Boot Camp - suggestions

Discussion in 'Upcoming iOS Games' started by greatnoob, Sep 22, 2013.

  1. greatnoob

    greatnoob New Member

    Apr 28, 2013
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    #1 greatnoob, Sep 22, 2013
    Last edited: Sep 22, 2013
    Hello guys! I've just graduated school and I'm spending my times studying for my finals (in hopes of getting into a computer-related course in uni). So, recently I've stopped working on my game - which started off as a hobby - and I'd like to get back to this thread within 2 months time when my final exams are over and see it filled with suggestions and feedback. The graphics were done by a great guy from Newgrounds while the programming and internals are my work, so I'd like to know what people would like in a platformer multiplayer game like this. It could be anything feasible like the music genre, animations, sound effects and even subtle things like the camera etc. Any suggestion will do :)

    Also, how would you want the mechanics of the game to be made? Should the weapons follow a cross hair controlled by a joystick, or would you prefer a stable position? Should the camera zoom in/out when using a scope? Should there even be scopes in this type of a game? I'd love to hear from you guys! Also please bare in mind this was a very simple side project I worked on for a week so a lot of things are subject to change and since I absolutely hate IAP this game will definitely be free from all sorts of it if it is ever released. :)

    Here is a recent video of the multiplayer aspect I finished off today (and most likely my last piece of work until exams are over and I can start working on it again)

    http://www.youtube.com/watch?v=NBN5AUnLC54

    The video shows the simple player customisation screen (I'll most likely add stats and a cleaner UI), the multiplayer host/join lobby screen, the custom built multiplayer itself, oel level loader, NAPE physics engine (hopefully I can go from simple rectangles to proper rag doll physics), DragonBones animation system and the constant 30 FPS achieved with the Starling framework. I know from the looks of things it doesn't seem like that much work has been put into it, but trust me the backend takes a lot of time to implement especially with only one programmer and artist.

    PS: it is running on an iPhone 4 so sorry for the really bad quality and also sorry if this is the wrong place to post this :)
     

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