Subscribe to the TouchArcade YouTube channel Broken Sword 2: Remastered Revolution ‘Broken Sword 2 – the Smoking Mirror: Remastered’ sees the return of George Stobbart and Nico Collard in the sequel to t… $4.99 Buy Now Watch Media Details‘Broken Sword 2 – the Smoking Mirror: Remastered’ sees the return of George Stobbart and Nico Collard in the sequel to the App Store #1 smash hit ‘Broken Sword 1 – Shadow of the Templars: Director's Cut’, widely praised as the best adventure available for iPhone / iPad. While investigating a ruthless drug gang, journalist Nico Collard unexpectedly comes across an ancient artifact. Little can she know that the ornately carved obsidian stone will lead her, and her adventuring companion George Stobbart, into a mysterious escapade of intrigue and deceit, in which they must overcome powerful forces and antagonists who will stop at nothing to fulfill their evil ambitions. ‘Broken Sword 2 - the Smoking Mirror: Remastered’ is a stunning update to the million-selling original. Along with an exclusive new interactive digital comic, from ‘Watchmen’ co-creator Dave Gibbons, the game boasts fully animated facial expressions, enhanced graphics throughout, high quality music as well as a context-sensitive hint system, and diary. The game also features Dropbox integration which facilitates a unique cross-platform save-game feature, enabling players to enjoy the same adventure simultaneously on multiple devices, full Game Center integration – including in-game achievements – and many other enhancements. 148Apps: 4/5 EXCELLENT "Broken Sword: The Smoking Mirror is a fantastic game... Many hours of entertaining storytelling lie ahead." AppGamer.net: Perfect 10/10 "… easily one of my most highly recommended titles on the platform. Bravo, Revolution. Bravo!" Full English speech with option for subtitles in English, French, German, Spanish or Italian. Additional speech files can be added to any version for mix and match language support. Information Seller:Revolution Genre:Adventure, Puzzle Release:Dec 16, 2010 Updated:Dec 20, 2019 Version:2.0.3 Size:733.5 MB TouchArcade Rating:Unrated User Rating: (2) Your Rating:unrated Compatibility:HD Universal AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #2 AppUnwrapper, Dec 16, 2011 Omg yes! Finally. LawLessLove Well-Known Member Nov 18, 2010 500 0 0 #3 LawLessLove, Dec 16, 2011 I will buy this again. kzwen Well-Known Member Jun 25, 2010 1,345 0 0 #4 kzwen, Dec 16, 2011 Must buy!! What a steal and thank goodness for universal! strivemind Well-Known Member Aug 11, 2010 2,784 2 38 Designer Ottawa, Canada http://www.strivemind.com/ #5 strivemind, Dec 16, 2011 Now on sale. violentv Well-Known Member Nov 4, 2010 912 0 16 #6 violentv, Dec 16, 2011 well..definitely getting this! I am still playing the iphone version of the 1st installment at x2 on my iPad (Only got my iPad 2 a couple of months ago) though. Here's hoping there will be a discount on the 1st game too so i can upgrade!. kzwen Well-Known Member Jun 25, 2010 1,345 0 0 #7 kzwen, Dec 16, 2011 Same here. How's the 2X like? Very blurry? I played it halfway on my ipod, not sure if I should start over in 2X mode. violentv Well-Known Member Nov 4, 2010 912 0 16 #8 violentv, Dec 16, 2011 Yeah, there is definitely some blurriness but it isn't that bad really. But I do feel like I am shortchanging myself by playing a game this like when it is not looking its best. There is dropbox integration right? You can use it to transfer your save files over. kzwen Well-Known Member Jun 25, 2010 1,345 0 0 #9 kzwen, Dec 16, 2011 There is? Gotta check it out. I would gladly get the hd ver if there's a price drop. Not too keen on spending double the price on both. I hope they come out with BS3, 4 soon. AppUnwrapper Well-Known Member Oct 26, 2011 4,062 3 0 http://www.appunwrapper.com/escape-games/ #10 AppUnwrapper, Dec 16, 2011 Weren't 3&4 done in 3D? Seems harder to port. Echoseven Moderator Staff Member Patreon Silver Patreon Gold Patreon Bronze Jul 19, 2011 6,091 270 83 The red Skittle #11 Echoseven, Dec 16, 2011 What's it like compared to the first? Neswii Well-Known Member Dec 16, 2011 98 0 0 #12 Neswii, Dec 16, 2011 From what I read they're completely unrelated and it's just as good. I bought it without playing the first one so I can't compare. Appletini Well-Known Member Jan 8, 2011 2,564 0 0 Ankh-Morpork #13 Appletini, Dec 16, 2011 It's certainly not as good as the first (which would have been a huge ask, given the very high level on which that game sits), and is quite a bit shorter, but it's a fun, lighthearted adventure while it lasts. A number of characters make a return appearance (Nico, Duane and Pearl), and playing the first game is recommended for those who haven't already done so, if only to pick up on some references that might otherwise go unnoticed. One big recommendation for the first Broken Sword: find the original version, not the director's cut (which means playing it on PC rather than iOS). While the DC adds a couple of new elements to the story, it literally cuts too much from the original material and the overall experience is weaker for it. violentv Well-Known Member Nov 4, 2010 912 