(Edit says apple tv obviously doesn't work the way I thought it would.) But c'mon, can't be that hard to get your phone some wifi ...
Hey Ninna! This is just a big mistake on our part. We're going to push an update VERY soon to fix this. The problem exists because we had planned having last stand work on the Apple TV, but weren't able to implement an tvOS ad delivery partner (a network to serve ads) before launch. That literally makes it impossible to progress past level 7—which is just a big miss on our part. I'll update you again here as soon as the fix is pushed and you can update you app to keep moving forward!
These are amazing suggestions! We're considering how to make these clearer and your method seems to do the trick. We should be able to make some updates to English challenges pretty quickly, but the translations will take some time. Consensus among the beta testers is that either double-damage or double-jump are the best upgrades. There are the holdouts that just use whatever they think look the coolest . You get Diamonds by playing the weekly challenge. This is something we know isn't explained very well and we'll be adding some clarification in the game at some point. P.S. I hate coins too.
Also, here's another installment in the post-launch vlogs. We talk about a couple of the things that we really messed up (we've discovered more since we shot this video).
What about "continuous combo"? Sounds like a good idea too. Or is there a snag? (Btw, in your game it's "continuos" with an u missing ... ) Just did that for the first time. Wow. That was a toughie ... Another btw: while answering my post #14 (#16), you skipped the part with the "10 little enemies" challenge. I'd still like to know what went wrong there and whether I've missed something. Some hidden and rare extra small enemies for exampel ...