Link:https://apps.apple.com/us/app/blood-card/id1459657920 Blood Card Pixel Cattle Games Blood Card combines elements of roguelike and deckbuilding. During the game, you shall strive ahead, gathering cards to … $3.99 Buy Now Watch Media DetailsBlood Card combines elements of roguelike and deckbuilding. During the game, you shall strive ahead, gathering cards to build a unique deck and use it to defeat the enemies getting in your way. You will have to choose between escaping or try to defeat Death, who is relentlessly pursuing you. Game features: ● Unique playing rules In this game, your life value is equal to the number of cards in your draw pile. When you get hurt for one damage, you have to discard one card. If you have no cards left, the game is over. ● Three distinct zones The final boss keeps chasing after you, and you can try to beat it at any time you want. Maybe you can get help from your monstrous enemies. ● Flexible progression The game sets up different encounters and events: monsters, Elites, stores, etc. You get to decide when you want to encounter them - if at all. ● Infinite possibilities There is no class restricting which card is available and which is not. Once unlocked, a card can appear at any time. A variety of magic combos and unknown dark arts is waiting for you to be discovered and exploited! ● More than 230 cards are available, with over 40 events. 10 bosses and 60 different kind of monsters allows for more than one hundred random battles. ● A formidable and interesting monster challenge mode, custom mode and daily challenge mode. ● Randomly generated card rewards and monster encounters. You may have seen the art assets used by Blood Card in other games, because we encountered difficulties in making Blood Card. We sold our background and monster art on Unity Asset Store, and purchased some card art and background music on Unity Asset Store. Information Seller:Pixel Cattle Games Genre:Card, Strategy Release:Sep 27, 2019 Updated:Jan 14, 2020 Version:1.0.8 Size:220.7 MB TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Son of Anarchy likes this. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #2 sakara214ever, Sep 27, 2019 Wow! This reminds me of another card game do not remember the name anthony78 Well-Known Member Nov 13, 2015 3,126 703 113 #3 anthony78, Sep 27, 2019 You mean like the dozens of Slay the Spire clones? andsoitgoes likes this. Talbs Well-Known Member May 1, 2011 2,616 377 83 #4 Talbs, Sep 27, 2019 I welcome it. It’s got decent reviews on steam and actually I’d been waiting for it to release to iOS. There’s twists in the gameplay so it’s not exactly an StS clone from what I’ve seen but am looking forward to try first hand. Ringerill Well-Known Member Dec 13, 2012 315 170 43 #5 Ringerill, Sep 30, 2019 Last edited: Sep 30, 2019 You mean Silent Abyss don't you? It also looks like it uses the same sprites. Maybe the dev got a chance and created this game in this company? Or maybe the dev from Silent Abyss just got the art from the Unity Store as mentioned at the end of the description. Ringerill Well-Known Member Dec 13, 2012 315 170 43 #6 Ringerill, Sep 30, 2019 The art may be the same but the gameplay and gimmicks are totally different from Silent Abyss (and from StS)! First of all, there is no class per se. Different characters have different passives when dealing with cards but the deck is the same for all. This imo makes the game more difficult to strategise because of the randomness of cards you can have (i.e. you have access to ALL the cards with every class so the chance to get your most needed card is reduced). There is 2 classes in the Normal mode and 4 IAP classes (1$ each) for Challenge mode (I haven't tried it yet so I don't know what it is or if it is worth it). Second, the way you proceed in the dungeon is different in the sense that you chose the "layout". With every step, you chose what room you want: Monster, Elite, Shop, Event. The corresponding rooms are limited in number but this help to alleviate some randomness and avoid a bad layout. Your Health is designed in some unexpected way where your deck is your HP. Every time you play a card, your "Health" goes down and every time you take a hit, you lose a card from your deck (it goes to the discard pile). So you have to clean the enemies fast, defend often and recycle your discard pile are much as possible. However, you are full HP at every starting combat so at least you don't have to worry about that. The point of a game is to either beat every room or to kill Death. And that my friends is where the real challenge comes in every battle you make... During your normal battles, you have a limited number of turns before Death appears. If you don't beat all the enemies before this random timer, Death will appear with 999HP and will destroy cards in your draw pile with every turn (basically when it appears, you have 1-2 turns to kill the rest of the enemies or you are dead). You have at your disposal the classic types of cards: Skill, Attack, Defence, Equipment and Curse (there doesn't seem to be any items for bonuses as the equipments play this role). Each card has a specific cost in Energy and can interact with your draw or discard pile. To bolster your deck you can chose a card after each combat. And the generous part is that you can chose from 3 normal cards, 2 premium and 1 epic. However, you can only have a limited amount of copies of a certain card (3 normal, 2 premium and 1 epic (but it seems like you can have multiple epics for instance, just not the same ones). You also have the possibility to access the shop to buy cards or delete some. And all of this makes the game extremely difficult. It might feel like a bad balance but I have more the feeling that it tells me to "Git Gud". Still, there is a possibility to customise your game options with Positive and/or negative perks but it will disable Achievements, Death and Runs counts (but could be a nice way to discover the game in "Easy/Discovery" mode). It sill haven't figured what the strategies are (Defensive, Full front attack, Recycling, etc.) because the fact that you don't reshuffle you discard pile makes the gameplay quite non-intuitive. But I really welcome some new gameplay