Hello. I made this html5 browser game online. The game is available for PC, Mac, iOS, Android, WP, etc... All platforms play together. The goal is to stay balanced as long as possible on the ship without falling in the sea. All players are on the same ship. The waves and all the players' weight have effect on the ship's oscillations. Survivals are matches created by players. Players start at the same time. The last surviver is the winner. http://sfa.me <-- Link for play This is a GIF animated of the browser version CONTROLS No accelerometer. To tap left, right to move player Tap ship to grab on to the deck. INTERFACE \o/ is your player o dots are other players ♥♥♥······· is the energy __.--.__ On the top there is the mini-map WAVE are the incoming waves, a big wave is WAAAAVE iOS SCREENSHOTS Run on my old iPod Touch 4 What do you think about it? http://bit.ly/SfameFace http://bit.ly/SfamePress http://bit.ly/SfameGIFs http://bit.ly/SfameImgur http://bit.ly/SfamePint
The concept is very unique, and it sounds fun, honestly. Are you absolutely set with these graphics though? I think a concept such as this, with players battling, and all their movement effecting eachother, deserves something a little more fledged out?
Hello, Thank you for your answer I think the game is fun. (Sorry my bad English) It was to some conferences with 3 computers connected and players enjoyed themselves. Screenshots event https://www.facebook.com/ajaxboat/photos/?tab=album&album_id=1683996245221307 The game requires a brief explanation, how to manage energy, otherwise the players have difficulty. Unfortunately: 1) the game is multiplayer only. 2) I have no budget for marketing 3) It is not in a store or portal with other players feedback. Sample survivals with 4-8 players There was an old version with pushing and shoving. Look at the code. There is still the variable "shove". I removed shoving when I rewrote the code. Too complicated for me. Pushing players video Unfortunately I removed the shove. But the game takes into account the center of gravity of all the players connected.