I wouldn't necessarily disagree. I personally would of preferred a different IP be used and this to be more along the lines of BIA2 but when you have the IP, you may as well use it for something marketable and these kind of games are far more marketable on mobile. TA members may not like it but the overall marketplace tells a different story. There is a growing (well, an already there) distinction between what people want on mobile and this type of thing is where it's at right now. People seem to want their console like games on console and a more "pocket friendly" on the go version on mobile. I'm sure it'll switch back around as more quality ports like Otherworld hit (an absolute stand out port this year) and gain more support and traction but as things stand, you have to develop for what the market is buying if you want to stay in business and mobile and console people are not buying the same things. COD did a base builder after all so it's still not the worst example. Anyway, resources wouldn't be unlimited either. Their studios are working on a lot of big stuff for next year.
In PocketGamer's hands-on preview with the game (link here: http://www.pocketgamer.co.uk/r/iPhone/Brothers+in+Arms+3/news.asp?c=62904), they reveal that the game won't be featuring a constant connection requirement, so if that was a deal-breaker for you, you can lay those fears to rest! Unfortunately, they weren't too kind about the F2P mechanics... Though Rip made a lot of great points in his post, I just want to single out these two as being particularly noteworthy. Gameloft has, in my opinion, long ceased being one of those companies who seldom listens to consumer feedback. If their approach to this particular game wasn't enough proof (sure, the F2P-ness is there, but they at least went to the trouble of purposefully changing the game so that it'd be more like what the customers were asking for), the changes made to Iron Man 3 (which, once the changes were made, became one of the best examples of F2P that isn't constantly reaching for your wallet) and Amazing Spider-Man 2 (the removal of the constant connection requirement, which many here, myself including, were vocally against) arguably made both those games better, and that wouldn't have happened if they "didn't listen to their fans". Obviously, this is only my opinion, but for my money, there are few companies with the clout that Gameloft currently has that would go to the lengths they go to not only to receive customer feedback but also to actually implement it in their games. That second point Rip made is also vital, and is something I'd like to see make its way to the mobile gamer's mentality. I tried to make this point several times before whenever I see people saying "well, the F2P mechanics suck, but it's free, so what the heck, download it and give it a shot." When you download something, you're sending a message: whether it's about said something's pricing model, type of content or what-have-you, your download will be quantified and made part of a larger statistic. When you download a premium game, you're sending a message that "Guy has paid $10 for something, so there are people out there willing to pay money for stuff". On the flipside, when you download a free game "on a whim", you're adding yourself to the large number of people who download anything labeled Free and, thus, contributing to the notion that "F2P, and nothing else, is what sells on the App Store". If all the people who nowadays complain about Star Wars (feel free to replace Star Wars with your favorite IP of choice) not getting any more premium games and yet downloaded Star Wars Commander (or the multiple other SW F2P games that came before) "just to see how bad it is" had not done so, then maybe the argument that "people want more premium SW games instead of crappy F2P games" would carry more weight. This doesn't mean that F2P is the devil or anything like that, it just means that you should be aware of what you're telling a dev whenever you make a download and under what conditions you're doing so (did this guy pay money for a game? Did s/he wait for a price drop? Does s/he only download something if it's free?). I guess, if anything, I'm advocating the idea of "consciencious download of F2P"!
Cheers Merc. In your second paragraph, everything you say is essential for people to pay attention to. Absolutely essential. Key to the information that developers and publishers get which determines future development. Thanks for expressing it in an enlightened and understanding way. It's the kind of feedback developers pay most attention to.
Free to play or not, I still have my doubts about this game offering a fun and engaging experience, considering how simplified this game appears to be as a third person cover based shooter and how the levels are broken up. And it's kind of sad that we live in a time where have to thank developers for not making their singleplayer game require an internet connection. Of course this problem isn't limited to mobile gaming, although it isn't as prevalent on other handheld gaming devices.
On the Pocketgamer video they said that it would be released this week but I haven't seen it on the App Store, does this mean the game was delayed or was Pocketgamer misinformed?
Just watched App Spy's hands on and what a huge piece of.... Well, you know what. Looks even worst than Frontline Commando. Gameloft is pathetic.
I don't know, but the graphic feel like mc5 It's not too cartoony, and it's not realistic. And I think it will be great with some x Ray bullet time. It kind a remind me of sniper elite. I not alarmed by game loft fermium, because there might be event you can participate in that would help And the short mission thing is definitely a bad thing Since mc5 game loft turned more to the casual player. Heck, mc5 is a casual shooter to me. ( dead trigger without zombies). However I will not say that 's a bad game until I get my hands on it. This year there are a lot of so called triple a title that just felt so lam We got a card battle game, we got a car runner from gameloft, the making spider man 2 They do not feel like mc4, xcom, dead space, and battle riders. By the way is anybody hipped about implosion? The hack n slash, with a metal gear rising touch
As others have said a lot of people do like games like this, just quick and easy casual games. You mention this generation but this is the same generation who went crazy for Flappy Bird ! Dont see the issue with this game, not my cup of tea so i'll ignore it and move on. Dont know why people are constantly getting so annoyed with it (Specially the gameloft hater whos banned and keeps creating account after account !)
