iPad Bounce On World 3 Preview!

Discussion in 'iPhone and iPad Games' started by jonaswills, Feb 4, 2009.

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  1. jonaswills

    jonaswills Well-Known Member

    Nov 11, 2008
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    Here's a small taste of what's to come in Bounce On World 3:

    [​IMG]

    [​IMG]

    [​IMG]

    No release date set yet, we still have A LOT to do!
     
  2. pante

    pante Well-Known Member

    Jan 1, 2009
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    you are making everything to make me buy it :) maybe it's about the time!
     
  3. CBraun53

    CBraun53 Well-Known Member

    Jul 14, 2008
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    Looks good. You think you're going to post a video any time soon?
     
  4. yourofl10

    yourofl10 Well-Known Member

    Dec 11, 2008
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    Gratz love to see more levels make an option where theres a level editor/ maker in the game or on the web

    Just my 2 cents
     
  5. Chang3r

    Chang3r Well-Known Member

    Nov 28, 2008
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    this world looks awsome. i just bought the game and i'm still in world one but can't wait to get to world 2 and then 3...
     
  6. BrettArchibald

    BrettArchibald Well-Known Member

    Jul 17, 2008
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    Self-employed interactive designer.
    Formerly Zimbabwe - now England.
    A question brought over from another Bounce On thread:

    Just coming to the whole Bounce On discussion now, having played the free lite version. Very interesting game.
    Out of curiosity, what exactly is this pricing model of which you speak...?
    Is the price going to go up when you release World 3?
     
  7. AndyL

    AndyL Well-Known Member

    Looks like it's in the Jungle
     
  8. holliberry

    holliberry Well-Known Member

    Jan 7, 2009
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    Hell yeah! I'm glad I bought this. Thanks in advance for more levels. Although I'm not very far into the first set yet :embarrassed face:
     
  9. Flunkie

    Flunkie Well-Known Member

    Nov 29, 2008
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    Holy crap, you make me want to buy this game more and more. This is the definition of support.

    Toy Bot Diaries 1/2/3 should have been Toy Bot Diaries with free* world updates just like this.

    Bravo.
     
  10. Chang3r

    Chang3r Well-Known Member

    Nov 28, 2008
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    i think the pricing model is the game goes up a $1 everytime a new world is added. so those who buy early get more for there money. great idea IMO.
     
  11. jonaswills

    jonaswills Well-Known Member

    Nov 11, 2008
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    That's exactly it, as we add more content the price will go up, but updates are always free :)
     
  12. DanM

    DanM Well-Known Member

    Dec 18, 2008
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    #12 DanM, Feb 5, 2009
    Last edited: Feb 5, 2009
    Looks excellent! :)

    Why isn't this in the UK top 100 yet?!? You are almost there though ;) Is it in the US charts?

    Make 10 worlds or something, then you will rise to the top of the new $19.99 section!!
     
  13. K.D!

    K.D! Well-Known Member

    Dec 11, 2008
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    #13 K.D!, Feb 5, 2009
    Last edited: Feb 5, 2009
    Hey Jonas,
    Thanks for the preview, really goes to show how much you guys care about your customers. Also, big devs take note, THIS is the epitome of value for money (I'm so glad I got this when it first came out).

    I do have one suggestion. I was playing Super Mario World the other day and it just dawned on me... secret exits! Why not add a couple of levels that have two exits like Mario World. One primary exit, and another hidden one that requires some tough platforming and solid thinking to discover, and your reward for doing so?... a hidden level! This was one of the things that added loads of replay value to Mario World. There was not only several secret exits per world, but hey, there was two secret WORLDS! What a way to keep a person playing. Plus it would also add much more replay value to keep some people happy who think collecting gems is pointless (that's not me by the way).
     
  14. lordofbbq

    lordofbbq Well-Known Member

    Jan 14, 2009
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    Agreed. It probably sounds much easier than it is, and would you rather have a new world or secret exits? o_O
     
  15. K.D!

    K.D! Well-Known Member

    Dec 11, 2008
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    Oooooh, the million dollar question. I'd probably go with secret exits because it gives more of a reason to go back and play the individual worlds/levels. Earning medals for your hard work is fine, but the ultimate thing I think gamers would want in terms of achievements, would be additional content (in this case hidden levels). I know it's asking a lot of the Dev, I just thought it would truely make Bounce On one of the most popular iPhone games.
     
  16. CBraun53

    CBraun53 Well-Known Member

    Jul 14, 2008
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    I think it's unfortunate that the game already isn't one of the most popular games. I enjoy this game much more than Rolando (I am not a Rolando hater, I enjoy the game, but I enjoy Bounce On that much more). I wonder if the lite version has helped. I really want to see this game succeed.
     
  17. ericxd

    ericxd Well-Known Member

    Nov 6, 2008
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    k im buying it
    i thought it worked like toy diaaries since its all in one GREAT even better and yes raise the price pls!! for ur hard work!
     
  18. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
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    Berlin
    Cool, a flying bubble power-up? ;)
    And a flesh eating plant :)

    Can't wait to lay my hands on....
     
  19. ericxd

    ericxd Well-Known Member

    Nov 6, 2008
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    wait how many world r u guys planning??
    so ill know how high the game will get!!
     
  20. your personal robot

    your personal robot Well-Known Member

    Nov 11, 2008
    3,606
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    Berlin
    They are thinking about 6.
     

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