I just started playing again and was wondering, you said the heroes would unlock retroactively when the update was supposed to unlock heroes for stars more often right? If so, it's not working for mine, I got the two starting ones and unlocked three more with stars and haven't bought any. I have 140 stars now and it says I need 150 for next unlock. Is that right or should I have more? Thanks
Just got a $20 tip from work today, and I'm feeling like forkin' it to Foursaken here again. So far, anything I'm lookin' for right now are as shown: •Robot •Any Banner Gem (Except Gold and Junk. I already have those.) •Hamster •Tarantula •Mantis Any opinions on what I should get?
Hows bumble bee and cicada for a tag team? I have 300 diamonds now so i plan on buying 2 new bugs. Pros and cons for cicada would be great. Are his abilities any good? Etc
Personally, I think Cicada is the worst hero, or at least the worst of the ones I have. Bumble Bee moves quickly, has good, strong attacks and high damage, but can die pretty quick with his toggles on. Overall a good choice, though. Skip Cicada until he gets some fixes/buffs. The auto-attack thing is irritating, and turning it off while he's stealthed would be awfully nice... As for Honey Bee, yeah...I think he's more of a hindrance than a help these days. His army is almost guaranteed to be annihilated on Endless Hard before ~Round 15, and building it back up rarely happens for me. I've used him plenty, too. He's at lvl 17 for me. And in my opinion, he needs shorter timers AND/OR a better skill that works independent of what allies are around.
Worst! He has moderate health, 22 damage which is high, his abilities look quite nice and he shoots, I don't have any shooters except for moth. I didn't expect him to be bad. Good I asked! Thanks. How about bumble and fly? EDIT: 1. I bought bumble bee and he rocks! 2. I did what duivs said and thanks, but the health amulet made my hp around 500. But then again he is level 1. 3. Curious note, when mastery level increases on a bug what else increases? His strength, speed, hp? what? 4. Aswell as what does it mean by additional damage xx%. Does it mean if an enemy does 50 damage every hit. And I have an ability where I get an additional 40% damage does that mean 40% of 50 = 20 so 50 + 20 = 70. So the enemy now does 70 damage on me? right?
But he's so useless with his army dead, waiting so long until he can summon some more... And then they die. And he's useless again. It really feels like he's taking too long to summon again.
Hero idea i had an idea for a hero based largely off all the annoying enemy ladybugs and i would like to see what everyone here and what foursaken thinks of it >.< anything in Brackets [] is not show to players. Cyborg Ladybug Battle Technician Stats: Hp: 200 +10/Mastery level +7/in-game level Dmg: 3+.1/in-game level. [Fire-Rate is 10/second with base clip of 40 shots.] AP: 0 LA: 30 HA: 10 *note 1: weapon is extremely inaccurate. Skills: Passive: Chip Away Every Hit on an enemy [Even when blocked by armor] reduces their armor by 1/1.25/1.5/1.75/2 per stack for 2/4/6/8/10 seconds. Each added stack refreshes the timer on all stacks. Divert Power (toggle) Your fire-rate is cut in half and you take 70/65/60/55/50% more damage while all nearby allies get +7/14/21/28/35 Heavy Armor and take 1/2/3/4/5 less damage per hit. Also Makes enemies more likely to target you. EMP Device (toggle) You place a device [has hp and armor equal to C.Ladybug's] and have your move speed and damage reduced by 33%. Every 8/7/6/5/4 seconds the device fires a pulse that slows enemies by 50% and reduces armor by 5/10/15/20/25 for 2/2.5/3/3.5/4 seconds. [When device is destroyed by deactivating the skill or by enemies there is a 15 second cooldown to re-activate it] Injection (active) All nearby allies Move,Attack,Reload, and have Abilities cooldown 25/35/45/55/65% faster. [Cooldown reduction doesn't stack with other buffs like Aura of light only the highest % will apply]. Units affected will also regenerate 1/2/3/4/5% of their HP a second while heroes regenerate 2/4/6/8/10 hp a second for a 10 second duration. [50 second cooldown] Charged Shots (active) All shots are Charged with energy for 4/5/6/7/8 seconds dealing half damage but chaining to hit all nearby enemies and applying a stack of Chip Away with an extra 1% slowing per stack at half duration. Tapping the ability while active will end it prematurely. [cooldown is 30 seconds] Weapons ("hand gun" is 100% literal.) Starter: "Rusty Hand-gun" 500G: "Salvaged Hand-gun" 1000G: "Refurbished Hand-gun" 1500G: "Hi-tech Hand-gun" 2000G: "Custom Hand-gun" Each weapon upgrade adds .5 damage, +10 clip, and 2.5 fire-rate At max that is +2 damage +40 (double) clip and +10 (double) fire-rate (C.L's shell is around 50% metal/machine and becomes more so with each Armor upgrade) Armor Starting: Broken Metal Shell 350G: Light Metal Shell: Adds 5 Light Armor 500G: Electronic Shell: Adds 5 more (10 total) Light armor and increase the range of Divert power, Emppulse and Injection by 15% 750G: Cybernetic Shell: Adds 5 more (15 total) Light armor and 5 Heavy Armor and 15% more Ability Range (30% total) 1000G: Power-Charged Shell: 5 More Light Armor and heavy Armor (20 LA and 10 HA total) and 15% more ability range (45% total) Unique Equipment Medical nanobots: All Nearby allies, heroes, and C.Ladybug Regenerate 1% of their max life per second if they take no damage for 5 seconds. Prototype Portable Shield generator: Slows C.ladybug by 20% but gives all nearby allies and C. Ladybug 10 Heavy armor. Volatile Core: on Death Ladybug explodes dealing half Her life in damage in a medium area and surviving enemies have their Light and heavy armor permanently reduced by 25. Armor reduction lasts 120 seconds on heroes.