because it really refreshes the genre and adds a value to the game. Also an important thing to note is the AI of the enemies! Unlike most of the games of this type, usually you know in advance what they will do (Attack, Defend, Cast a spell...). Here you also know but this might change based on what you do, meaning that the enemy adapts itself. For instance, enemies might want to attack at first but after you damage them during your turn, they can decide it's better to shield or heal. Or the opposite! It happened to me that the enemy wanted to shield itself first but after I got it to 1HP, it decided "fk it, I am going to die anyway so let's deal some damage" and it switched to attack. This might feel strange and add some complications in some cases but I am sure that there is an actual pattern that you simply have to figure out. In definitive, it is a premium card crawler game but with unique twists (you build your layout, your Health is the size of your deck, you have a limited amount of turns per battle before death). The game comes with lots of cards already available but you still have to unlock some by playing. I am really digging this game and I hope it gets the attention it deserves. For 0.5$, this is a no brainer for everyone who enjoys card crawlers. Oh and there is no internet connection required! syntheticvoid, stubbieoz, RichardC and 4 others like this. sakara214ever Well-Known Member May 10, 2012 1,262 168 63 #7 sakara214ever, Sep 30, 2019 Exactly! Thanks for reminding the name Ijipop Well-Known Member Jul 25, 2012 557 268 63 #8 Ijipop, Sep 30, 2019 This game is actually quite good! So far I am very impressed! For anyone who likes StS, Pirate Outlaws and such it’s a must play. I really dig the life is your number of cards twist. geoelectric Well-Known Member Apr 22, 2010 464 22 18 San Jose, CA #9 geoelectric, Sep 30, 2019 This is really addictive. And yeah, it’s a slightly different offshoot of the genre from StS. Has some Card Quest vibes, and the deck=life bit means having to optimize towards bigger decks (or lots of restores) while still keeping them predictable—a sharp difference from games that reshuffle the discard like dream quest or sts, where you optimize towards smaller. I wish the normal mode had more classes available but in general this is a really nice start. Ringerill and Ijipop like this. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #10 LordGek, Oct 1, 2019 Does anybody understand Death? I get that he shows up after X turns, but is he attacking both sides? Once he shows up do both sides damage him as well as each other? Ijipop Well-Known Member Jul 25, 2012 557 268 63 #11 Ijipop, Oct 1, 2019 Yes exactly. You can use this at your advantage. For example, if you can build enough armor so that when Death hits you, you take no damage slowly but surely the monster will die. You unlock the last cards by beating Death before finishing the last boss. It took me 10 tries before finishing it in the lowest difficulty. By the end I had over a hundred cards in my deck, it was epic! I am really enjoying this one. Bought the extra characters to show support. They all bring a new twist. Ringerill, Talbs and Son of Anarchy like this. Ijipop Well-Known Member Jul 25, 2012 557 268 63 #12 Ijipop, Oct 1, 2019 So far there is only one card that I am clueless about how to use it. The parasitic armor. any clue people? Ringerill Well-Known Member Dec 13, 2012 315 170 43 #13 Ringerill, Oct 1, 2019 Well, there are some cards that require you to discard your equipment to deal damage or get armour. And I can imagine that the Parasitic armour can give you quite a lot of expendable for that. If you have one equipped, the other times you equip it again it gives you 2 of them so you can discard them without touching useful equipments Ijipop likes this. LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,282 141 63 Software QA Engineer Saratoga, CA, USA #14 LordGek, Oct 1, 2019 Yeah, I think it has no point but to add fodder to your deck as well trigger equipment effects. Ijipop Well-Known Member Jul 25, 2012 557 268 63 #15 Ijipop, Oct 1, 2019 It works with the card « throw » It can be really powerful! vectorarchitekt Well-Known Member Dec 29, 2013 2,489 177 63 #16 vectorarchitekt, Oct 2, 2019 Once, I didn’t realize what was happening. I had two cards left and death was about to kill me but he ended up killing the enemy first and I won. I was confused at first lol stubbieoz Well-Known Member Jun 23, 2015 1,880 358 83 Male Grey haired gamer NSW Australia #17 stubbieoz, Oct 2, 2019 Thanks Ringerill for the excellent rundown on the game. It helped me greatly to get started. Ridiculously well made game for the initial price. Even though the graphics are generic Unity assets I think they excellent for these sort of card/rpg’s/rogue/battler/whatever, type games. After I somehow manage to kill the first boss I can see myself easily spending on the four character iap’s, as they sound really interesting for the gameplay. The game is well polished and all the card descriptions are easily understood. Also two of my basic pet wants for mobile games are included; Seperate music and volume sliders and you can save your progress at any time. Ringerill and Ijipop like this. Talbs Well-Known Member May 1, 2011 2,616 377 83 #18 Talbs, Oct 2, 2019 Just gave this game a 40 minute run through. I actually already had it on steam and gave it some plays on there a while back but was waiting for it to hit mobile. Imo, the game has fantastic aren’t. It may be a bit toward the generic side but they’re all in theme and some of the monsters have such vibrant colours it’s actually wonderful to look at. I stopped and admired the combat for a little while which says something. The music isn’t the biggest score but it’s in theme (spooky), and tasteful. It isn’t jarring to listen to and it does put you right in the feel of the game. As for the gameplay. Yes it’s a card rogue, but as has been said already, it’s unique enough to warrant a fair play. The whole cards = life thing is interesting and so is the arrival of death in each combat if you’re not getting through opponents fast enough. I’m finding myself thinking a fair bit between turns as to what I’ll play next, and