Hi team, The game seems to be unplayable on an iPad mini 2 (iOS 12.4). The main issue is that the start menus aren’t visibles: we can’t click on something we can’t see. Maybe, it’s not planned to play with an old device...
Yes! We strongly believe premium is the way to go for games. We don't have it as an in-game feature but you can transfer your saves using iExplorer, they should be compatible. We haven't been able to test it yet, but if you won't remove your TestFlight app then an AppStore version should override it and use your old saves. However, we recommend doing backup manually beforehand, just in case. This shouldn't be a problem, we'll look into that.
My god how great this game is and how helpful these devs. Beta testing it right now like all others in here and i am waiting for it to be released. I will not even think about the price tag. 1€ 2€ 50€ just take my money
Ugh! Don’t know what happened but my character has totally gone, and no it was not a roguelike character, just a normal one. I most certainly did not delete the save file. Now the game just wants to start all over from the beginning. A real problem with games like this that have only one save file. I noted that all the awards I had received over those hours of playing were still there at least. Will certainly keep an eye on things to see what might cause that to happen again.
A new build should be rolling out now/soon. Major changes: Archdemon fight rebalanced Min. required version is now OS ver 13 touch bar on iPad's Pro should now be invisible fixed GUI issues on 11'' screens Did the game update to the newest build in the last few hours? Save wipe isn't part of this update (in fact we never did save wipes on PC and we are not planning on doing them on iOS) but TestFlight might be wiping saves. We will look into that and sorry about the inconvenience!
I’m not sure if there has been an update or not. The version I have is 1.3. Normally I need to update a game manually in testflight, and I haven’t updated since downloading. Oh, and thanks for fixing the home bar. ( oh actually that proves I still have the original version because the home bar is still like before lol) One more question please. Will you be adding gamepad compatibility like the Steam version has? edit: opps another- Can you make the icons at the top of the screen movement black-spots please? When I tap on them I get the description window popping up but unfortunately my character also moves.
Great game. Gorgeus UI. Plays smoothly. Waiting for new build which will fix GUI issues on 11” screens.
TestFlight was set to auto-update, so it should update. Strange. We will look into gamepad support, no promises there though. It was a hassle on Steam and we reworked controls for iPad, so adding another controller support on top of that could be a pain. No problem with the icons dead zone, good catch. Will look into that first thing in the morning (it's 10PM over here) along with the saves issue.
Problem; When using two fingers to pinch the screen for the minimap you also trigger your special attack that is enabled by tapping with two fingers. Especially troublesome when you have a rogue using your limited number of ice arrows for example. Maybe use an icon for the minimap instead?
Would love to test this if there are any plans of launching it on phones as well in future. Fingers crossed.
Looks like it got snagged somewhere in the processing. We are awaiting TF review only so it can happen any moment.
Thanks, looking into that! The limiting factor is the screen size, the game becomes difficult to read on smaller ones. We are trying different approaches so iPhone version might happen one day but it doesn't seem likely at the moment.
Hey everyone! Just a head-up, version 1.4 just went live (finally!) Major changes: Archdemon fight rebalanced Min. required version is now OS ver 13 touch bar on iPad's Pro should now be invisible fixed GUI issues on 11'' screens Other stuff (like pinch being detected as double tap and adding dead zones under icons on top of the screen) are in the works. Edit: Looks like not all issues with 11" iPad Pro were fixed, working on it as well. We don't have that device at the office so fixing that one is tricky, sorry!
Maybe Universal device preview asset on Asset store (if you are using Unity for development) would help: https://assetstore.unity.com/packages/tools/utilities/universal-device-preview-82015 Anyway I hope that you fix this soon because cards are still behind caludron.