Brain Lands: Number Jump StoneFalcon, LLC Genres: Games Puzzle Board Free Supported Devices: iPad2Wifi iPadFourthGen iPadThirdGen iPhone5 iPhone4 iPadFourthGen4G iPodTouchFifthGen iPad23G iPhone4S iPhone5c iPadMini4G iPadThirdGen4G iPhone5s iPhone6 iPhone6Plus iPadMini Minimum iOS Version: iOS 7.0 Download Size: 34.8MB Brain Lands: Number Jump The Best Board Game in 50 countries!If you like puzzles that you have never played before, then this adventure… Free Buy Now Watch Media DetailsThe Best Board Game in 50 countries!If you like puzzles that you have never played before, then this adventure is for you. Using your brain try to solve more than 150 challenging levels on the “Milky way” map. Your mission is to block all the tiles, moving each one only once within the shortest time possible. Earn the rank of a “Grand-master” and show your brainpower to your friends.*** WHY YOU’LL LOVE NUMBER JUMP ***• FREE to play!• SOLVE more than 150 intriguing hand crafted levels!• COLLECT all funny avatars and game themes!• AMAZING, colorful, and thoughtful design• IMPROVE your intelligence, going up the ranks!• CHALLENGE your friends on Facebook, beat their scores and show your brainpower!• EARN a golden crown on each level.• CHOOSE beautiful themes according to your mood.• DISCOVER new levels with special tiles, which add difficulty to the game, making the puzzle even more interesting.Starting off with a simple level, the game teaches you as you go. Getting progressively harder, Brain Lands: Number Jump introduces unique challenges like the blocked tiles that add difficulty to the game. Every passed level will give you a refined intellectual pleasure.LET’S BE FACEBOOK FRIENDShttps://www.facebook.com/brainlandsFOLLOW US ON TWITTERhttps://twitter.com/BrainLandsHaving any problems? Any suggestions? We would love to hear from you! You can reach us at support at [email protected]PLEASE NOTE! Brain Lands: Number Jump is completely free to play, but you can also purchase some items within the game using real money. If you don’t wish to use this feature you can disable it on your device. Information Seller: Genre:Board, Puzzle Release:Jul 01, 2015 Updated:Jan 15, 2016 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (4) Your Rating:unrated Compatibility:HD Universal vectorarchitekt Well-Known Member Dec 29, 2013 2,481 171 63 #2 vectorarchitekt, Jul 3, 2015 Games like this should always have an endless/high score mode Roleki Well-Known Member Aug 11, 2012 432 0 0 #3 Roleki, Jul 3, 2015 Why isn't this out in Europe? (and why do the comments "feel" like shills?) Except for Vectorarchitekt ;-) slammajamma28 Well-Known Member Feb 1, 2013 729 1 18 Software Developer 'Murrica #4 slammajamma28, Jul 3, 2015 Not available in the U.S.? Or is this one of the store bugs that have been happening recently? StoneFalcon Member Apr 8, 2015 17 0 0 #5 StoneFalcon, Jul 3, 2015 Please check it again, looks like we have some problems, but now all must works ok. Here is link to AppStore: https://itunes.apple.com/us/app/brain-lands-number-jump/id984054542?mt=8 StoneFalcon Member Apr 8, 2015 17 0 0 #6 StoneFalcon, Jul 3, 2015 Game will be available in Europe at Monday, sorry for delay. Samulaan Well-Known Member Oct 15, 2011 221 0 16 Bali #7 Samulaan, Jul 5, 2015 Make it gradually harder, anyway, I'm being redirected to iTunes Store, will try again on Monday! StoneFalcon Member Apr 8, 2015 17 0 0 #8 StoneFalcon, Jul 5, 2015 Thank you for your opinion, we have made some levels tuning and now game must be more challenging at beginning. StoneFalcon Member Apr 8, 2015 17 0 0 #9 StoneFalcon, Jul 5, 2015 Not all know that our game support themes. You can completely change look and feel by selecting game theme in options. Here is how you can do it. tcb5150 Member Oct 21, 2012 5 0 0 #10 tcb5150, Jul 6, 2015 Is the timer disabled with the "disable ads" purchase? StoneFalcon Member Apr 8, 2015 17 0 0 #11 StoneFalcon, Jul 6, 2015 No, when you purchase disable ads, all ads except one you can use for refill life will be disabled. Also you can purchase disable ads + all themes for same price. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #12 TheGreatEscaper, Jul 6, 2015 These comments are fishy. 7 members who joined just this month all replying here within their first three posts on TA? I'm not ruling out coincidence, but it'd be one heck of a coincidence. StoneFalcon Member Apr 8, 2015 17 0 0 #13 StoneFalcon, Jul 6, 2015 Hi, sorry if you think so. This is not our comments, we are not using such methods. We are really don't know these people, we are work fair, so please can you not to post such messages without checking if this is true, reputation is very important for our company. Thank you! PS. Our account is really new, but this is our 1st iOS game, so i think this is ok and we glad to any users comments and support. Thank you again. brogmoid Well-Known Member Jun 21, 2015 86 7 8 a series of tubes the south side of the sky #14 brogmoid, Jul 6, 2015 Agreed. Smells like astroturfing. StoneFalcon Member Apr 8, 2015 17 0 0 #15 StoneFalcon, Jul 6, 2015 Please don't spam in thread, i hope we will discuss