Not that we expect it necessarily, but we understand (and are fine with the fact that) many players may have to play the upper levels missions 2-3 times before they beat it, learning what and when attacks come, and also how to beat them... Also I think every time those rear spawns occur, they definitely make sense in the scheme of the scenarios as well. That being said, the extra mineral trickle should help with those scenarios as well, giving you extra income to bolster rear defenses when the time comes.
Foursaken: some feedback on hero control and their automatic actions- If i tell my hero to move to power block for example when they are low HP they sometimes ignore my command if they are fighting something. I must tap on the area i want them to move many times. Then once they get on power block if some enemy is in area they get off the block and go chase it. I wish there is a "hold your ground" toggle where they will actually stay there or simply clicking directly on power block will make them "hug" it and not go chasing enemies at low HP. Other times my heroes do a mad dash pushing forward into enemies/turrets when i gave no such command. I just wish there were more options that allow us better control of our heroes. Have you ever considered a conteol stick move option with automatic and movable camera something like Heroes of Order and Chaos MOBA? This way we can move our hero ourselves. I feel it would work really well!
Anyone else find Earth mission 4 much more difficult than number 5?, took me ages to beat 4 while I completed the 5th first try.
On controls, any reason why the joystick is fixed in BF Wars, as opposed to the original, which you can touch anywhere on the left side of the screen?
Yeah, I'd concur. Just a *tiny* bit more options, not full-on control, definitely no... but a couple of other buttons to help.
Curious what hero you guys find strong in campaign? Which missions do you beat the fastest? I can beat some mission 2 in about 4 min for 100 minerals. Wondering if i missed or forgot one of the mission 3-4 that are also doable fast
Yeah one thing that bothers me is that if I target say, a zomblock totem bc I want my rocket launcher units to shoot it, they won't shoot it, and instead opt to shoot enemies in front of them.
Waiting for the update on block legend before I play and after reading the notes for this update I'm now not playing this until the update hits either... At this rate I'll run out of games to play soon and may have to purchase more...I never did get Hoplite
Foursaken, some balancing feedback: Zomblocks spawn many units and ranged heroes end up easily killing them and leveling up. I believe the exp a enemy hero gets killing one group of tier 1 units should be same total exp amount as any other race tier one give. Because it is relatively easy for a ranged hero to "farm" our many slow melee zombies i feel it's a bit unfair as zombie heroes have a MUCH harder time getting in range safely to get some exp. For example Zomblocks summon 5-6x tier 1 units and 5-6 tier 2 units that's 10-12 units per wave. Enemy summons 1 unit tier 1 and 1 unit tier 2. I get maybe 33% exp from those 2 units if i can kill them and enemy hero gets 2 whole levels all without getting hit at all. It just seems terribly inbalanced that in a match opponent kills 500 of our zombies who did little damage and we barely can kill 60 of his units. In other words, increase the exp gain for melee heroes killing enemy troops and decrease all exp given by melee troops seems to be the logical thing to do.
Totally agree level 3 or 4? Level of tech levels, the waterways one, crashes every time I get to blowing up the final barracks playing as goblocks.
If I purchase one of heroes, can I get other heroes listed on same place of each races? For example, can I get Digger(Goblock) only by purchasing Engineer(Block Men)?
From Facebook... "New updates for Block Fortress: War, and Bug Heroes 2 waiting to be approved - hoping both should hit in another week or two! Block Fortress: War update: - Fixes Zomblock mission 5 bug - Decreases difficulty of Goblock mission 4 and 5 - Adds a brand new endless mode! Build up your base and defend from all sides! - LOTS of other changes and fixes! Bug Heroes 2 update: - Crash fix for iOS 5 devices - Decreased the amount of stars needed to unlock new heroes - Added new, unlockable banners! Style your heroes with cool banners, or equip powerful banner gems to enhance your abilities! - LOTS more changes and fixes!"
In case my post got lost before, could you change the camera control to be like the original Block Fortress, in that you can touch anywhere on the left side of the screen to bring up the joystick? At least the option, since it's much better than fixed joystick.