Question is, why are the Freyr severs segregated by location? Im sure we could find more people to play with if we are all in just one worldwide server. Is it a lot more expensive to have one massive server than having multiple smaller ones that arent connected?
Sniper's always been the crowd favorite since the first version, and so far the most consistent to play with against bosses because of his traps. I've always liked the Soldier class though. I really like the Snake Eye skin for the Sniper.
Hey hey, cheers for the heads up on this one, its pretty amazing really good game. Can't believe I missed the first game from these guys but at least I didn't make the same mistake twice.
Because one server is in US and another one in Asia. It could be slow for Asia users connecting to US server if we merge all users to US server.
RAD I believe is short for radiation. Acid is apparently corrosive on metal enemies. I read the loading screen things
Now that ive played a fair bit of PvP, i want to bring up something that makes it, well, somewhat bad if not totally bad. The higher your level, the better you'll be because you'll have access to better equips. A few bursts and i could take out lower levelled opponents easy, I can even take on 4 enemies while rampaging alone. Im currently level 15, and the highest level opponent i have encountered is lv9, so i target him first, and everyone is paper. Also, i imagine, for same level players, IAP MIGHT play a significant part to get better quality equips faster. Some balance is definitely needed here.
Why isn't this game listed in the hot new games section? Anyways, the game didn't changed much since the old version got pulled. But now there is too much IAP in there ending in unbalanced PvP gameplay and that sux. Mythril for skill slots? seriously? Why? :/ I accidentaly loosed 70 Mythril cuz i pressed the hidden shop button. Not good...
If you think the IAP's are totally unbalanced then let the dev know, probably be easier to contact them via the support email on itunes. I'm still enjoying it, yeah its disappointing it seems to have more IAP issues like the one you mention, i wish you got some mytheril when you complete a mission, so far i get just XP/gold. Havent come across a 'paywall' yet but i'm level 7, still some way to go Edit - Saying that its good you can watch two videos a day so thats 30 mitheril per day
...And you get free mithrils once per day (increasing amounts each day) by checking the Online panel.
Yes, it's always empty and we should add some tips. Just press the Start button at the bottom to start PvP. BTW: We will send 200 mithril launch gift on Monday. You need to log in game online mode once as a game center user before Monday , and log in online mode again on 1st July(or later) to get.
I am loving this game! Noticeable refinement and tweaks from the original release are evident in this version. But with that being said this game still has some minor problems and I told some quibbles over its interface and implementation. 1. There needs to be a confirmation button with the mithril shop portion of the game. It is not readily noticable that you will be charged everytime you attempt to access the mithril shop before even getting to look at the items. For some reason I hadn't noticed until the second time i entered the shop, exiting it to see what weapon I had so i could go in and potentially get a better version unaware that when I reentered that it would refresh each time costing me mithril. The facts that you have to pay to see in the shop is another issue itself entirely and I think works against the I tent of getting people to use it. Most people aren't going to want to pay the mithril to look in the shop just to find that nothing they can use is in there. If you want to get folks to spend money on IAP, you can't ask them to pay before even seeing the items. 2. There needs to be a "No" button when you do enter a portion of the shop and it directs you to try to exchange mithril for coins or what not. At present, it just asks you if you want to go to the IAP store with no option out of it. You can only click "Yes" because that is the only option. 3. The exit button needs to be moved from the bottom corner of the screen. It is far to easy to hit it accidentally when playing. A minor inconvenience but funny that it and other portions of the game have a confirmation request to it yet other portions of the game (namely the ones associated to the IAP elements) do not.
There is no socalled lobby in BountyHunter's PVP panel. Just press the START BUTTON after choosing either 1vs1 or 4vs4 as two tabs on the left.
Judging from the comments here, I'm getting a pretty strong pay-to-win vibe concerning the multiplayer. Would you folks agree with that?