our game here. For example your comment looking like some fishing, because you registered in June and have only 2 posts. Thank you for understanding. StoneFalcon Member Apr 8, 2015 17 0 0 #16 StoneFalcon, Jul 7, 2015 No, if you press this button you will buy No Ads and unlock all game Themes. Soon we will launch update for this game and you will have possibility to buy infinite life. TheGreatEscaper Well-Known Member Oct 10, 2014 1,025 22 38 #17 TheGreatEscaper, Jul 8, 2015 I had a go at the game out of better judgement and here are my imps: The puzzle mechanic is new and interesting, but it's far from utilized well in the levels. The levels have a feel of 'mass-random-puzzle-production'; it's level after level with little personality, with most levels having multiple solutions etc. That being said the mechanic does have a lot of potential, and could make some really interesting puzzles if used well. However, I don't feel the motivation to work through these bland early puzzles. Ads are full screen 15-30 second videos that you can't skip, and these occur every 2-3 level plays. Obtrusive and annoying. The stars and lives system is cheap. 5 lives max, and the regeneration rate is 1 per 20 minutes or so. Or, of course, you can fish out one dollar for five lives. Or you can watch three ads - yes, that's right, 3 - for ONE life. So your options are 20 minutes, 20 cents, or 3 adverts per life. Pretty steep comparatively to other games, considering you're already watching an ad every 2 levels, and there's no option to buy unlimited lives; this game is freemium to the end. The 'stars' system is a ranking system; the faster you solve a puzzle, the more stars you get, the higher you are on the leaderboard. Of course, not everyone (a.k.a. almost no-one) is going to solve a puzzle in 15 seconds. Heck, by level 5 you'll need to do one move per second to earn 3 stars, and one move every 2 seconds if you want to get any stars at all. In a puzzle that emphasizes planning ahead, this is an unreasonable request; and for a reason. You can go back to a puzzle to improve your time! Sounds good, eh? Except loading up that puzzle again is going to cost you a life. Progress in this game, level-wise or score-wise, is going to cost you time, ads, or money. No thanks. The graphics are good, suitable and fitting with the current trend. TL;DR: This could be a decent game if the puzzles were handmade and the monetizing system wasn't so 'in-your-face' exploitative. However, I doubt either of those things will happen anytime soon, if at all. Onto another topic: I don't accuse unless there's substantial evidence. I don't like accusing anyone of anything. But there are 5 members who joined just five days ago and have commented here. 4 of those members have not been active since their first day. 2 of those members' last activity is within 8 minutes of each other. The other two members' last activity was within 10 minutes of each other. Then there are another two members who joined just 3 days ago. Those two members have posted exclusively here. I'm sorry if I'm wrongly accusing you, but you can't deny that the circumstances are more than a little suspicious. StoneFalcon Member Apr 8, 2015 17 0 0 #18 StoneFalcon, Jul 8, 2015 Hi! Thank you for your comment. Please note, that this is our first iOS game and it is only at soft-launch yet, so we may have some issues with all this stuff. Most of your comments are already addressed. Today we have made such changes as: 1. We reduce number of ads for 1 life to 1 ad 2. We rework some levels (they are really handmade, but it is difficult to make beautiful "picture" and challenging gameplay, but we try) 3. We reduce number of video ads 4. We increase time in levels, so now many of players can get 3 stars if they play well (time now around 40 sec to 1 min) 5. Infinite lifes will be available in next update. If you like to test it i think it will be updated on your copy of game in some time, but if you login to FB or Twitter and then delete and reinstall game they will appear immediately from server. After you login to social network again all progress will be restored. As for our 2nd question, i think someone prepare users for future, so they will not be Junior and then they use them to comment their game. They use our game to get some number of comments, may be they will use other game too soon, i don't know who are behind these users. Thank you again for you full comment. StoneFalcon Member Apr 8, 2015 17 0 0 #19 StoneFalcon, Jul 10, 2015 New Level Balance Check out our new level balance. It will be really great to get any comments about game and levels to make improvements. Now gameplay flow is better. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Why isn't this out in Europe? (and why do the comments "feel" like shills?) Except for Vectorarchitekt ;-)
Please check it again, looks like we have some problems, but now all must works ok. Here is link to AppStore: https://itunes.apple.com/us/app/brain-lands-number-jump/id984054542?mt=8
Thank you for your opinion, we have made some levels tuning and now game must be more challenging at beginning.
