Universal Block Fortress: War - (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by Sanuku, Mar 5, 2014.

  1. Best75

    Best75 Well-Known Member

    Nov 3, 2012
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    I would suggest using some AOE weapons for that level cause that's how I done it. Use flamethrower and rockets for your units and for turrets use some flamers
     
  2. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    But rockets decrease the squad size by one. Is that a risk worth taking?
     
  3. Best75

    Best75 Well-Known Member

    Nov 3, 2012
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    Well I used rockets when I competed the level so it's worth a try
     
  4. explosive

    explosive Well-Known Member

    Feb 18, 2011
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    #704 explosive, Mar 25, 2014
    Last edited: Mar 25, 2014
    Well first thing you could try is to forego some howitzers and using more rows of level 3 blocks as well as making sure artillery is ready for those strong waves.

    The other option is to only build at the first node and focus fortiyfing that like i did in previous vid. That one i also used flamethrowers and rocket launchers instead but honestly i found the minigun setup better as giants where focused down quicker.

    Here's vids for 2 levels I saw people ask about earlier:
    Earth 4 (As Zomblocks) - https://www.youtube.com/watch?v=KhktTvqt4Ug
    Zomblock 4 (As Goblocks) - https://www.youtube.com/watch?v=x5InrCSNAPI
     
  5. Damics

    Damics New Member

    Mar 25, 2014
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    My brief review

    I never make propaganda to anyone, but this game is phenomenal, is a deadly mix between MINECRAFT, STARCRAFT, WARHAMMER: 40,000 and a Pinch of Legue League of Legends / DotA!

    P.S. - I have finished the game with the Goblock without using any boost!
    ^_^

    Little help for the guys who think the game is impossible:
    ^ _ ^ If a block falls on your head ... you do a bad end! ^ _ ^


    You can find me on game center with name of damisc.

    Bye ^_^
     
  6. kalkara

    kalkara Member

    Mar 12, 2014
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    Those games have nothing related to this game. Never understood why block graohics instantly make people say minecraft and a rts view starcraft. Neverthe less, three charger with any hero makes any campaing mission a steamroll, with striker I was one hitting turrets and had 3k health from the base of 375.

    Is there meant to be a cap on this?
     
  7. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    Just 100% completed humans :)
    Managed to complete zom 5 by focusing on the first node.
    I ran with
    Machine gun, targeter
    Minigun, targeter, ammo bag
    Minigun, targeter, sergeant

    @Explosive
    I honestly think focusing on the first node is a better option.
    Otherwise you just get overwhelmed, and you a fantastic player, but a lot of resources go into repairing the forward base.
    As soon as you take out the second base it's basically plain sailing.
     
  8. monoclespectacle

    monoclespectacle Well-Known Member

    Jan 26, 2013
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    I wondered the same thing. You can do the same thing with the Zomblock hero Overlord. Just use his consume ability over and over. Highest I hit was 12k hp at level 22.
     
  9. Beat it last night with General. Took thirty minutes. I had a coulple of towers of guns at my base, a good mix of all weapons.. Howitzers aimed right down the choke point, three Mirvs and two mortars the highest level can nearly shoot to the totems.. .50s and machine guns to hit light and heavy.

    Machine gun, sergeant
    Minigun, sergeant, veterancy
    Minigun,sergeant,super soldier,veterancy.. I did drop veterancy eventually, also made some waves have rocket launchers, kept switching back and forth..

    My creeps and guns kept them at bay. I would precision strike with them to at least get the first totem tower down, then would do air strikes on their bunkers.
     
  10. Gobs and music

    Gobs are a hoot. I am finding on higher maps I a. Constantly changing their equipment as they are so diverse, launching a wave of heavies with helmets and armor to be meat shields, followed by jetpack'd lightweights to burn up from the edges. Have not unlocked the digger, but am interchanging da boss and gunner, both have great, unique abilities.

    I just beat Zomblock 4 with the lineup of guns shown below, first try. No tier 3 unlocked yet.. Pretty surprising as I had to have block men tier 3...

    Also, wanted to say, I love the music in this game, Foursaken guys. It is the highlight of your musical offerings. Very sweeping pieces,fit the theme perfectly.
     