0 16 #14 violentv, Dec 16, 2011 Rofl really? That's not what a 'director's cut' should be..the DC version should be the version of the game untouched by the censors and publishers right? It actually is the version I have on PC too. Eh..so what exactly got cut from the original material? Appletini Well-Known Member Jan 8, 2011 2,564 0 0 Ankh-Morpork #15 Appletini, Dec 16, 2011 The DC removes the classic opening narration, changes the voice of a couple of the characters, removes the ability to die entirely (which dramatically lowers the tension in certain scenes), removes certain puzzles and, most pointlessly of all, removes a number of non-critical hotspots that used to lead to amusing comments and observations by George. The new content with Nico is merely okay, and doesn't really gel, but its inclusion would have been forgivable if the developers hadn't unnecessarily messed with the rest of the game. LazyGamer Well-Known Member Sep 26, 2011 290 0 0 Kiel, Germany #16 LazyGamer, Dec 16, 2011 Omg no! Bit too early again... Which in the end is probably only a concern for people who know the original extremely well and are very picky Appletini Well-Known Member Jan 8, 2011 2,564 0 0 Ankh-Morpork #17 Appletini, Dec 16, 2011 Last edited: Dec 16, 2011 Who it is a "concern" for isn't really relevant, though; the original game is superior to the DC, whether you've played it or not. If you have played the original before, the DC is noticeably lacking in comparison, and if you haven't, you should make your first encounter with a great game the best possible experience you can. As such, the recommendation I made still stands: play the original over the DC if you have access to it (which isn't possible on iOS, unfortunately). I'm not saying don't play it at all if you can only get your hands on the DC, though. Isilel Well-Known Member Feb 20, 2009 996 0 0 #18 Isilel, Dec 16, 2011 Eh? You can die in the DC version of The Broken Sword 1 (and in the Smoking Mirror). It just doesn't sadistically dump you to your last manual save, but to an auto-save immediately prior to the dangerous sequence. And frankly, I don't see what segments where you can suddenly die in a game, where for the most part you can't, add to the experience, except for annoyance. Well, that's too bad. How many of them were removed? Personally, I have played BaSS, and both Broken Swords on iOS for the first time and I adored all of them. I don't even completely agree that "The Smoking Mirror" is worse than the first one, except for it's shortness. It can be played and enjoyed without familiarity with the first game too, so everybody needs to grab it ASAP! Appletini Well-Known Member Jan 8, 2011 2,564 0 0 Ankh-Morpork #19 Appletini, Dec 16, 2011 Last edited: Dec 16, 2011 At what point? The thugs, Khan, the lion, the train, none of those sequences let you die in the DC (they don't even "rewind"; you simply can't die at all), and a couple of them actually auto-complete the necessary actions for you without your input, which is entirely unwelcome in an adventure game. EDIT: Seems like the iOS version of the DC may indeed retain these, unlike the other platforms; if so, that's less of a blow. The other missing content is still irritating, though. Several throughout the game, like the window ledge at the hotel, or the brilliant diagnosis in the hospital, for example. In terms of interaction/puzzles, examples would be the goat and lion. Because the DC was initially targeted at a more "casual" market than the original game had been, it was streamlined and stripped down to make it easier for that audience, and I don't really think that was necessary. Removing the non-critical hotspots so that players don't end up thinking they might be necessary as part of a puzzle's solution is just pretty insulting to the intelligence, really. The first game was more serious (relatively speaking) and had a much stronger narrative, whereas the second game is more a series of unlikely comedic encounters and self-aware "adventure-gamey" situations. Which you like more is a personal preference, naturally. I'm not saying the second one isn't fun; it certainly has more instances of broad humour than the first game does. LazyGamer Well-Known Member Sep 26, 2011 290 0 0 Kiel, Germany #20 LazyGamer, Dec 16, 2011 Last edited: Dec 16, 2011 I see that a little differently. I played through it on PSP already and have seen the old intro sequence...and now I am happy playing it again and welcome the changes (additional scene, updated graphics). For those new to it, yes, they probably want an adventure for the go, so I think playing it on PC isn't an option for them unless they stay at home or have their laptop with them. My point was, the differences aren't that bad that you should make your choice of platform depending on them. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 3 1 2 3 Next > Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
well..definitely getting this! I am still playing the iphone version of the 1st installment at x2 on my iPad (Only got my iPad 2 a couple of months ago) though. Here's hoping there will be a discount on the 1st game too so i can upgrade!.