Not all know that our game support themes. You can completely change look and feel by selecting game theme in options. Here is how you can do it.
No, when you purchase disable ads, all ads except one you can use for refill life will be disabled. Also you can purchase disable ads + all themes for same price.
These comments are fishy. 7 members who joined just this month all replying here within their first three posts on TA? I'm not ruling out coincidence, but it'd be one heck of a coincidence.
Hi, sorry if you think so. This is not our comments, we are not using such methods. We are really don't know these people, we are work fair, so please can you not to post such messages without checking if this is true, reputation is very important for our company. Thank you! PS. Our account is really new, but this is our 1st iOS game, so i think this is ok and we glad to any users comments and support. Thank you again.
Please don't spam in thread, i hope we will discuss our game here. For example your comment looking like some fishing, because you registered in June and have only 2 posts. Thank you for understanding.
No, if you press this button you will buy No Ads and unlock all game Themes. Soon we will launch update for this game and you will have possibility to buy infinite life.
I had a go at the game out of better judgement and here are my imps: The puzzle mechanic is new and interesting, but it's far from utilized well in the levels. The levels have a feel of 'mass-random-puzzle-production'; it's level after level with little personality, with most levels having multiple solutions etc. That being said the mechanic does have a lot of potential, and could make some really interesting puzzles if used well. However, I don't feel the motivation to work through these bland early puzzles. Ads are full screen 15-30 second videos that you can't skip, and these occur every 2-3 level plays. Obtrusive and annoying. The stars and lives system is cheap. 5 lives max, and the regeneration rate is 1 per 20 minutes or so. Or, of course, you can fish out one dollar for five lives. Or you can watch three ads - yes, that's right, 3 - for ONE life. So your options are 20 minutes, 20 cents, or 3 adverts per life. Pretty steep comparatively to other games, considering you're already watching an ad every 2 levels, and there's no option to buy unlimited lives; this game is freemium to the end. The 'stars' system is a ranking system; the faster you solve a puzzle, the more stars you get, the higher you are on the leaderboard. Of course, not everyone (a.k.a. almost no-one) is going to solve a puzzle in 15 seconds. Heck, by level 5 you'll need to do one move per second to earn 3 stars, and one move every 2 seconds if you want to get any stars at all. In a puzzle that emphasizes planning ahead, this is an unreasonable request; and for a reason. You can go back to a puzzle to improve your time! Sounds good, eh? Except loading up that puzzle again is going to cost you a life. Progress in this game, level-wise or score-wise, is going to cost you time, ads, or money. No thanks. The graphics are good, suitable and fitting with the current trend. TL;DR: This could be a decent game if the puzzles were handmade and the monetizing system wasn't so 'in-your-face' exploitative. However, I doubt either of those things will happen anytime soon, if at all. Onto another topic: I don't accuse unless there's substantial evidence. I don't like accusing anyone of anything. But there are 5 members who joined just five days ago and have commented here. 4 of those members have not been active since their first day. 2 of those members' last activity is within 8 minutes of each other. The other two members' last activity was within 10 minutes of each other. Then there are another two members who joined just 3 days ago. Those two members have posted exclusively here. I'm sorry if I'm wrongly accusing you, but you can't deny that the circumstances are more than a little suspicious.
Hi! Thank you for your comment. Please note, that this is our first iOS game and it is only at soft-launch yet, so we may have some issues with all this stuff. Most of your comments are already addressed. Today we have made such changes as: 1. We reduce number of ads for 1 life to 1 ad 2. We rework some levels (they are really handmade, but it is difficult to make beautiful "picture" and challenging gameplay, but we try) 3. We reduce number of video ads 4. We increase time in levels, so now many of players can get 3 stars if they play well (time now around 40 sec to 1 min) 5. Infinite lifes will be available in next update. If you like to test it i think it will be updated on your copy of game in some time, but if you login to FB or Twitter and then delete and reinstall game they will appear immediately from server. After you login to social network again all progress will be restored. As for our 2nd question, i think someone prepare users for future, so they will not be Junior and then they use them to comment their game. They use our game to get some number of comments, may be they will use other game too soon, i don't know who are behind these users. Thank you again for you full comment.
New Level Balance Check out our new level balance. It will be really great to get any comments about game and levels to make improvements. Now gameplay flow is better.