Suggestions: - Skirmish mode with randomly generated maps - improved camera controls (pinch to zoom instead of pinch to rotate) - i think it's a huge one but maybe a shop with buyable and upgradable equipment for the hero like in other moba's? I rly miss that part but I guess it's already too late to implement it due to the need of a complete rebalancing of the game D': Hmm...guess that's it. Great game!
Another jewel from my favorite devs on ios, at least a 10 buck mineral purchase for me and please keep churning these awesome games at the speed of light like you've been doing lately.
Anyone has some tips based on race? Specifically which items to focus on troops, and general tips. I'm usually stuck at 80% on most planets. Thanks
Yeah, that's what I'd prefer - if the resources constantly spew out money. Now I have to manage my credits better which I'll definitely have trouble doing haha
This really confused me to, I'm used to C&C style where you are always earning minerals/cash for each thing you hold? Seems weird it being capped.
Campaign missions are specifically balanced a set amount of resources, any fudging of it by kiting mobs or somehow prolonging the match in order to gain a resource advantage would ruin any of the balance of the campaign itself. It's obvious why it's implemented that way, it's a one sided thing, not a back and forth power struggle like MP.
Question about Zomblocks race: 1. Totems must be stacked directly on top of a power node? Can't build it around? 2. Healing and attack boost totems beneift all zombies on whole map or a certain range? 3. Brute Zomblock hero lvl 5 skill Split: as far as i can tell it just halfes his hp and there is no second unit. Perhaps this hero looks too similar (exactly same) if your minions use the "Giant" item. He is same color shape and size in that case. 3. Brute Zomblock hero Mutate skill seems to have no wffect on his move speed even when done 10 times, is this workimg correctly?
Waaaahhhh I was half way through a level and the game just shut down Edit. Gobbos mission 3 twice in a row now it's crashed half way through the mission???
See lockcole7's response - that's right on the money. Also, with a trickle we found it somewhat annoying to constantly be going in and out of combat to just put one turret here, wait, put one turret there, etc. No news on a skirmish mode, but we're adding a really cool endless mode in the first update. Base in the middle of a square map, creep out, take points, and defend from all sides. Almost feels like a whole different game As for camera controls, its a lot more difficult that that unfortunately... if we had pinch to zoom, we'd need some other way to rotate. We could have pinch to zoom in the joystick mode I suppose. We'll mess around with some more control options. Hmm, haven't heard this before - are you sure its not your device setting? 1. yep 2. totems are global 3. haven't heard that one - looking into it ASAP, thanks! 4. again, looking into it - if its true it'll definitely be fixed for next update!
It's actually the mesage before this one (it happens right after they say" we will soon be awake"). It's the 5th zomblocks mision (played as man blocks) I tried it 2 times and it turned black (except of units and bullets) again
What device? What race were you? Did it happen immediately after you did something, like after killing the enemy barracks? Thanks, checking it out.
iPad4, the starting race, and nothing in particular I was just capturing the second node in (the one in the right hand side) both times as after capturing it the game shut down? I was capturing the node and my troops were shooting at the enemy camp blocking the door way. It worked on my third try though.
Are you killing people instantly (or having them drop)? Right now there's a 1 minute gameplay limit before you will earn any minerals. Yeah we think we know what it is - for now, make sure you don't kill the first barracks until AFTER the "we will awaken" message. Let me know if that does it. Hmmm, that sounds weird - we'll look into it!