    Attached Files:

  11. EtherNohow

    EtherNohow Member

    Dec 1, 2012
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    #711 EtherNohow, Mar 25, 2014
    Last edited: Mar 25, 2014
    I cannot seem to beat Zomblocks 5 with either the Gobs or the Humans. I have tried many different set ups, but those massive waves come so quickly... At least I'm getting 125 minerals each time I fail:)
     
  12. Check the page just before, ethernohow... I put up what I did.. Key was air strike air strike air strike :) and a good mix of guns to handle all the different types and buffs of the zomblocks.
     
  13. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    After failing so many times, I find it funny that I managed to complete zom 5 in under 13 minutes. I would recommend watching Explosive's video for zomblock five that is in TWO parts.
     
  14. EtherNohow

    EtherNohow Member

    Dec 1, 2012
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    OK thanks so much I will watch that video. The problem I have with humans is that I cannot get my general leveled up fast enough.
     
  15. Myndflame

    Myndflame Well-Known Member

    Apr 18, 2013
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    Main problem at the start is Brute, since hitting him counts almost no XP for General, and he can bash him away pretty far (Since Block Men are lightweights) and cause many problems. The best way to get XP, as far as I find, is to aggress the Radioactive as it lumbers toward you. Hitting it is almost an instant level since Radioactive is incredibly weak to Melee attacks, and has zero armor as well.
     
  16. explosive

    explosive Well-Known Member

    Feb 18, 2011
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    Just uploaded the one for goblocks here - https://www.youtube.com/watch?v=WfZIQlxvSr4

    You can also focus upgrading the first node area rather than setting up in the middle as I did as an alternative.
     
  17. Multiplayer

    Holy cow, guys... I keep getting devastated online. I am doing really well at the missions, but MP is a different beast. I have won once, but it was not because I know what I'm doing :)

    Anybody got tips for it? I feel like its all momentum and once you are on the losing end of it, its over...

    A singleplayer practice mode would be boss, Foursaken. Endless won't be the same, but will be a close alternative..
     
  18. Myndflame

    Myndflame Well-Known Member

    Apr 18, 2013
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    Fighting a Radioactive will probably be the worst thing possible.
    I find Transmutate a cheap way to win as the Zomblocks, tbh.
     
  19. kalkara

    kalkara Member

    Mar 12, 2014
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    #719 kalkara, Mar 26, 2014
    Last edited: Mar 26, 2014
    Currently in MP there is a few op heroes, near guarenteed wins. i'm hoping noone here is gonna be scumbag to abuse this list but anywho.

    Radioactive is the big one atm, with near immunity against ranged fire, a slow and constant zonbie spawns he is by far the strongest hero available. Unless you pick specific melee heroes like general or warboss he can litteraly just walk up to your base and kill it solo regardless of your units and hero. His only weakness is the fact he doesnt do much damage but when he spawns a basic mob to folow him with claws and radioactive aura it doesnt matter as they spawn one per second. Only percievable weakness is his spawns are free xp, but it doesnt matter when you cant kill him.

    Personally i think transmute is fine, but to fix him you would need to nerf his immunity hard or make it armour based or heck the immunity doesnt work v ranged hero damage.

    Psychic is IMO the second hardest to stop. His global slow and knockback guns get silly. Stasis can counter any deathball instantly and is hellish when you consider he can stun any push you make for his defenses. Psychic can just turtle infinatly unless you have a long range siege weapon, and even then he can usually slow it till it balls with next wave, stun it and kill it himself.

    And on the note of killing, striker, my current hero, its a high risk high reward hero. Only 375 hp a good amount of damage amd reasonable speed. Until you hit lvl3. This activates your teleporter, dodge and doubles attackspeed for abit. The teleport is the issue i have with this. I can teleport right past your defenses and travel half the map in a second or two and whack it and your spawns, if you try to defend i can maul you by instantly being in your face or escaping at a whim. There is nothing you can do to kill me. I can camp your rax from midpoint. And if you come clse to killing me i can hit my t3 ability to become INVULNERABLE and reflect all the damaged caused to me with a stun attached.

    Many games have ended by a teleport to your rax and invulnerability. This isnt even accounting bonus hp and dmg from chargers, nor the fact that i can stun you with attacks.
     
  20. Best75

    Best75 Well-Known Member

    Nov 3, 2012
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    I do find a radioactive hero in mulitplayer very OP and nearly impossible to kill when playing as block men cause my units use ranged weapons and their melee weapon is very weak.
    Does anybody have a idea how many mulitplayer maps there are?
     

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