iPad Blue Skies Air Force Academy: Official Thread

Discussion in 'iPhone and iPad Games' started by RPGGuy, Sep 3, 2008.

  1. RPGGuy

    RPGGuy Well-Known Member

    Sep 3, 2008
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    Blue Skies Air Force Academy is now available in the App Store.

    Blue Skies is a top down 2D shooter along the lines of Zone 66 or Desert Strike. Screenshots and videos are available at www.RockingPocketGames.com.

    I'm the developer of the game and would like to thank everyone who has bought the game so far. I'd like to hear your comments, good or bad, and will be making some updates to the game based on what you would like.
     
  2. mavis

    mavis Well-Known Member

    Nice to see another developer active on the boards, thanks.

    As for the game, it looks nice - but like many others, I'm waiting for the price to drop a bit. After spending $250+ on apps so far, seeing other $10 apps with either a high level of polish (Asphalt 4) or great replay value (Galcon) and even some great games for WELL under $10 (Dizzy Bee, deBlob, Moto Chaser, ToyBot Diaries, Texas Hold'Em, etc) I'm reluctant to spend $10 on this app - it just doesn't seem like a fair price compared to some of the other great games available. But that's just my opinion.

    If you're unwilling to drop to the price a bit, you might consider offering future games at a substantial discount for at least the first 10,000 downloads, or a prescribed amount of time - it's a nice way to reward early adopters, it creates a sense of urgency with your customers, and it drives positive reviews right out of the gate. I for one would have been first in line if you had offered this game at, say, $5.99 for the first two days or something. ;)

    Anyway, keep up the good work. I'll be picking this one up whenever the price drops. :)
     
  3. MattB

    MattB Well-Known Member

    Jul 23, 2008
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    I'm quite enjoying it. The controls really make the game feel fun, it's really spot on. And how can you not enjoy a game that doesn't mention ninjas in helicopters and pirates in tanks?

    You should consider making a Lite version so people can demo the game and see if they really want to spend $10 on it. I'd hate to see people pass it up just because they don't feel like it's worth the price.
     
  4. vandy1997

    vandy1997 Well-Known Member

    Aug 27, 2008
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    #4 vandy1997, Sep 3, 2008
    Last edited: Sep 3, 2008
    It's way too expensive. These games should be offered at $5.99. I tend to play them two or three times and then remove them from my iPhone. There are too many games out there, and a low price will help you get noticed. Then you can charge a bit more ($7.99) for future games. However, I believe that developers should offer a discount initially to increase demand. The goal should be to make the top 25 list for as long as possible so that you get exposure.
     
  5. RPGGuy

    RPGGuy Well-Known Member

    Sep 3, 2008
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    I may make a demo, after a couple of updates are made. I've got some things that didn't make it into the initial release, plus some suggestions from other people.

    I just quit my day job to make iphone games full time, so once I can afford to drop the price on this and future games I will :)
     
  6. BATTLE BORN

    BATTLE BORN Well-Known Member

    Aug 14, 2008
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    Mavis hit it right on the nose. I'm very excited to play your game, I love the style. but It's hard to justify the price tag for all of the mentioned reasons.

    and in my honest opinion, if you've quit your job to focus on games, you'd better do something drastic (like a promotional price) to get people interested in your game and your company. I really hope you aren't trying to make a mortgage payment off of one overpriced game which (according to you) isn't even finished. (more power to ya if you are...)

    I give credit where credit is due, and I'm really not one to bicker about a few bucks if I believe in the product or person. but it's just the principle of the matter....

    other developers are taking care of their customers with introductory prices, FAIR prices, HIGHLY polished games, Innovative gameplay/features, etc... and because of that I'll support them 100%

    Just don't expect an overwhelming amount of support with that house payment if you're not willing to take care of the people playing your games.
    (and let's face it, the whopping 11 reviews in the app store aren't exactly raving)

    more people will buy it at a lower price (myself included). This will give you more credibility as a developer, and will only help your sales.

    Follow the trends being set in the store. everybody else notices them, and we can wait as long as you can.....;)

    P.S. I only rant because I have high hopes for this game, and you as a developer. I'd like to see you succeed, and I think that you could really create some buzz with your game if you decide to take the advice of the community. But Just like any business, you're gonna have to sacrifice a little if you want to see the big picture in the end.
     
  7. RPGGuy

    RPGGuy Well-Known Member

    Sep 3, 2008
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    #7 RPGGuy, Sep 3, 2008
    Last edited: Sep 3, 2008
    What price do you think is suitable?