Guys, I'm having troubles getting the new update. When I go to the Updates section on my iPhone it says theres a new update available for BH2. However, when I try to update it through my Laptop it doesn't show any new update. In fact, I look for it on the App store and it shows the tag price instead of the update thing. I already bought it, what's happening?
Is this meant as a legendary or regular hero, either way it's a cool idea and I would buy it ten times.
Judging by how far its health scales, I assume it would be a normal hero. Oh, that reminds me of a hero idea of my own. Leech Class: Legendary Vampire Health: 400, each mastery level raising it +10, in game level +15 Damage: 12 Armor Piercing: 15 Light Armor: None Heavy Armor: None Skills: Vampiric Drain: Leech uses his oral blades to grab an enemy, holding onto it, and draining 4/6/8/10/12 Health per second, and converting it to his own, for 5 seconds. This skill will be interrupted if the victim target dies during the duration or any damage source. This cannot be used to drain health from larger bugs, but instead deals 20/30/40/50/60 damage and pierces 50 Armor. (Internal stats: 5 second duration upon activation, 25 second cooldown) Devour: Leech will ravenously consume a friendly creep, regaining 30/40/50/60/75 Health upon consumption. (Internal stats: Instant use, cannot be activated when no small bugs are in vicinity, 30 second cooldown) Bloodlust: Leech will become consumed with rage, gaining +3/6/9/12/15 damage, and each hit will restore him +5/10/15/20/25 Health, but will take +40% more damage while active. (Internal stats: Toggle ability, 5 second cooldown after deactivation) Regurgitation: Leech will vomit a pool of toxic wastes from mouth, which will deal 2/4/6/8/10 Toxin damage to enemies who step on it, lasting for 2/4/6/8/10 seconds, but will damage Leech by 50% of his remaining Health. Toxic enemies will also take +10% damage from all sources for 5 seconds. (Internal stats: instant use, targetable, 45 second cooldown) Weapons: Base: Oral Blades Basic weapon for Leech, deals 12 damage. 1: Sharpened Blades Sharpened edges are a huge improvement over normal leech blades, giving +5 damage, and +5 Armor Piercing. 2: Envenomed Edges Oral blades tapped with venom, giving +10 damage (+5 from lower tier), and +10 Armor Piercing. 3: Enlarged Fangs Oral blades that have outgrown normal size for a leech, giving +15 damage and +15 Armor Piercing. 4: Vampiric Embrace The legendary fangs of the mythical Vampire Leech clan, passed down to even normal leeches. Leech gains +20 Damage and +20 Armor Piercing. Armor: Base: normal body. 1: Light Shell A mock-shell that gives Leech extra Light and Heavy Armor (+15 Light Armor, +3 Heavy Armor) 2: Hardened Shell A better shell that is reinforced for better protection. (+20 Light Armor, +7 Heavy Armor) 3: Plated Shell An even more advanced shell, providing further protection, and gives Leech a chance to reflect bullets. (+25 Light Armor, +9 Heavy Armor, +4% Chance to reflect bullets) 4: Bloodline Shell An ancient shell that was said to give Snails almost total immunity to any damage, recovered by Leech in his solitary travels to different corners of the world. Gives greatly increased protection, and gives Leech a markedly increased chance to reflect bullets. (+35 Light Armor, +12 Heavy Armor, +9% chance to reflect bullets) This is obviously not perfect, but I would love opinions. :3