also thinking thoroughly about card reward choices. That there is a sign of a decent game. This game is so tastefully done that when looking to buy some kind of iap so I can thank the devs some more, I couldn’t even find any iap! Sounds like there’s iap for character unlock but it seems I either haven’t gone far enough for that to show up, or it’s only available at the character select screen during the start of a run? Well anyway, the iap isn’t in your face whatsoever, and that lines up with the rest of the tasteful implementation here. One thing I do wish however, was that the daily challenge could be undertaken independent of your current run. It seems there’s only one save slot, making it a standard run or a daily challenge, but only one or the other. Daily challenges should be accessibly separately imo. Looking forward to playing more. Ringerill, Son of Anarchy and Ijipop like this. Ijipop Well-Known Member Jul 25, 2012 557 268 63 #19 Ijipop, Oct 2, 2019 IAP are under the challenge tab. It’s a bit weird but there they are! stubbieoz likes this. Ratberger New Member Mar 25, 2016 2 0 1 #20 Ratberger, Oct 3, 2019 How does this look on a phone? Specifically iPhone X? Are the words really small like card quest? (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? 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I welcome it. It’s got decent reviews on steam and actually I’d been waiting for it to release to iOS. There’s twists in the gameplay so it’s not exactly an StS clone from what I’ve seen but am looking forward to try first hand.
You mean Silent Abyss don't you? It also looks like it uses the same sprites. Maybe the dev got a chance and created this game in this company? Or maybe the dev from Silent Abyss just got the art from the Unity Store as mentioned at the end of the description.
The art may be the same but the gameplay and gimmicks are totally different from Silent Abyss (and from StS)! First of all, there is no class per se. Different characters have different passives when dealing with cards but the deck is the same for all. This imo makes the game more difficult to strategise because of the randomness of cards you can have (i.e. you have access to ALL the cards with every class so the chance to get your most needed card is reduced). There is 2 classes in the Normal mode and 4 IAP classes (1$ each) for Challenge mode (I haven't tried it yet so I don't know what it is or if it is worth it). Second, the way you proceed in the dungeon is different in the sense that you chose the "layout". With every step, you chose what room you want: Monster, Elite, Shop, Event. The corresponding rooms are limited in number but this help to alleviate some randomness and avoid a bad layout. Your Health is designed in some unexpected way where your deck is your HP. Every time you play a card, your "Health" goes down and every time you take a hit, you lose a card from your deck (it goes to the discard pile). So you have to clean the enemies fast, defend often and recycle your discard pile are much as possible. However, you are full HP at every starting combat so at least you don't have to worry about that. The point of a game is to either beat every room or to kill Death. And that my friends is where the real challenge comes in every battle you make... During your normal battles, you have a limited number of turns before Death appears. If you don't beat all the enemies before this random timer, Death will appear with 999HP and will destroy cards in your draw pile with every turn (basically when it appears, you have 1-2 turns to kill the rest of the enemies or you are dead). You have at your disposal the classic types of cards: Skill, Attack, Defence, Equipment and Curse (there doesn't seem to be any items for bonuses as the equipments play this role). Each card has a specific cost in Energy and can interact with your draw or discard pile. To bolster your deck you can chose a card after each combat. And the generous part is that you can chose from 3 normal cards, 2 premium and 1 epic. However, you can only have a limited amount of copies of a certain card (3 normal, 2 premium and 1 epic (but it seems like you can have multiple epics for instance, just not the same ones). You also have the possibility to access the shop to buy cards or delete some. And all of this makes the game extremely difficult. It might feel like a bad balance but I have more the feeling that it tells me to "Git Gud". Still, there is a possibility to customise your game options with Positive and/or negative perks but it will disable Achievements, Death and Runs counts (but could be a nice way to discover the game in "Easy/Discovery" mode). It sill haven't figured what the strategies are (Defensive, Full front attack, Recycling, etc.) because the fact that you don't reshuffle you discard pile makes the gameplay quite non-intuitive. But I really welcome some new gameplay because it really refreshes the genre and adds a value to the game. Also an important thing to note is the AI of the enemies! Unlike most of the games of this type, usually you know in advance what they will do (Attack, Defend, Cast a spell...). Here you also know but this might change based on what you do, meaning that the enemy adapts itself. For instance, enemies might want to attack at first but after you damage them during your turn, they can decide it's better to shield or heal. Or the opposite! It happened to me that the enemy wanted to shield itself first but after I got it to 1HP, it decided "fk it, I am going to die anyway so let's deal some damage" and it switched to attack. This might feel strange and add some complications in some cases but I am sure that there is an actual pattern that you simply have to figure out. In definitive, it is a premium card crawler game but with unique twists (you build your layout, your Health is the size of your deck, you have a limited amount of turns per battle before death). The game comes with lots of cards already available but you still have to unlock some by playing. I am really digging this game and I hope it gets the attention it deserves. For 0.5$, this is a no brainer for everyone who enjoys card crawlers. Oh and there is no internet connection required!