    I do not have a mortgage to pay off, just my iphone bills lol. The price was based on what else is out there. For example Chopper is $8, which in my opinion less fun and not as much work went into it.

    I do plan on updating the game with new content, and maybe give it a new paint job at some point, so hopefully once you buy it and finish the game you'll want to play it all the way through again when updates are made.

    *Update* After reading the reviews on the US store all the people that have actually bought the game seem to love it. The only people complaining about the price are ones that haven't played the game.
     
  8. crunc

    crunc Well-Known Member

    Aug 11, 2008
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    I am interested in the game, but I'm hesitant to pay $10 for any game that doesn't offer a free demo. I bought Trism because of all the great reviews for it, yet found that I didn't like the game at all. That experience left a bad taste in my mouth and that game wasn't even $10. So, yeah, this game sounds good, the reviews are pretty good, etc, but I'm not going to buy it without a demo. A demo version will allow us to decide if the game is worth $10, rather then having it be a crap-shoot. I'll gamble on a $1 title that sounds interesting, or even a $5 title on occasion if it sounds right up my alley, but a $10 title has to have a demo.

    IMHO, the AppStore should have been designed from the start with demos in mind. For one thing, we shouldn't have two listings for apps with demos - the demo should be available from the (single) app listing, and if you then buy the full version it should replace the demonstration version, all in one step. Oh well.
     
  9. mavis

    mavis Well-Known Member

    You seem intent on simply justifying your position, but since you asked a question, I'll answer: I think $5.99 is a fair price. While you're quick to point out the $8 Chopper (and hey, don't stop there - we've got lots of overpriced games to choose from: Tetris, Frogger, PacMan, etc) I would turn around and point out these great games: Dizzy Bee, deBlob, Moto Chaser, ToyBot Diaries, Texas Hold'Em. None of those cost $10, yet they all seem to share fairly high production value.

    If you're happy with sales at $9.99, go ahead and keep the price where it is. But (as is obvious by reading this thread) if you want sales to be even more brisk, try dropping to something more reasonable.
     
  10. 3Dave

    3Dave Well-Known Member

    Aug 18, 2008
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    Monroe, WA
    I think that iPhone game prices, as with anything, are based off of supply and demand. If you are making a good number of sales at $9.99 and you're happy where you are, then by all means keep the price point. If you aren't seeing the level of sales you'd hoped for, then drop the price to try and pick things up.

    The same thing happens with full console and PC games. They come out at one price point and then slow reduce price to keep sales steady.

    I think the only place you'd get into hot water, as we've seen with other devs already, is if you come out at one price point and then jack the price without notice. If you're going to start out at a lower price to boost initial sales, it's best to be as public about what you're doing as you can be.

    Don't ask your customers how much we want to pay though, because we'll ALWAYS tell you it would be nice to pay less. ;)
     
  11. vandy1997

    vandy1997 Well-Known Member

    Aug 27, 2008
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    #11 vandy1997, Sep 3, 2008
    Last edited: Sep 3, 2008
    I would buy it at $5.99. As I stated before, as people buy the game and enjoy it, you can tell them to buy another of your apps. You have seen tons of games come down from $9.99 to $5.99 because people will get tired of spending $10 for a game that they will play 10 times at best. It's nothing against your game in particular. It's just that there are lots of games to choose from, and you want to stand out by having a great game at a great price. At $5.99, I am sure that these game sites will cover the price drop, and your app will go to top 25. Once it drops from there, people will forget about it! You can even do $5.99 for two or three days and then raise it to $7.99 (just let the people know within the app that this is a limited offer). The $9.99 price point is too steep in my opinion. And that chopper game is a riot - I'm sure that few people bought it! There are tons of crappy $0.99 apps as well, and those will be weeded out as people download them and determine that they are garbage. Sometimes charging more won't yield you the best overall profit.
     
  12. mavis

    mavis Well-Known Member

    Actually, I just checked out the reviews. Your app is sitting at 3 1/2 stars, which is not what I'd call fantastic. The people giving it 1 star? People who haven't even bought it but are complaining about the 80's graphics for $10. ;)

    This just proves my point. Start off with a two day launch price of 50% off, LOTS of people (myself included) buy it because you're very clear about it being a launch special and we don't want to miss out on the big discount, and then you have lots of happy customers leaving 5 star reviews in the first day or two because the game is not only fun but cheap. See how it works? Take care of early adopters, shut people like me up, give yourself a solid 5-star review base to offset the inevitable reviews from pre-teens who haven't even bought the game but give it one star because of the price - everyone comes out ahead.
     
