Foursaken thanks for all the replies and tips! Any feedback on below: Any chance for pre set builds? For example an anti range siggested build, anti melee, anti AoE (equipment) or more description in turrets so more clear what to use. Any chance for knock-back/CC to be diminishing returns? Its not fun being permanently knocked around by AI or bavk to back stunned Any chance to allow us to attack our own home planet? It would make somewhat sense as there would suddenly be 5 more missions per race and would be easy way to add more content
I agree with this, maybe a move forward/stand still button could be added. Still having a blast though.
I'm at a loss on this one too. I've tried various combinations of flame-throwers/mortars for AoE effects, but nothing seems remotely effective.
Foursaken, what do you think about allowing Zomblocks to stack 1 extra block higher by 1 on the current stacked blocks limit? Its hard enough to keep them alive so extra one at base safety would be nice
While playing as goblocks in mision 3 against blockbots, the game always (4 times in a row) crashes when I'm about to win
I really wish you got some minerals/cash stuff to spend in the shop for failing a level as playing for 15-20 minutes and then failing and getting nothing is not a good feeling Loving the game though, still on the first race, worlds about 60-80% on each one. Can't wait to try the other races.
Spoiler for this mission: Spoiler See screen below, for other armies use your equivalent level 2 turrets & mortar, so for block men it would be 50 cal's + mortars and equip ranged equipment on your men (eg miniguns).
Hey foursaken! Epic game! I got some questions tho. 1. Will you be able to endless with a friend? 2. Are you thinking about adding a little bonus even when we loose? 3. Is there going to be additional campaign levels? 4. Would a level editor be impossible?
Foursaken, just bought another $10 IAP to support you guys although i have virtually nothing to spend the minerals on - hopefully you add more mineral sinks in the future? I would like to repeat previously discussed issue: The power node being all black is hard to spot sometimes if the ground it is on is dark. Could you consider making this power node glow or have a outline so it is very easy to spot. It is also sometimes hard to click on it, would it make sense to have heroes automatically take it over by standing next to it. It could be you take it quicker if you tap on it but you cant shoot or move, but if you stand next to it you take it over slower but you can more and fire? just my 2 cents
I also went with my "towers of power" of .50 caliber trees. Then, behind them, mortars... PLUS making sure that my creeps were popping out sooner. I kept them from being slow/weighed down and focus on miniguns and speed. Kept a slot open on both the lvl 2 and lvl 3 creeps. Worked flawlessly! I would also echo those comments about the "GOTCHA!" attacks. I am fine with surprise, but not overwhelming moments at the end of missions. I had the Blockoids done, cornered, out of minierals and then WHAMMO. Flood of'em.
Make it 8 times and it crashes any time now, not just at the end.. I need to complete that mision to unlock new equipment and move on Fyi: yes, I tried to clear everything from multitasking and restarting.. iPad Air 7.0.6
I have. They're like the Protoss of Starcraft 2. You gotta learn their kinks, but they have some of the most powerful and versatile unit customizations available. Their turrets are also pretty good. Their mortars have a minimum range, though.
I feel like I have to reiterate this again, has anyone used melee troops effectively for the human race? They never even make it into melee range, and even if they do (based off of jet packs) they do NOTHING once in there. IMO he packs and melee need more units, and should be able to tie up an Always come out on top against any ranged unit.
So u are saying a balanced race like humans needs to be strongest melee in the game and melee wins 100% vs ranged? There is alot wrong with that view: first humans get the versatility of having ranged and melee options and these options are not strongest in class vs other specialist races. Zomblock for example are specialist only melee units and strongest at being melee. Melee should not always win vs ranged... Ranged should not always win vs melee. It's actually pretty amazing how balanced the game is now but i agree Melee needs a buff across the board especially ranged heroes vs melee because ranged heroes can just camp a power node and kill anything. Melee needs to cross the distance and kill them which is infinitely harder as melee.
Jump pack humans are best used in T2 or T3 when you can use super soldier, martial arts, or sergeant along with it. Otherwise, they still have a minor role as a base T1 unit... but only in niche situations against blockoids, blockbots, or other humans. Human melee is definitely weak, and definitely should be used sparingly, but as mentioned it does have a niche use. True, which is why most melee heroes have powerful "tanking" abilities that allow them to get into combat easier (via speed, damage reduction, etc). I think almost every melee hero has at least one ability like that. They also have massive dps compared to ranged heroes, and in mp can cut down turrets in 3-4 hits usually!
Foursaken, possible bug: Blockbots race, Striker hero, Cloak skill: when i am stealthed and tell my hero to attack something, instead of attacking it while in range he just follows that unit. There is no way for me to manually stop being cloaked and attack something. This i really don't understand as allowing me to cloak and attack something is how it should work? Otherwise i avoid using cloak because the downtime is often too long. Would you consider reworking this skill to allow u to manually attack something which will force u out of stealth? The other issue is when you face a enemy hero with very high HP, they just blow my 250 hp in 3 seconds... Not very "killer of heroes" - am i missing something?