This game is actually quite good! So far I am very impressed! For anyone who likes StS, Pirate Outlaws and such it’s a must play. I really dig the life is your number of cards twist.
This is really addictive. And yeah, it’s a slightly different offshoot of the genre from StS. Has some Card Quest vibes, and the deck=life bit means having to optimize towards bigger decks (or lots of restores) while still keeping them predictable—a sharp difference from games that reshuffle the discard like dream quest or sts, where you optimize towards smaller. I wish the normal mode had more classes available but in general this is a really nice start.
Does anybody understand Death? I get that he shows up after X turns, but is he attacking both sides? Once he shows up do both sides damage him as well as each other?
Yes exactly. You can use this at your advantage. For example, if you can build enough armor so that when Death hits you, you take no damage slowly but surely the monster will die. You unlock the last cards by beating Death before finishing the last boss. It took me 10 tries before finishing it in the lowest difficulty. By the end I had over a hundred cards in my deck, it was epic! I am really enjoying this one. Bought the extra characters to show support. They all bring a new twist.
So far there is only one card that I am clueless about how to use it. The parasitic armor. any clue people?
Well, there are some cards that require you to discard your equipment to deal damage or get armour. And I can imagine that the Parasitic armour can give you quite a lot of expendable for that. If you have one equipped, the other times you equip it again it gives you 2 of them so you can discard them without touching useful equipments
Once, I didn’t realize what was happening. I had two cards left and death was about to kill me but he ended up killing the enemy first and I won. I was confused at first lol
Thanks Ringerill for the excellent rundown on the game. It helped me greatly to get started. Ridiculously well made game for the initial price. Even though the graphics are generic Unity assets I think they excellent for these sort of card/rpg’s/rogue/battler/whatever, type games. After I somehow manage to kill the first boss I can see myself easily spending on the four character iap’s, as they sound really interesting for the gameplay. The game is well polished and all the card descriptions are easily understood. Also two of my basic pet wants for mobile games are included; Seperate music and volume sliders and you can save your progress at any time.
Just gave this game a 40 minute run through. I actually already had it on steam and gave it some plays on there a while back but was waiting for it to hit mobile. Imo, the game has fantastic aren’t. It may be a bit toward the generic side but they’re all in theme and some of the monsters have such vibrant colours it’s actually wonderful to look at. I stopped and admired the combat for a little while which says something. The music isn’t the biggest score but it’s in theme (spooky), and tasteful. It isn’t jarring to listen to and it does put you right in the feel of the game. As for the gameplay. Yes it’s a card rogue, but as has been said already, it’s unique enough to warrant a fair play. The whole cards = life thing is interesting and so is the arrival of death in each combat if you’re not getting through opponents fast enough. I’m finding myself thinking a fair bit between turns as to what I’ll play next, and also thinking thoroughly about card reward choices. That there is a sign of a decent game. This game is so tastefully done that when looking to buy some kind of iap so I can thank the devs some more, I couldn’t even find any iap! Sounds like there’s iap for character unlock but it seems I either haven’t gone far enough for that to show up, or it’s only available at the character select screen during the start of a run? Well anyway, the iap isn’t in your face whatsoever, and that lines up with the rest of the tasteful implementation here. One thing I do wish however, was that the daily challenge could be undertaken independent of your current run. It seems there’s only one save slot, making it a standard run or a daily challenge, but only one or the other. Daily challenges should be accessibly separately imo. Looking forward to playing more.