Played with a random guy today and the game was running slow as hell. Didnt have this problem yesterday.
My game slows down immensely at some parts when being attacked by massive amounts of enemies it barely moves and shadows aren't turned on. Starting to like crab spider more now he's pretty great at passing those hard missions where you get swarmed at the start and I seem to be able to just stay in the field forever with him. Unlocked beetle and slug last night too tried both a little but not too keen yet, beetle survives and knocks back great but I might as well take a nap waiting for him to kill something on his own. I still feel skirmish should reward more I get nowhere near as much as I would for endless, I've tried rushing and winning in minutes and I've tried just playing a long game then winning when I start getting bored and still barely earn any gems from it. Anyone know how the reward is calculated as I picked up 25 gems from a skirmish on a mission.
Yes, they are allis as well London: I don't think so becouse someone would buy diamonds for $1 and infinitely restore it. You can restore only features (which aren't in this game), not consumbles
Top Charts: Block Fortress- 50 Bug Heroes 2- 58 You guys should cross promote your games a little more so H&C can join the club
Thankfully the game has iCloud so you don't lose heroes you already unlocked. Anyway tried Termite + Slug. They don't pair up particularly well since they are both slow and not great for offense. Individually though, they are amazing. I'm not sure yet, but Termite might even be a little OP with his turret spamming. Also, it's heartbreaking to get enough starts only to unlock a character you don't like.
the beauty of the unlock system is that while completing stars to the next free unlocks, you can save your gems to buy which character you want. On the downside, you'll still be purchasing the hero blindly without seeing his kit in action.
I upgraded to a newer device, cloud saving wasn't activated for this unfortunately, I'm sure the devs can help me as I have had a similar problem in the past and the devs sent me a link to a browser which somehow gave me my in game credits, that was Limbic who make Tower Madness and a few other games. I hope they can help me as I did this to show support, would be a shame for me to miss out on a legendary.
For those of you who'd like a little less uncertainty/excitement in yer lives, work to add ability descriptions for each hero (and further down the road, analyses/player opinions, equipment descriptions and hero guides as well) is underway at the Bug Heroes 2 wiki. Once all heroes are added into the database, we'll get to work on turrets, maps, enemies and general info, and most importantly: multiplayer and single player strategies, guides, debates and competitive features.
It's pretty silly that I can't see what each upgrade does before unlocking it with stars. I don't see the point really. Also, it should be possible to see details on each ability level on the ability menu. True that. But at least now I have around 6 heroes I like, so I'll probably focus on buying scrolls now! I really like that characters are very distinct from each other, so the variety is pretty big even if there aren't a lot of modes or maps.
Is there a way to reset my game data so I can keep resetting till I get my initial bugs which I like?
My suggestion ala Heroes and Castles is that stun and CC has diminishing returns so if u keep being stunned back to back subsequent stuns will be less and less duration: it really is the best tix imo
At least after having unlocked them once, it would be nice to always see their descriptions, even if a respec leaves those upgrades locked again. (It becomes harder to respec and plan upgrades when you have to actually remember the upgrade effects on yer own. Note to self, add uppgrades to wiki.) Yep, at least after having reached that ability level in-game once. Perhaps I should do this as well. I've been too focused on unlocking more heroes, but perhaps the game will have greater longevity, long-term appeal, plus greater tactical variety thanks to scrolls, if I purposefully lay off my hero addiction and start abusing scrolls instead... More than ok. It would be much desired Check the already added heroes for syntax, headings, etc (which is so far very basic stuff, but might grow more complex as we start to add pictures, hero stats, strategies, etc, to each hero page).