Block wars, the final fortress defense minecraft skin edition.... Kind if triply.... You are riding in this jeep constantly circling your knights in their little barricade... Zombies come "running" up to the walls...... Epic game. Almost better than BF Wars if you are looking for a psychedelic experience that is haha!
Goblock Bug @Foursaken Media I just noticed that if you build a tower in front of the barracks with Goblocks, sometimes the Jet Pack equipped Goblocks cannot jump past it. They keep jumping into the tower and bouncing off, never getting past it.
Great. Mecha 5 as Zoms is kicking my ass. It feels literally impossible to even get to the final barrack.
Not a total bug. Their behavior is set to straight line pathing. When they hit the tower, they can't use their jetpacks for a few seconds. They'll simply walk around the tower so they can continue on.
If you're still using the starter hero for Zoms it's a breeze. Just takes a little time. In a nutshell, de-equip your tier two zombs completely, for your tier ones use tough and spikes or poison spikes. Farm the enemies without taking any other mineral nodes than your starter node. Don't destroy any enemy turrets. I don't build any turrets on my starter node, just the heals totem. Farm until lvl five, then repeatedly use his ultimate while not progressing the stage at all. In about ten to fifteen minutes your hero should be lvl 13-22 and have 4k-12k hp and be able to tear through anything the stage then throws at you. Zombs was the easiest class to clear so far, with that strat.
My biggest issue with Zom 5 as Gobs is the start. It seems to be highly dependent on luck whether the 2nd zomb fort is activated and a swarm descends upon my fortress BEFORE T2, or after. If it's before, then 9/10 I get wiped out before I can even mount a defence. I don't think there is any particular "distance" trigger to that happening, seems to be a random amount of time passing.
Speaking of problems as zoms. Earth levels are kicking my ass. I am stonewalled at the first barracks in earth 4. In fact the only 4 I've beaten is gob 4.
I bought the Giant equip early. Suffice to say, that literally steamrolled Earth 4 and 5 in a nutshell. Also, thanks for the tricks for Mecha 5 as Zoms, but it turned out that having tier 2 and 3 zoms as giants (And essentially the same tricks, Big Claws, Giant, Fast) with a good bit of Spawn Totem Is (I had around six) and a few uses of Over's ult, and I won it even before the last invasion came about. Had to go slow, take all mineral blocks but had full Heal and Attack totem stacks, and eventually the tides turned real quick. Since I had so many Giants spawn at once when my barrack hit level 3, Consume turned the Overlord from an average hero to a limb-shredding, bone-grinding nightmare. I also had like ten giants with me, and since the second ability for Overlord provides 100% ranged damage negation, we just went in and literally Falcon Punched the Blockbots. I almost quit that game, but I was so glad that I finished it. I never attempted B'ock 5 as zoms, though. Anyone know what it's like for them?
The rest of the level 5 missions are very easy with zomblocks, what I found was that the big last waves from the barracks where irrelevant because at that point I had so many giants at their base that it was destroyed in seconds after they spawned.
Have you tried a stack of E-Wards on the starter mineral block? It helps immensely to get rid of the Engineer while he's distracted shooting your hero.
Unless... Unless they bounce back on too of your barracks. By the time they climb down they can jump again and will jump right into the wall. I watched a go lock do it five times in a row before posting
How do I beat the 5th level of zombies? I need to beat it with humans and gobs, what units should I use for both, what strategy, etc?
May have run into a bug. I have an ipad 4 running ios 7.0.6 and the game has crashed on my 2 times using the Goblocks on the last Block Men world. The first time it crashed when I was about to destroy the last barracks and the second time after unlocking the second part of the map. After the first crashe I closed all my apps and restarted my ipad so that didnt help. After that I tried playing a mission with the block men and it went fine so im guessing is just Block Men 5 with the Goblocks.
Internal trigger error's most likely the cause. Email/pm Foursaken about that. Oh, Alpha and 3-Charger combo can really wreck anything. I blazed through every planet 3 and above with this setup. Had to downgrade units to zero so I can get L2 barrack before placing those Chargers down. Then I camped (making a tower with a stack of chargers on the side facing your barrack is recommended. Alpha can act as a sniper to eliminate distant targets while your fodder distracts them) on there and waited til he got buffed to 2k+ HP. At this point, he can 3-shot heroes, regardless of level. It was actually hilarious (and fiendishly satisfying) to steamroll everything. That same tactic made Gob 4 (my most hated level for Gobs) and Zom 4 and 5 trivial in difficulty, given some time for charging Alpha.
I can't seem to do zom 5 as humans. Even after watching explosives videos it still seems to wreck me. Most of the time the double-barrage normally gets me killed, or at least takes out my troops which is all that stands between the horde and my doom Any tips? I have been rebuilding my base like explosive, but as soon as they get under their cone of fire, they work their way to the power block and destroy it :'(
I did it with two towers of 50 Cals and sheer luck. I still wonder how the hell I got past that Wreck It Ralph invasion myself. All I even used were .50 Cals and tons of minigun guys. I think I also used some blocks to distract the Ralphs (the giant Zoms), but it's still hazy in my head.
@foursaken Please make the game freeze when using the pointer thing like it does in build mode. It makes it way too hard to target specific things, and the valuable time I waste trying to target one thing by multiple turrets/units often gets my hero badly injured. Also, if I may, suggest that you slightly alter the build mode in regards to turrets. Along with my previous suggestion, it would be nice if the battle froze so I can check my turrets cone of fire. Whenever I try to check this, I have to wait for the white wall to go all around the circle before I get a glimpse of what I actually want to know. Maybe it would be better to have 3 white walls going around instead of just the one, as the wall would pass the desired location 3 times as often, giving players a better idea of where their turret can fire. Still love the game though!
I will try that. Also, what is the best equipment to use? I have been using: Machine gun, targeter Minigun, targeter, ammo bag Minigun, targeter, sergeant The above is what explosive used in his video, but is there a better setup?