Same here. How's the 2X like? Very blurry? I played it halfway on my ipod, not sure if I should start over in 2X mode.
Yeah, there is definitely some blurriness but it isn't that bad really. But I do feel like I am shortchanging myself by playing a game this like when it is not looking its best. There is dropbox integration right? You can use it to transfer your save files over.
There is? Gotta check it out. I would gladly get the hd ver if there's a price drop. Not too keen on spending double the price on both. I hope they come out with BS3, 4 soon.
From what I read they're completely unrelated and it's just as good. I bought it without playing the first one so I can't compare.
It's certainly not as good as the first (which would have been a huge ask, given the very high level on which that game sits), and is quite a bit shorter, but it's a fun, lighthearted adventure while it lasts. A number of characters make a return appearance (Nico, Duane and Pearl), and playing the first game is recommended for those who haven't already done so, if only to pick up on some references that might otherwise go unnoticed. One big recommendation for the first Broken Sword: find the original version, not the director's cut (which means playing it on PC rather than iOS). While the DC adds a couple of new elements to the story, it literally cuts too much from the original material and the overall experience is weaker for it.
Rofl really? That's not what a 'director's cut' should be..the DC version should be the version of the game untouched by the censors and publishers right? It actually is the version I have on PC too. Eh..so what exactly got cut from the original material?
The DC removes the classic opening narration, changes the voice of a couple of the characters, removes the ability to die entirely (which dramatically lowers the tension in certain scenes), removes certain puzzles and, most pointlessly of all, removes a number of non-critical hotspots that used to lead to amusing comments and observations by George. The new content with Nico is merely okay, and doesn't really gel, but its inclusion would have been forgivable if the developers hadn't unnecessarily messed with the rest of the game.
Omg no! Bit too early again... Which in the end is probably only a concern for people who know the original extremely well and are very picky
Who it is a "concern" for isn't really relevant, though; the original game is superior to the DC, whether you've played it or not. If you have played the original before, the DC is noticeably lacking in comparison, and if you haven't, you should make your first encounter with a great game the best possible experience you can. As such, the recommendation I made still stands: play the original over the DC if you have access to it (which isn't possible on iOS, unfortunately). I'm not saying don't play it at all if you can only get your hands on the DC, though.
Eh? You can die in the DC version of The Broken Sword 1 (and in the Smoking Mirror). It just doesn't sadistically dump you to your last manual save, but to an auto-save immediately prior to the dangerous sequence. And frankly, I don't see what segments where you can suddenly die in a game, where for the most part you can't, add to the experience, except for annoyance. Well, that's too bad. How many of them were removed? Personally, I have played BaSS, and both Broken Swords on iOS for the first time and I adored all of them. I don't even completely agree that "The Smoking Mirror" is worse than the first one, except for it's shortness. It can be played and enjoyed without familiarity with the first game too, so everybody needs to grab it ASAP!
At what point? The thugs, Khan, the lion, the train, none of those sequences let you die in the DC (they don't even "rewind"; you simply can't die at all), and a couple of them actually auto-complete the necessary actions for you without your input, which is entirely unwelcome in an adventure game. EDIT: Seems like the iOS version of the DC may indeed retain these, unlike the other platforms; if so, that's less of a blow. The other missing content is still irritating, though. Several throughout the game, like the window ledge at the hotel, or the brilliant diagnosis in the hospital, for example. In terms of interaction/puzzles, examples would be the goat and lion. Because the DC was initially targeted at a more "casual" market than the original game had been, it was streamlined and stripped down to make it easier for that audience, and I don't really think that was necessary. Removing the non-critical hotspots so that players don't end up thinking they might be necessary as part of a puzzle's solution is just pretty insulting to the intelligence, really. The first game was more serious (relatively speaking) and had a much stronger narrative, whereas the second game is more a series of unlikely comedic encounters and self-aware "adventure-gamey" situations. Which you like more is a personal preference, naturally. I'm not saying the second one isn't fun; it certainly has more instances of broad humour than the first game does.
I see that a little differently. I played through it on PSP already and have seen the old intro sequence...and now I am happy playing it again and welcome the changes (additional scene, updated graphics). For those new to it, yes, they probably want an adventure for the go, so I think playing it on PC isn't an option for them unless they stay at home or have their laptop with them. My point was, the differences aren't that bad that you should make your choice of platform depending on them.