I'm "mad" (not really) because Gameloft are one of the few developers with the resources to actually make something that is more than just... well crap. (I couldn't think of a good description) Telling me to ignore it and just play something else is kind of pointless, because no one is making the mobile games I'd want to play. Until about 2011/2012 I'd say it was obvious that developers (like gameloft, infact espechially gameloft) were pushing the boundaries of what was possible on mobile, but since then most of the effort seems to have been put into monetization and mobile-ifying rather than actually making better, more immersive and satisfying games. Does every game really have to be "quick, easy and casual" these days? All it seems to result in is dumbing down gameplay (hardly being in controll of anything => No challenge, no variety), having pointlessly short, linear levels (I mean, in the first level of BIA 3 you literally just cross a tiny bridge and that is it!), braindead AI (because heaven forbid if there's actually any challenge or strategy to a firefight) and a three-star system for good measure? Does anyone here remember when games were fun and interesting to keep you playing? Having a 3 star system at the end of level congratulating you for being able to complete a basic, mandatory objective and thereby trying to manipulate you into thinking you've achieved something is not fun (unless sparkly particle effects and shiny stars are all you're looking for in a game) And those are hardly the only ways games are being dumbed down. I think the PS Vita has done a much better job of making big, immersive games "quick, easy and casual". Want to play something? Hit the power button, slide to unlock and resume wherever you left off. Need to suddenly stop playing? All you have to do is hit the power button, and everything will be frozen as it is until you turn it on again. No one's forcing you to play an entire 20 - 30 minute level of Killzone in one sitting, you can break that play session up into small pieces THANKS TO THE POWER OF STANDBY. MAGICAL, I KNOW. I'm sure you're thinking "so just play your Vita and stop complaining!", but here's the thing: First, the Vita isn't getting the same ammount of support as it used to (which was never all that much to begin with) in terms of big releases (don't get me wrong, it's still getting tons of great indie games and japaneese... stuff.). And Second, the Vita being three years old it obviously can't really compete with say an iPad Air 2 or Shield Tablet in terms of performance. The problem is that all that horsepower these new mobile devices simply isn't used. (Outside of device exclusive ports like say Trine 2, Half Life 2 or Strike Suit Zero on the Shield Tablet, but those are old games.) TL;DR: Don't tell me to stop complaining, ignore it and play something else, because as long as devs exclusively focus on making games like this there won't be anything else.
@der Klein, stop comparing everything to KZM and the Vita. Of course the vita will be have more immersive games, it is a games console. Do you realise how much battery drain there would be in making a game go into a similar status? Don't forget you are not using your phone as just a games console, it has other functions too Also you need to look at the target markets, and that these companies are in it to make money. There are millions of iPhone and iPad users. Most of those people will not pay more than a buck on a game, and that pushing the boat out. But they will quite happily pay dollar over dollar to get extra goes at candy crush or whatever. That is what sells the most at the moment. Yes some games make good sales at a premium price tag, but they are targeting a smaller base of users. The majority of money being made on the App Store is from FTP. You can't really blame GL for making a casual FTP game, that is probably going to make them more money than Mc5 has already. I do agree it's a shame that it has happened to an existing game series, but when it's an established series it will sell better than a brand new IP. Also I agree that we want better and more immersive a games, but we are probably not going to be able to change it. That doesn't stop us voicing our thoughts and opinions though. Just make them polite, related and comparible. Shouting and screaming about it, saying the same old tired arguments, and basically being an a*se about it all isn't helping anyone!
I thought you said ages ago you were so pro-Vita you're not bothering with iOS anymore ? If devs werent making the type of games i wanted to play i wouldnt post at a forum ! But SURELY there must be 'some' games you like playing on iOS as theres such a wide range out there And yes if people KEEP going on about this then they will be asked to ignore it and move on. Reading constant complaining/whining on every single page is getting tiresome. (Hence the reported posts). You dont like it, fine, have a moan about the game then move on. Just dont keep posting moan after moan. Lets see how the game gets on first. I wasnt happy when Dungeon Hunter 3 was some crappy arena game, i 'assume' others werent as well as DH4 came back and was more like the original games of the series (sadly freemium though). So Gameloft arent that stupid, they tried something different with the DH series, that didnt work so they went back to a more 'original' Dungeon Hunter game. Might happen here as well. But lets see this game come out and see how it does, we might be in the minority who doesnt like this sort of game. I'm telling you to ignore it as people dont want to hear the same constant moaning about Gameloft
Well, to sum it up, Gameloft has screwed up its support from me, I won't sympathize for any low budget games as Gameloft is one of the biggest mobile developers of all time and not only that is a branch of UBISOFT (yet Ubisoft makes its own games on its own account) I don't know what's going over there but it looks like they slowly want to become EA...
"Low budget"? I'm afraid you're assumption there would be very wrong. And no, they are not a branch of Ubisoft, they just happened to be set up and owned (primarily) by the same family. They may have started out as a division back in 1999 with the same founders but that structure changed quite a while ago now. They also invest heavily in market research and while a proportion of people on here want "more depth" and "longer" stages in their games, they do not represent the majority of the smartphone owning marketplace. They actually represent what could be considered a niche part of the potential marketplace and in order to maximise ones investment, ones doesn't really target a niche with all their products. Some yes, but not all and this is one of those cases where they are looking for a wider proportion of the smartphone casual audience rather than those looking for console games in their pocket. And despite all the criticism on here, that is not necessarily a bad thing. Something has to pay for the more ambitious projects. That may not please the vocal community but the vocal community does not represent the majority of those that purchase/download games. I would have thought some recent news items would have served to demonstrate that very clearly.
Casual gamers own the market, and the hardcore gamer won't just spen $ in in app purchase for currency.
As i told you,Gameloft is gone,they lost their old golden team and i guess they have only 2 or 3 guys around in order to creating the games. Der-Kleine dude come on please don't compare Vita to Mobile games,that's....drop it. But seriously the story is not only about Gameloft but also EA and other companies too.(Capcom is acceptable)
Vita? Ha! The vita is definitely better. Compare assassin s creed identity to the assassin's creed on the vita Big difference