Hmm. I would love a brightness slider. Sometimes I can't see anything unless it's pure dark in my house. It's a bit irritating tbh.
Yeah, its not that - unfortunately it wont be fixed until the update >_< Submitting asap and might even try to expedite it.
Endless mode is EXACTLY what I wanted, I think I stated that like 4 pages ago before you announced it That is awesome... great minds think alike I guess!
Foursaken, question about Zomblocks Race: They have no defensive blocks? We must stack on top of power node only but anything stacked there gets killed so easily by anyone with range or in multiplayer tougher heroes can just steamroll all my buildings solo. My other concern is i set "main target" with the pointer icon and nearly all my melee monsters ignore my command and blindly attack forward.
No legit matches some as long as 10mins....it states I get them but they're not added to my total. Im also wondering about the target function, seems to do nothing as far as changing the target of my troops. They just seem to attack the closest object.
Ah, an endless mode would be good as well. Are you sure? Pinch two fingers to zoom in/out slide two fingers at the same time in any direction to move(sight)/rotate the camera. One finger to move around the map. I just stumbled upon another game (Lionheart Tactics, free) after I typed the suggestion, were it is handled this way so...maybe...check it out? It's hard to explain but I'm sure there are some more games out there with this control scheme. But thanks for answering and keep up the good work!
Foursaken, another question: Why do units, menu etc flicker? For example i'm looking at the Digger Goblock and he is flashing like it is a disco ball, is there please any way to turn this "feature" off?
So with endless do power blocks give a constant supply of minerals ala multiplayer? And will there be any endless maps like the 3rd Planet Z mission, only defending from the front? And can you earn rare minerals from endless?
Zomblocks are definitely harder to use, but they are very powerful - they generally rely on their hero abilities, as each hero has some kind of powerful "line breaker" type ability to absorb the fire power. They actually do have ranged turrets as well - the description is more in reference to no ranged units. Against mass ranged you have to use the appropriate equipment... shroud totems for one, and then Tough or Camoflauge for your units let them pretty much wade right through ranged fire. That is where a lot of the strategy may come into play. Conversely, if you're playing a Zomblock player that may know what they're doing, doing something unconventional may give you an edge against their equipment that may be geared towards a more basic build. Re: force target command, looking into it. Right now, its more like setting a priority target more than a "force your whole army to attack this one thing instantly." In other words, units already in combat won't target the priority target until they're done attacking. We've constantly been tweaking this throughout development, so we're going to be testing out a few new paradigms. I think its caught inbetween presented wrong ("target" does indeed imply a hard, force target), and a function that can effectively be used for your whole army. Thanks, fixed that mp currency bug for update. Already played it We'll give the control scheme another look! Sorry, thats the display style. Its like an old shoddy computer monitor. We're still tweaking endless. And right now its only an "all out" endless map. And yes you can earn minerals from endless.
Congrats on getting Editors Choice on the U.S. AppStore! I will openly admit that MonsterAdventures was a down turn for me from you guys, but with Bug Heroes 2 and now this game, you have really have outdone yourselves guys!
Perhaps slow down rate at which flicker is happening? I'm sure those with Epilepsy and those who dislike the flicker would appreciate. Would an optional toggle hurt anyone? I understand you wish to create an atmosphere but if some players prefer no flicker would you be opposed? I would go as far as paying to turn the flicker off, that's just me and i do have a friend with Epilepsy so i can't even show him the game or recommend it... Sadly
Please do! I know I've played games (just can't remember which...) that give you a very fluid zoom and rotate mechanic with two fingers. Having to move/rotate with one gesture then tap the up or down button is clunky and unnatural feeling. If I can remember particular titles I'll post them.