  13. mavis

    mavis Well-Known Member

    Haha. Shh!!! ;)
     
  14. RPGGuy

    RPGGuy Well-Known Member

    Sep 3, 2008
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    I'll drop the price gradually over time as the demand decreases. It has only been out 1 day so we'll see how the sales go after some of the reviews have been out.

    I don't have time to create a demo right now because I'm working on the second game for RPG.

    Other than the price, what else would you like to see changed?
     
  15. ldkaplan

    ldkaplan Well-Known Member

    Jul 22, 2008
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    I see nothing wrong with the price right now. Keep up the good work and tune the folks out that can't get past the price point. If folks can afford a $300 phone and a big whopping monthly bill, not sure what the issue is with paying for a decent game.

    I bought the game and will give you input when I get a chance to play it.

    Really interested in what you have going for RPG, give us a preview when you are ready!
     
  16. dolly

    dolly Well-Known Member

    Sep 2, 2008
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    Before I buy, how exactly are the controls feeling? I mean, for example: if the copter is turning left and I do a really fast twitch to the right (with the accelerometer), is the copter changing it's direction instantly or is there a smooth transition?

    When I'm playing Biiball it's hard to keep the ball steady because of the very direct and exact accelerometer response. I think most accelerometer controlled games would benefit from a built in sluggishness or resistance.
     
  17. BATTLE BORN

    BATTLE BORN Well-Known Member

    Aug 14, 2008
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    I haven't tried chopper, but the ultra polished/feature rich asphalt4 isn't helping your cause unfortunately lol.

    and to be fair, I just looked at your videos again and the game looks great. you clearly put some hard work into this. having never played the game (or developed one for that matter), for all I know I may find it to be worth even more! but I do know a lower price tag would make it easier for people to swallow. especially compared to the other games/price

    with an introductory price of 5.99 (or even more)I would have bought it instantly. but It's hard to pay ten for this when you've got great games like Toy Bot Diaries for 4 bucks, Enigmo and Cromag for six, and many other GREAT values.

    just some friendly advice. if you want to make a name for yourself, put out a great game with a great price(IUGO). give people a deal! and not just because they stop buying! like I said, you take care of us, and we'll take care of you in the big picture.
    why should we buy your game now when we know that eventually the price will lower? and by that time, better games/values will likely come around, and many of us will have lost interest. (honestly dude, the trends are leaning to lower prices/better value).

    I was torn between your game and asphalt, but asphalt is ultimately a more impressive game for the same price. and I'm clearly not the only person who feels that way.

    I guess it's up to you man, you've heard the consensus. But I'd hate to see this game get swept under the rug because of the relatively steep price tag. I may break down and buy it, but it won't be today. and with the purchase of asphalt4 (and biiball = 2$, and spacemania= 3?), and this month's releases of spore and star wars, it likely won't be anytime soon.

    However I think you could get away with a "back to work" post-labor day sale ;)
     
  18. arn

    arn Administrator
    Staff Member

    Apr 19, 2008
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    I don't see how you can judge a "fair price" for something you haven't played.

    arn
     
  19. mavis

    mavis Well-Known Member

    Are you being sarcastic, or are you serious? I'm assuming the latter, but I apologize if you're actually just being funny and I've completely missed the joke. ;)

    My opinion about "fair price" is based on a number of things: gameplay videos, screenshots, and $250 worth of experience with dozens of other apps priced from $0.99 to $23.99. And you know, I posted a question in the review post asking blakespot if he thought it was worth $9.99 but never saw a reply. So all I really have to go on are the things I've just listed.
     
  20. tosui

    tosui Well-Known Member

    Aug 26, 2008
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    Toronto, Canada
    Really great game - one suggestion

    Hi RPGGuy,

    I've been playing your game a lot since I grabbed it yesterday. For anyone who's interested, I think it's great! The accelerometer controls are absolutely the best that I've experienced yet, the story is fun, the sounds really add to the old-school feel of the game.

    For anyone who's questioning the money issue, let me say that I have not yet found a game that I think is worth $10. (Fyi - I've been eying Galcon, Asphalt 4, and a couple of others, but I haven't been convinced.) Blue Skies is the first $10 game I've bought, and I do not regret it at all :D

    My one request is that you make the "target" cross more visible. Mostly I say this because I'm colour blind, and the cross is often very hard to discern against the background. Perhaps if you make it more contrasty - yellow with a blue outline or something other than red or green. Additionally, I don't think it would hurt to make the cross a little bigger/thicker.

    Your comments on an update to the texture mapping sounds good. I'm really looking forward to the next update to the game.

    Thanks for being such an active and interested developer - I think that's gonna really help your chances at success! Good luck!
     

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