Block Fortress WAR [Foursaken Media] - MOBA + huge armies + Block Fortress

Discussion in 'Upcoming iOS Games' started by Foursaken_Media, Oct 14, 2013.

Thread Status:
Not open for further replies.
  1. ste86uk

    ste86uk Well-Known Member

    May 9, 2012
    6,721
    970
    113
    So will I be able to play this much without Internet?
     
  2. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    We've actually been spending quite some time upgrading the graphics from Block Fortress before we post anything in-game... lots of new effects, all character models are redone and have better textures (well, most are actually new models anyway :p), ambient occlusion added to the level blocks, and more! Hopefully though we can get something up in the next few weeks or so.

    Yep! Definitely no internet connection required (except for multiplayer of course).
     
  3. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
    563
    0
    0
    Halifax
    Beta Test? What IOS required?

    Will there be a beta test for this awesome game? And what IOS is required to run the game?
     
  4. Kozio235

    Kozio235 Well-Known Member

    Nov 11, 2012
    133
    0
    0
    To go with ^that guy's questions, will iPod 4g be supported?
     
  5. Trex2234

    Trex2234 Member

    Dec 22, 2013
    23
    0
    0
    Is block fortress war and bug heroes 2 be optimized for all iOS and all platforms old and new?:confused:
     
  6. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    We will likely not have an open beta. I'll have to check on required OS, but I think it'll be 5 or 6.

    Should be, but we won't have a definitive answer until we get closer to optimization phase.

    All current and new devices... we won't know for sure about the oldest devices until a bit later >_< We'll keep you posted!
     
  7. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    #87 Foursaken_Media, Jan 2, 2014
    Last edited: Jan 2, 2014
    Hey guys, have a few screens to show off!

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  8. SonixManix

    SonixManix Well-Known Member

    Nov 21, 2013
    568
    0
    0
    THIS LOOKS AMAZING. I cannot wait. What will the price point be?
     
  9. Kozio235

    Kozio235 Well-Known Member

    Nov 11, 2012
    133
    0
    0
    So, you basically a combat engineer in the middle of a war? Building all the defenses and stuffs while everyone is killing eachother...
     
  10. ChaosProdigy

    ChaosProdigy Well-Known Member

    Apr 23, 2009
    1,096
    0
    36
    Male
    Account Manager
    Boston
    Foursaken Media is there a newsletter i can sign up for that tells me when your new games are released? Would be much appreciated
     
  11. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Thats one way to look at it :p

    The overall game has a few different layers of micro and macro strategy. The most obvious is controlling your hero, which will be very LoL-esque. Each hero will have unique abilities, and knowing when to use those abilities, who to attack, and when to retreat will be a large part what you're doing.

    Then there's the resource/map control, and building element. You'll have to go out and try to capture minterals, which generate resources and give a radius to build blocks in (similar to generators in BF). Races have their own unique set of blocks that fit in with their racial identity. Humans for ex have strong defensive weapon blocks and artillery. Zomblocks on the other hand, have "totem" blocks that you stack on top of eachother to give nearby units various bonuses. Of course one of the differences between the original BF is that in BFWar the maps are smaller and more focused to keep the action going.

    Finally, there is the macro element of creating and customizing your armies. There are 3 tiers of units for each race, based on the tech level of your main barracks (which you tech up with the resources you earn from capturing points). Each tier of unit allows you to equip new, more and better equipment (you'll unlock new equipment as you complete each races campaign). So while you don't control your units directly, you will be "creating" and equipping your units during battle. There will be a very important back and forth strategic element as you equip new waves of units with equipment to try to counter what your opponent is fielding.


    Yep! Check my sig for Newsletter sign up ;)
     
  12. Kozio235

    Kozio235 Well-Known Member

    Nov 11, 2012
    133
    0
    0
    Thanks for the reply!
    Two more questions
    1. How long will each "war" last?
    2. I'm starting to see a heavy influence from heroes and castles, is the army control similar to that (upgrades, etc)?
     
  13. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
    7,907
    27
    48
  14. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
    563
    0
    0
    Halifax
    IPod Touch 3gn?

    Will this game run on a IPod Touch 3gn?
     
  15. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
    7,907
    27
    48
    I don't think so. iPod 4g is usually the minimum for a Foursaken game nowadays
     
  16. lockecole7

    lockecole7 Well-Known Member

    Jan 26, 2013
    299
    0
    16
    Ugh take my money Foursaken... You guys are living the dream of what I wish me and my brothers had done.
     
  17. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    We're shooting for around ~10-15 minutes I think, but campaign missions may vary pretty greatly. As for H&C influence, there are definitely some similarities, but actually we were talking about units spawning in the early planning of the original Block Fortress (before H&C was released)... it was actually something that was half way in the game and we took it out bc it was just too much, between the building and FPS combat. Sometimes restraint can be one of the hardest parts of development, believe it or not :p

    But the army control in BFW is different than H&C anyway... in BFW units are more like customizable creeps that you'd find in a typical MOBA, which automatically spawn in intervals. You don't control them, but you can customize them with a ton of different types of equipment, weapons and gear. You also unlock new tiers of more powerful units as the game goes on (which is based on capturing strategic points for a certain amount of time).

    Say for example you're playing a Goblock player that rushes to heavy armor units - you'll have to respond by equipping your own units with enough anti-armor equipment to push back. Likewise say you're going pure heavy weapons - you'll be cannon fodder for someone who decides to equip jump pack units which will be able to jump right into combat and destroy the heavy weapons very quickly. Also creeps are important in breaking through defenses, or else your hero would likely get chewed up pretty quick :p

    Its been a pretty unreal ride so far, I must say... I used to teach Math before this and it seems like a different life now :p But hey, its never too late if thats really what you want to do!
     
  18. Ayjona

    Ayjona Well-Known Member

    Sep 8, 2009
    3,295
    21
    38
    Freelance journalist and writer, amateur musician
    Stockholm, Sweden
    While I would have preferred to see the first-person action perspective from the first game remain (LoL-like MOBAs are a dime to a dozen and are approaching Farmville-like levels of clonage, while MOBAs with twitch-based first-person shooting are rare, if not non-existant), the combination of mechanics you describe sound like Block Fortress War might just be one of the most advanced and intricate MOBAs yet. And one with a level of creativity and flexibility not common to formulaic MOBAs. While it might be nigh-impossible to dethrone Bug Heroes 2 as my most awaited title, Block Fortress War is doing a durned impressive effort.
     
  19. iphonelover

    iphonelover Member

    Jan 13, 2013
    5
    0
    0
    Hope something in new about this genre is coming........
     
  20. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Honestly, I hesitate to put Block Fortress War purely in the MOBA category, considering it has an entire single player campaign, for one. Second, there are just so many elements that break the mold, including free-form base building, map control, and a much greater emphasis on creeps.

    That being said, if you like MOBA's I think there's a good chance you'll like BFW... however, its not a cookie cutter clone of LoL, so if you don't like MOBAs, there's still a great chance you'll like BFW as well - or at least we hope so! :D
     

Share This Page