Hi there! We all know that developing a game takes a lot of heart, energy and time. With the launch of Bouncy Smash earlier this week on iOS and Apple TV, we also wanted to take a moment to reflect on all the steps that got us to this point. From changing Bouncy Smashs game engine two times in a single year to accidentally launching a few months early on the App store, the devs discuss some of the changes, panic attacks and triumphs associated with creating a game and seeing it through to completion. There would be high points and low points, there would be planned launches and subsequently delayed launches. There would be more obstacles that we can number. However, through all the hardship that releasing a game would bring, we now knew Bouncy Smash was no longer a side project we were going to ship a game. You can read the rest of the The Story of Bouncy Smash on Medium: https://medium.com/@samuelcowden/the-story-of-bouncy-smash-8a21c5170de6 Wed love to know if you faced similar (or different!) challenges in creating your game, and were happy to offer advice if you have any questions. We wish you the best of luck in your game development journey!