Retro-styled vehicular manslaughter has never been so much fun! This isn't a death rally, or race, it's a fight to the death - pure and simple. Choose and customise your cars, upgrade offensive and defensive weapons and handling attributes as you blast, smash and crash your way through futuristic battle arenas! Flamethrowers, machine guns, grenade launchers, land mines, oil slicks, guided missiles, zero-point modulators, giant-spinning-death-saws - just about any weapon you can imagine is available for your carnage pleasure. Subscribe to the TouchArcade YouTube channel Features - Customisable Cars - Upgradable Weapons - Multiple Game Modes like Capture the Flag, Soccer, Survival - Gameplay Modifiers (Low Gravity, Low Friction, Quad Damage, Raining Mines, etc) - Explosions and General Chaos We'd love to hear your feedback!
Thanks! We're really hoping to nail the multiplayer, but we've already built an extensive single player campaign too. We'll keep you updated
We're a team with a mixed background, from both mobile and console. Between us all we've worked on quite a few titles, including Project Gotham 3 & 4, Transformers, Lollipop Chainsaw, Gun Club 3, Mini Motor Racing, etc.
We're aiming for a 4th Quarter of 2014 release, so that's coming up really soon. We'll be putting out more information, screenshots and news as we get closer to that milestone. We haven't yet determined pricing for the game, we'll let you know as soon as we know!
An updated trailer! Subscribe to the TouchArcade YouTube channel So, 2014 came and went. We wanted the game to be more action and less 'sandbox physics', so we stripped it back and re-wrote the vehicle physics. We re-wrote the networking. We added split-screen support. We added PC support. We added console support. We added cross-platform play. This is all great, but we can't do split screen on mobile (without controllers, anyway), we aren't allowed to do cross platform between consoles and mobiles, and the 10 minute round times are just more than most mobile users seem to be willing to bare. So we're pushing forward with Early Access for Steam, and we're going to get the game nicely polished during that time, then we're going to start working on making it for mobile (it still works on mobile, even now, with less-fancy lighting). I know, 3 years is an absurd amount of time to wait, but we wanted to do it right I'll drop back with new information here as we get closer to a mobile release!
Update For those of you still following the game, we've launched into Early Access on steam and are now beginning mobile ports, we'll start posting device videos when the time is right!
Mobile Builds So we've begun work on the mobile ports. Only a few hours in, and things are looking good (we make mobile games for a living, so the project was built to be cross platform). Temp UI is in, and functioning pretty well. Multiplayer functionality is intact (in fact, you can play against PC users transparently right now). Thought I'd share our progress! Right now, we have builds working on a Galaxy Note 4 and an iPhone 7 Plus. Subscribe to the TouchArcade YouTube channel
My god! I am so very sorry for not seeing this thread sooner. This looks absolutely incredible! What's the price point going to be on this baby?
Pricing That's a valid question we've not addressed just yet. To be honest, I personally want the most players I can cram into the game as possible - so we'll be factoring that into whatever monetisation system we use. Right now we're still focusing on gameplay tuning
It sounds like your going the f2p route. Please try to incorporate some sort of premium unlock if possible (unlimited energy, remove ads etc...) as an IAP option. Are you going to be doing some open beta testing for this?
A year has passed, and we have an announcement on the horizon for the mobile version, we'll post back soon with an update