It was pretty easy for me. I wrote a little guide but now I deleted it to not spoil your fun beating it. Just make sure you have equipment you get at 80% unlocked and use it (big lasers against big zombies and heroes)
I have vids of all level 4 + 5 missions for block men here: https://www.youtube.com/channel/UCyTwVT66LjwpmPN9Jz5BJMg
Finally beat Planet Z mission 5 with Block Men. Took me around ten times to get it. Watching explosives video really helps out. By the way thanks for posting those explosive. It's a really fun level and when you first start out it really does seem like you will never be able to beat it. Took me just over 22 minutes to beat it.
Thanks! That turret line helped keep the horde at bay long enough for me to start pushing back, and I finally got it done.
i found a way to DESTROY this mission i had an army of around 30 block men and i just snowballed through. i started with a tower on the middle front spot of base and built it max height and filled with MGs. as soon as brute went down i captured the 2nd spot and started gunning down their atatck blocks. as soon as their barracks went down i capured the 3rd spot and finished by Mg tower. once radioactive came i had my hero tank his blows while my men guned everything down and then i captured point 4 and kept shooting artillery strikes at the enemy barracks and the poison gyser. by the time their 3rd barracks was spawning i had 4 mirvs as well and my army was powerful enough that as long as i kept my hero eating all the hits they couldnt stop me. my units were Level 1: Mg/targeter Level 2: minigun ammopack sergeant Level 3: Targeter Ammopack Minigun Veterancy it was like a 10 minute blitz and my hero ended at lv 9. funny thing was i was just screwing around with the sergean and veterancy items i didnt expect it to work my army was so powerful at the end that the 3rd barracks went from full to dead in about 5 seconds.
Just had a glitch where da boss' speed boost from adrenaline didnt go away, in fact after it ended it DOUBLED. i was flying up and down the map like it was nothing. really funny but game breaking, feels like cheating. is also affected my damage and stacked with yet another adrenaline.
Any tips for beating blockoid 5 using Goblocks with da boss hero The start is pretty frustrating as I keep getting my hero stunned any tips on how to not get stuned would be helpful. After taking out the first barracks I get wiped out by their units cause they have huge range and can just take out my turrets and units without them even hitting them back
Equip Gobs with Big Guns, and have your level 2/3 gobs with Disintegrator Cannons. Those weapons can counter the Blockoids' long range. For turrets, Nerve Gas works pretty well in slowing down the heroes, and especially Dreadnaught and Ancient. Big Gun turrets and Launcher also work wonders in this level. For Da Boss, use Adrenaline when you're fighting Heroes. Don't bother with the Sky Team ability; it won't work for much of anything in B'ock 5. When you need a pip of healing, Jump outta there and onto the nearest Power Block you can reach.
Wow. Just completed gobbo 5 on my first try and without guides. I am by no means an expert, but all I know is that I used to waste all my materials on big forts at each node, but now I just make tiny forts and make one big fort near the first/second nodes. I do have a question though- apparently each stage needs a different minion setups to be effective, but what is the 'go-to setup' for block men and Goblocks? (Since I just unlocked them and have no idea what I'm doing)
For Block Men, I use these setups: Tier 1: MG, Targeter Tier 2: Minigun, Targeter, Sergeant Tier 3: Minigun, Targeter, Sergeant, Ammo Bag Decent spawn timing, too. Tier 3 has 44 sec spawn time with its setup. Could be a little better, but dat 85 damage + 50 armor piercing though.
zomblocks on mecha Hi, I am playing zomblocks. I've beaten all planets easily but one. I am stuck on the last mission on mecha. Generally I would say that zomblocks are overpowered but against mecha they are falling like flies. Has anybody beaten the final mission on mecha with zomblocks and can provide a strategy? Your help is greatly appreciated!
I don't think it's doable tbh, i have every team at 100% apart from zomblocks because of this mission. I imagine you have the same problem i did in that when you destroy the first barracks you just get completely overran mostly thanks to those 3 bigger ones that spawn with strong arc weapons. Edit: Have a new vid for zomblock 5 with an updated strat for block men, I also used this same strat with blockbots & blockoids. https://www.youtube.com/watch?v=1qvVkfRpdns&list
Zomblock mission 3 guide Here is a neat way I set up the defence for the zomblock horde mission when I farm it. I hope it helps someone. Note that the turrets are protected as they are floating, so protect the pole at all costs. If you have any questions, feel free to ask!
The same thing happened to me last night. Each time I used adrenaline, Da Boss got even stronger and none of the previous stacks deteriorated. I took out a half-health base in about 5 or 6 hits. I have no idea how to replicate though. Mine was on Zomblock 4 if that helps.