What do the reinforcements do? You just click on them and nothing seems to happen. What do they mean by reinforcements?
http://www.slidetoplay.com/story/brothers-in-arms-2-global-front-review Subscribe to the TouchArcade YouTube channel
QUOTE=FK1983;886772]Has anyone tried mutiplayer domination yet? is it good? is this game better than mc: sandstorm online as I found that a bit crap online tbh.[/QUOTE] It's way better. It's like a combo of MC:S with the gameplay style and NOVA with the weapons pickups and overall action. And here's that screen I was talking about: [
They spawn randomly like any normal person on your field, or in domination spawn near places that you have taking control of, then they fight whoever your against. The first option is a normal guy with a machine gun, the second one is a guy with a sniper, and the third one is a guy with a bazooka. This is all just based on my little experience and what I'm pretty sure it does.
I had that exact same glitch at the same place. I was stuck against that same wall for about 5 seconds then I managed to break free. I think I was spawned onto the wall.
Thanks for that. Thats would make sense. You also need to more tags to get reinforcements with better weapons.
Honestly, this game is terrible online. I find that 90% of people rage quit because of the laggy controls and terrible gameplay overall. People die from 2 bullets, servers constantly throw you out of the game, and recoil feels like you're holding a freaking stallion. Nova is better, Sandstorm is better, and Eliminate is better. Sometimes, while looking around in game, the aim starts randomly pointing in the sky. Seriously, 8 bucks is nothing, but I want them back. Never buying anything Gameloft again. When they stop chirning out the same games under different skins and develop something really new and inspiring, I might consider buying it.
Yeah, that sounds like realistic impressions...not. Elimilame better? Puh-freaking-leeze. Gameloft hater alert.
if you go to blog.gameloft.com (their official blog) and you read the latest post it says that controls were the main priority
I find that it takes many, many more bullets than 2 to kill someone, except from a sniper rifle. Never had any lag, or anyone quit. I find that the controls are great, you just have to get used to them, play through the campaign a little. The recoil is a bit of a problem, but not a huge issue.
Hey I just found another good thing about this game! The music selection isn't completely broken! I just tried it in NOVA, and when I went to listen to Waking the Demon it started playing Back in Black (which is still pretty fun to shoot aliens to). I picked a song in the BIA2 music selection menu and it played the song I picked! There's another good thing right there. And I realized that this game is even smoother than NOVA! It felt slower after I played BIA2. This game just gets better and better. And thanks for the chat. It's going to be a huge help.
Rocket launchers and sniper rifles neutralize that. Especially with a rocket launcher placed at the next right turn (when looking out from the building)
Reinforcements are computer controlled characters that are spawned for you. You can can call in: a rifleman after six dog tags, a sniper after eight, and a rocket launcher after 10. Once you've called in a reinforcement you are deducted the number of dog tags needed to call in the reinforcement. That means you'd need 24 dog tags for all three. Kills by your reinforcements show up as kills by your team name "axis" or "allies". Enemy reinforcements can be killed and doing so will earn you one dog tag instead of two.
Here is my review on this game: <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/MWDNlMGGzxo&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/MWDNlMGGzxo&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>