I found the controls just awful and requested a refund. It is slow and clunky on an iPhone XS, so one more disappointing major release for me, sorry.
Strange. I’m playing on an iPhone XS and it’s fine. Done quite a few levels. All seems good here No offence but sure its not 'you' ? I see you also didnt like Oceanhorn 2's controls either
Game was just updated but notes don’t say what other than bug fixes... I’m cranking away over here, just got double jump! No issues for me at all so far, 12PM, epic graphics.
Nice. Still at around 5% map completion, but the game does play great. Thanks for the heads up on the update.
I don't see why it wouldn't when you can max the graphics out on XS too. Like I said earlier in the thread, there IS significant battery drain, but that's to be expected.
Picked this up yesterday, I honestly had no idea what to expect before jumping in, but was pleasantly surprised. Touch controls are manageable, nothing great, but nothing terrible. Graphics are beautiful and smooth on my iPhone 8. Can’t wait to dive into this more
Wow this is a lazier port than I've expected. Controls are bad, I'd rate Dead Cells 9/10, SotN 7/10 and this one like 4/10 in terms of responsiveness. I'm sending this back to my backlog, and will be waiting for a couple of decent updates to launch it again. Good job NetEase.
I wonder if they would care and give updates. Well, there are a couple of mediocre ports this year and this game is one of them.
The controls could be more responsive, but I don't think this could have been ported any better to mobile. As someone who has played the console version to no end, I legitimately thought there was no way the complexities of the control scheme could ever translate to mobile, yet here we are. I cannot commend NetEase enough for pulling this off. It's anything but mediocre. Oh, and unlike Dead Cells, the only things that requires dexterity in Bloodstained are the boss fights. As with Symphony of the Night, it's all about leveling up and choice of weapons/shards...so the slightly problematic control issues go away once you git gud.
so you think that the touch controls aren’t a deal breaker, good, because I was wondering only about that and if it is a port on the level of Nintendo Switch or Xbox One, because it is quite expensive and there are other games I want on my phone right now, because of how many games have been released recently. Any info on my second point?
Kind of funny because I’ve actually gotten further in THIS version of the game with touch controls than I have with the Xbox One version with a physical controller. Really don’t think the controls are nearly as bad as people are making them out to be. But that’s just my opinion.
If the game was unplayable, accessible or not, I don't think @anthony78 (or any of us) would have bothered playing through it on iOS given we have other means to play it. Also, as previously mentioned, it's quite the battery eater, so it's not as accessible as it might seem.
Yeah if its unplayable i'll be the first to moan. Its not unplayable. I've got quite far into the game (Using touch controls not a joystick) and i havent found any areas where i'm thinking 'damn these controls dont work'. Just enjoying the game, its not 'unplayable' at all