I endend up failing the mission after 45 minutes of playing, I couldn't help feeling I just got out of a bad match from LoL.

    At last, there are times where the game randomly closes, something i can't understand. Maybe its needing some general optimization, i don't know.
    -----------

    I think that covers pretty much the problems I have had till now. Aside from that, the game is totally sick, liked so much that I already threw 5 dollars into the game. Heck, I even recommended it to a friend. Looking foward some reply from you guys, also an update.

    Regards!
     
  4. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
    6,774
    1,003
    113
    #984 ste86uk, Feb 25, 2014
    Last edited: Feb 25, 2014
    I actually find skirmish super easy to beat on any difficulty using Pillbug and crab spider I just never do it because the rewards don't seem as good as doing missions or endless.
     
  5. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
    21
    38
    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    #985 Ayjona, Feb 25, 2014
    Last edited: Feb 25, 2014
    I agree on all other points, but both "Hard" and "grinding" in this context might be misnomers for those who perceive these as hardcore elements.

    With Endless ias one of the main game modes (and the primary source of both diamonds and challenge, given the infinite nature of the mode and the leaderboards), this grind is also the main (and in many ways, most enjoyable) activity. Thus, it is an element that casual, core and competitive players alike will play and enjoy.

    By grind, I refer to an activity that continously earns the player progression currency. Perhaps I used the phrase confusingly (or plain wrong), and it is better reserved for monotonous, repetitive activities which are a necessity in order to (and an obstacle to) access the primary activities, but that has little appeal in themselves.

    But more notably, the Hard difficulty is probably where most normative players (not looking for an explicitly casual experience, and not for competitive play) will end up after just a few hours of acquainting themselves with the game. Easy games go on for far too long with inadequate rewards even for new players (my first Endless run on Easy lasted more than an hour, took me to round 32, and only yielded 17 diamonds), and even Normal soon starts to feel like a slog when compared to the high pace and immediate tactical weight of even the first rounds of Hard.

    I, who had two additional weeks before release but only time to play for a few hours during that time, and have probably invested 30 minutes a day on the game, have spent most of my time in missions, for the upgrades, and I still have half the regular heroes unlocked by now. I doubt I am particularly skilled, but endless on Hard is my preferred mode of play when I've no pals around for co-op.

    And for those who remain on Normal (for I doubt many will select not to move beyond Easy), the diamond income rate is not much slower, shifting those 2-3 hours towards 3-4.

    So, for many (not just the obsessive few), 2-3 hours grinding on Hard might be synonymous with simply playing the game. And that is when the current progress rate might start seem quite generous, and the inclusion of additional diamond sinks might start to look appealing already after one or two weeks.

    That is, if you overlook Legendary Heroes and scrolls :) I'd say that these, not the general unlock pacing, is the main reason the game offers longevity in progression, and currently has little need for additional diamond sinks.

    Luckily, this will be adressed in the already submitted update.
     
  6. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    #986 Foursaken_Media, Feb 25, 2014
    Last edited: Feb 25, 2014
    I would like to weigh in on the "grind" scenario real quick, and let you guys know our thoughts and some things that will be changing in updates.

    Basically, we never intended players to "grind" endless in order to farm diamonds - we wanted players to continue to play through missions in order to continue to unlock new upgrades and heroes, in a natural progression. The problem is right now you can unlock heroes at a higher rate by grinding endless mode for diamonds, than you can by playing through the missions and unlocking via stars. Its a muddy progression that can be a bit confusing sometimes.

    Another problem is scrolls... we wanted players to be able to freely get scrolls without impeding their hero unlocks (hence the entire star unlock mission system). Right now again, people are finding themselves having to choose whether to save for heroes, or buy scrolls (mostly choosing to save for heroes and missing out on the scroll system).

    We're changing things around to feel a bit more natural (its going to be a 2 update process - unfortunately - we accidentally left out some stuff in this next update, but had to get this one out because of so many bug and exploit fixes that were too important to wait for).

    So, what you're going to see is basically you're going to earn less diamonds, overall. To compensate, scrolls will be cheaper, and star requirements for new heroes will be lower. The net result should be that you unlock heroes AT LEAST at the same rate as before, but without having to do "side grinding."

