Great game and great update so far. I do have some suggestions though... First off, would it be possible to have an onscreen auto-attack toggle? For example, when using Cicada it is important to be able to use his stealth when you need it withou auto-attack going off. Perhaps if double tapping the first ability square (ammo indicator) toggled between the two? Secondly, can you make the big flashing buy indicator go away for more than a few seconds? I press the buy button to get rid of it and if I don't spend anything it comes right back. Lastly, why not merge the buy and pause menu? It's an extra button that isn't really needed and there are times I would like to double check my current objective before I make a purchase. Save screen room for the game merge them.
Bug- please read I found a bug with the 'have x y turrets for z rounds' missions! DO NOT QUIT THE GAME multiple times I have been more than halfway through one of these missions, but as life naturally throws problems you way I had to save and quit. Upon reloading the safe, my progress towards the rounds needed with the turrets would be wiped. I would be at the beginning of the round I left, as is normal when reloading a saved game, but the display at the top of the screen (in my case) read '0/6', and the pause menu confirms this. This isn't just a display bug, as I continued that game and had to do 6 more rounds. I am using the junk gem, if huh at helps. On a side note, it would be very beneficial/helpful to show the current round objective under the overall mission progress display. I hope this has saved some people from needing to do 6 extra rounds with 4 level 2 shielder turrets
I love this game to pieces, still have a lot of bugs to try and master. The fact that Foursaken continues to engage in this thread is reason enough to support them. The App Store is a hellhole and as much as we all cringe at the thought of IAP it is what greases the wheels in this weird modern gaming era.
I was thinking this exact same thing for Cicada. Some kind of auto attack toggle for him would be amazing.
Has anyone managed to fix the iCloud issue? I'm not playing until I know my progress won't be lost. I invested like 15 dollars on gems in this game and I'm kinda of bitter with the idea that I might lose it simply because a feature that was working fine stopped working.
Funny feature. When you have for example a giant snail as ally then you can push him forwards with youre hero and increase his moving speed
ooh, i meant that for single player missions. You can't always be constantly managing 2 bugs/ getting it to roam with you.
That right there is one of the most frustrating scenes. I love this game when it works, I really do. I brag about it, tell people to get it... but when you get to those moments when you spawn on a level a bunch of ladybug healers are all gathered and then it gets hot n' heavy.... you are done. There is no chance. You would need an AOE weapon more effective than the firecracker for sure.
Your data won't be lost as long as you don't delete the game... I mean, you can play the game fine on at least one device, then wait until update hits to download/upload your data on the other device. That being said, we believe its an iOS 7.1 issue (not sure about why - all we know is it worked in 7.06, and didn't in 7.1) - should be fixed in next update. Ladybugs have all gotten heavy nerfs (including their numbers capped) in next update. Its a good first step, but we'll cap their numbers even more + maybe do the same thing with lightbulb snails if things aren't looking good enough. Also, we're revamping the mission system, which should solve any and all difficulty issues once and for all. I'll have more news once we test and make sure this is the route we're going.
And this is exactly why your my favorite developer! Always listening to the players On that note,is it possible to do something about alphids vulnerability against range? I have a level 20 alphid,and I'm not bad at using him,but i died alot even in early rounds,and the lag in co-op doesn't help..he's like a sitting duck.
I literally have no idea how Foursaken finds the time to reply to all of their 5 games currently being discussed, let alone ONE of their many topics spread across many websites, ontop of developing games and living a normal life. I literally feel compelled to spend iAP every time one of them gives a punctual and impressive reply regarding updates and balance.
Hey quick question, is there anyway to tell how long a spell's cooldown is? It would be sweet if holding down the ability also shows how much the cooldown is.
Thank you, glad to know it's not some mysterious iCloud bug that cannot be fixed. The amount of feedback you guys give for everyone is amazing
This. I wouldn't even mind if the cooldown was just on the selection screen so I had to memorize it. It would be a cool addition!
I found a small error with slug- the description for his black hole doesn't say what is increased upon leveling it up, but il bet my buttons it's the duration. Slug is very useful on kitchen though, because his black hole reaches the other counter, which grants quick access to food, mission objectives, and even a quick getaway if you are in a tight spot, *cough* 5 bulb snails on huge bridge *cough*. Foursaken, why don't you make a teleport ability that has an increased range everytime you level it up? It just feels like most of the teleport spells upgrade their side-effect use, and not the actual ability.