iPad Block Knights is Updating

Discussion in 'iPhone and iPad Games' started by bit_Jon, Mar 4, 2009.

  1. bit_Jon

    bit_Jon Well-Known Member

    Feb 18, 2009
    193
    0
    0
    Artist/Markerting
    Chicago IL
    BitCaper is starting to talk about an update for Block Knights. We would like to get your input before we pin anything down. So lay it on us, what would you guys like to see, or have changed?
     
  2. BATTLE BORN

    BATTLE BORN Well-Known Member

    Aug 14, 2008
    689
    1
    0
    Las Vegas, NV
    I have trouble aiming sometimes. maybe it's because you can't run and aim at the same time.
     
  3. bit_Jon

    bit_Jon Well-Known Member

    Feb 18, 2009
    193
    0
    0
    Artist/Markerting
    Chicago IL
    ummm, hu? There is neither running nor aiming in Block Knights haha:D
     
  4. GatorDeb

    GatorDeb Well-Known Member

    Feb 1, 2009
    2,404
    0
    0
    Las Vegas, NV, USA
    Do NOT get rid of Infinitas!! ;)

    I would love to have the option (maybe in the iDevice's settings) to have the screen cleared of pieces every time you pass a stage in quest mode :)
     
  5. Carlos-Sz

    Carlos-Sz Well-Known Member

    Nov 5, 2008
    2,711
    0
    36
    Another control method:

    - tap to rotate
    - tap and hold to move
    - double tap to fix the tile
     
  6. GatorDeb

    GatorDeb Well-Known Member

    Feb 1, 2009
    2,404
    0
    0
    Las Vegas, NV, USA
    +1!!!!
     
  7. bit_Jon

    bit_Jon Well-Known Member

    Feb 18, 2009
    193
    0
    0
    Artist/Markerting
    Chicago IL
    Yeah an alternate control method is something we are talking about:)
     
  8. Monopoly

    Monopoly Well-Known Member

    Dec 12, 2008
    535
    0
    0
    If you update will the new promo codes expire?

    Im trying to get my hands on a promo from someone here on TA (by trading all my promo codes lol) but this would be useless if it expires before I get it
     
  9. bit_Jon

    bit_Jon Well-Known Member

    Feb 18, 2009
    193
    0
    0
    Artist/Markerting
    Chicago IL
    I'm not sure to tell the truth, but you have some time, we still have to pin down a feature list then build it.
     
  10. cazure

    cazure Well-Known Member

    Mar 5, 2009
    65
    0
    0
    I always have a problem with the bombs--they never explode quickly enough, which is a real pain in timed modes. Same thing with some blocks--they don't like to "stick" to the sides if there aren't any other blocks around, so I usually have to start in corners. I agree...having an alt. control scheme where we could manually double-tap (or something like that) to fix a block in place would be amazing.

    It's a great game, though...glad to hear that you guys are working on it! :D
     
  11. GatorDeb

    GatorDeb Well-Known Member

    Feb 1, 2009
    2,404
    0
    0
    Las Vegas, NV, USA
    How about my suggestion to clear the screen of blocks when advancing stages in the Quest mode? :) Maybe as an option?
     
  12. bit_Jon

    bit_Jon Well-Known Member

    Feb 18, 2009
    193
    0
    0
    Artist/Markerting
    Chicago IL
    The pieces do clear every third stage :), we felt keeping the old blocks for a few stages made the game a bit more challenging and strategic.
     
  13. cazure

    cazure Well-Known Member

    Mar 5, 2009
    65
    0
    0
    yes, keep that please. I like having to wait a few stages for the blocks to clear...it feels like a nice balance.
     
  14. GatorDeb

    GatorDeb Well-Known Member

    Feb 1, 2009
    2,404
    0
    0
    Las Vegas, NV, USA
    That's good to hear, as you can tell I haven't gotten very far :D

    Having a lot of fun losing, though! That new control system would be awesomeness, though :D
     
  15. rpb1975

    rpb1975 Well-Known Member

    Feb 5, 2009
    567
    0
    0
    IT Consultant
    Texas
    Could you guys implement a D pad or some other control method for moving the blocks? I like using the accelerometer, but it is hard to control unless you are sitting up. What if I am so lazy I don't want to get out of bed? :)

    It would be really cool and add a lot to the game IMHO.
     
  16. bit_Jon

    bit_Jon Well-Known Member

    Feb 18, 2009
    193
    0
    0
    Artist/Markerting
    Chicago IL


    Haha, yes we are talking an alternative control method. I think we will call it the lazy man:D
     
  17. bit_Jon

    bit_Jon Well-Known Member

    Feb 18, 2009
    193
    0
    0
    Artist/Markerting
    Chicago IL
  18. bit_Jon

    bit_Jon Well-Known Member

    Feb 18, 2009
    193
    0
    0
    Artist/Markerting
    Chicago IL
    Update:

    We have run into a bit of a snag with the new control method. The collision detection within the game doesn't seem to like what we are trying to do. So we have had to delay the update until we can get it worked out. It is coming though, have no fear:D
     
  19. ibelongintheforums

    ibelongintheforums Well-Known Member

    Jan 4, 2009
    2,717
    4
    0
    this games better then tetris, honestly
    its a great game, im still playing it

    go try the lite!!!
     
  20. ibelongintheforums

    ibelongintheforums Well-Known Member

    Jan 4, 2009
    2,717
    4
    0
    bit_jon, any word on the update??

    :)
     

Share This Page