    So basically, the new paradigm will be that you should have a smoother flow of unlocking new heroes automatically as you play missions - which is what most people do anyway. We want endless to be mostly for high score chasing and a few extra diamonds, not as a grinding farm tool (though don't get me wrong, you'll still earn a decent amount of diamonds from endless).
     
  7. Fangbone

    Fangbone Well-Known Member

    Oct 30, 2012
    1,212
    0
    36
    Michigan, USA
    Honestly when I first switched to hard difficulty I was expecting it to be just that. But as it turns out I felt it was basically the same as normal.
     
  8. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    All of this is pretty much fixed. Capped max enemies out at once, reduced randomness of mission progression, made those turret missions easier, and a lot more balance stuff :p
     
  9. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    I tend to agree, tbh. We made some subtle tweaks for the update and we'll see how that goes. May have to tweak it more, but I want to make sure hard is really a "top end" mode for the most hardcore players.
     
  10. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
    21
    38
    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    That would change the circumstances underpinning my reply to C.Hannum on the previous page, in all good ways! :)
     
  11. Sieghart

    Sieghart Active Member

    Dec 6, 2013
    31
    0
    0
    So good to read that. Greatly appreciated.
    Thank you very much guys!
     
  12. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
    955
    0
    16
    Czech republic
    Less diamonds? Are you going to make legendary heroes cheaper?? You can't unlock them with stars and if it (stars) would be the best way how to get heroes, noone would like legendaries for their price, becouse imo they are not that good compared to 2 heroes worth of 300 diamonds. I was looking forward to legendary heroes since the announcement but I don't like them. I don't have a favorite legendary hero as opposed to a few favorite regular heroes which would be much better than any legendary with only a SLIGHT boost alone without 2nd hero
     
  13. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Thats a whole different issue... I probably agree Legendaries are a bit UPed at the moment - we'll look into buffing them up a bit... carefully though.
     
  14. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
    955
    0
    16
    Czech republic
    I'm very glad to hear anything about buffing legendaries :)
     
  15. Liche414

    Liche414 Well-Known Member

    Jan 19, 2014
    148
    0
    0
    Working on the wiki
     
  16. Dreathor

    Dreathor Well-Known Member

    Mar 7, 2013
    114
    0
    0
    So what is currently the strongest hero combination in endless mode for every one (all suggestions taken as opinionated)?

    I'm theory crafting that it's possibly termite and general for map control.

    I mean, the general needs metal to boost his creep force in the form of banners and base turret spawners... which are normally quite expensive, but the termite covers that just fine.

    Consider also, that the creep map control will give time to set up on the turret placements as permanent measures and not just throw away objectives for mini missions and it seems to be a free ride. On paper at least. Sadly of all heroes I unlocked general is not one of them yet.

    Any one got any better ideas?

    Not talking about particularly awesome or fun combos, just something that may potentially have the greatest staying power.
     
  17. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
    7,907
    27
    48
    Interested to see how the changes with the diamonds turn out, hopefully it'll shut up the people leaving bad AppStore reviews. Hopefully the updates come quick! :p

    So basically hero prices will go down, diamonds from endless will go down, and mission earnings will stay the same?
     
  18. Chiller ONE

    Chiller ONE Well-Known Member

    Sep 20, 2008
    1,615
    29
    48
    Nurse
    Sweden
    Has anybody had any luck playing 1vs1 on global multiplayer today?
    I can't get it to work! The lag is INSANE! Every. Frickin. Match.
     
  19. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Looks like most of the 1 stars are from really old gen devices crashing on bootup (mostly ipad 1) - unfortunately a bug related to an external SDK (>_<) had some issues with OS 5 (which is fixed).
     
  20. Brrobotix

    Brrobotix Well-Known Member

    Oct 24, 2011
    1,524
    0
    0
    Under your bed
    What will happen if the star thresholds are lowered beyond how many stars I already have. So if I have 55, and the next bug is currently unlocked at 75, but it's moved to 50 in the new update, will I get that bug upon loading up the game, or will I have to grind to the next star threshold?
     

Share This Page