iPad Boom Boom Bros.

Discussion in 'iPhone and iPad Games' started by crumby99, Jul 21, 2015.

  1. crumby99

    crumby99 New Member

    Jul 21, 2015
    3
    0
    0
    Software Engineer
    NW U.S.A
    Hi everybody!

    I developed and illustrated this iOS game (Boom Boom Bros) in the mornings and evenings around my day job (non game dev software engineering) for a number of months. Boom Boom Bros is a (classic) Rampage inspired style game, with a quasi TimberMan mechanic.

    Beyond announcing my new game, I'm inquiring to see if a few people might try playing the game and tell me if they think it's too hard to be enjoyable. I am seeing scores that are much lower than I expected in Game Center. I would expect people to regularly get scores around 250 - 300, but am seeing a lot of scores around 100 - 150. A week after release, I still have the high score on GameCenter of 503 ... and I'm generally pretty mediocre at games like the one I've created. I didn't think that the strategy for doing well in this game was that hard to figure out, but maybe I am wrong....

    Anyways, thanks in advance for any feedback. The game can be found here: https://itunes.apple.com/us/app/boom-boom-bros./id961455539

    [​IMG]
     
  2. mj132

    mj132 Well-Known Member

    Oct 2, 2013
    354
    5
    18
    United Kingdom
    Hi

    I gave this try just and I can give you some feedback on the few games of it I just played. The missiles are a bit to fast to start with and hard to know which side they are coming from at first but I soon worked that out. Slower missiles to start with and having them speed up the as the games progress might help.
     
  3. crumby99

    crumby99 New Member

    Jul 21, 2015
    3
    0
    0
    Software Engineer
    NW U.S.A
    mj132,

    Thanks for trying it out and putting some thought into it. Slowing down the missiles (at least initially) is a great idea. I'll tweak those parameters and see how it feels. Once again, thanks!
     

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